| Covent |
OK, my Google-fu has failed me.
I am looking for a Double Piercing weapon for an aquatic two weapon fighter. I have not been able to find any already official weapons, except the gnome hooked hammer.
I can of course make one up as this is for an NPC, however I would prefer to have an official source for said weapon. I am only allowing official pathfinder, not 3.5 material for my players and I feel it is only fair if I attempt to live by the same rules.
As for why I am not using the gnome hooked hammer, well this is for a giant mutated Sahuagin champion and I do not want to use a gnome specific weapon with him.
Anyway any help would be appreciated, thanks.
| GroovyTaxi |
You could always create a weapon that would be equivalent to a two-bladed sword or an orcish double axe, like a double trident. That'd be badass, especially with a huge sahuagin holding it. Try playing with the damage and critical rate and see if you couldn't create an equivalent piercing weapon, or simply replace the two-bladed sword's damage type. If you really want an official weapon, you might want to keep looking, but I don't think such a weapon exists. Maybe there will be one in the upcoming Advanced Player's Guide.
Magicdealer
|
Double weapons that allow piercing damage are either the gnome hooked hammer, or the Urgrosh, dwarven.
May I make a suggestion?
Use one of those two weapons. However, don't say to your players, "wielding a Dwarven Urgrosh." Instead, push the whole "wielding a dangerous-looking weapon obviously designed to pierce" or some gibberish like that.
Using all the stats and effects of pathfinder doesn't necessarily mean you have to keep all the names the same as well.
| Covent |
Humm, well I am thinking of just going with a Variant of the Gnome hooked hammer.
It is going to be a huge pole weapon with a set of pick like curved blades at each end. I am thinking it will be wielded like a quarterstaff.
It is of course exotic requiring exotic weapon proficiency.
Calling this a Sahuagin Pike and giving it 1d6/1d6 with x4 crit. So in the hands of my Huge Sahuagin it is 2d6/2d6 with the same x4 crit.
What do you all think?
Does it seem too strong?
Should I go with a x 3 crit range?
| DM_Blake |
As for your version of the double-pick with x4 crit, that works too if you don't mind the odd physics, but make sure you don't roll a Crit against low-level characters with that. I am sure with your Huge monster's Strength, we're probably talking something like 8d6+40 (that averages 68 damage per crit). And that doesn't take into account magic weapons, Power Attack, two-handed swings, or anything else - just a STR of 30 (14 base for Common Sahuagin + 16 for Huge size).
68 HP is a ton of damage for even mid-level characters (sure, a 7th level fighter - for example - can survive that, if it's the first time he's been hit, but if he's been hit once or twice already and then takes that crit, he's gonna need a resurrection).
Now, I assume you want piercing because other weapons are hard to wield underwater.
Let me ask this though. Why is swinging a pick easier than swinging an axe or a sword? It's exactly the same motion, and it would displace pretty much the same amount of water - ergo, they should be equally difficult under water.
Sure, the RAW dosn't make a distinction between picks and spears when it comes to piercing weapons underwater. And maybe you're fine with that. If you are, then all is well and good and you need read no further.
But if it seems to you, as it does to me, that the rules were really thinking about things like spears, harpoons, tridents, javelins, etc., weapons that move through the water with little to no displacement, then a double-ended pick might seem awkward.
You are calling it a "pike" so why not make it a double-ended pike? Look up the fish (there is a fish called a "pike" in the real world - google it) and make the spearheads on your Sahaguin Pike shaped like the actual fish. You get fluff, believability, and sweet double-weapon goodness all in one!
Give it normal spear damage (but double-ended and up-sized to huge for 3d6 damage) and crit threat range remains x3 (which is still quite deadly at that size) and you're set.
| MultiClassClown |
Humm, well I am thinking of just going with a Variant of the Gnome hooked hammer.
It is going to be a huge pole weapon with a set of pick like curved blades at each end. I am thinking it will be wielded like a quarterstaff.
It is of course exotic requiring exotic weapon proficiency.
Calling this a Sahuagin Pike and giving it 1d6/1d6 with x4 crit. So in the hands of my Huge Sahuagin it is 2d6/2d6 with the same x4 crit.
What do you all think?
Does it seem too strong?
Should I go with a x 3 crit range?
I'm in agreement with MagicDealer -- use the stats fro ma similar already existing weapon, but describe it any way you want.
The only objections I can see to a pivk-like aquatic weapon are A) the physics of trying to swing something as opposed to thrusting it, and B) the old-fashioned image in my mind of tridents and barbed harpoon-like spears being assiciated with aquatic creatures.
| Fergie |
I think 4x criticals become deadly super quick. A big fighter with a bunch of feats is going to clean house with that.
But really it is not much better than weilding a light pick and a heavy pick.
In fact all this is doing is upping the die of your offhand attack from d4 to d6 in exchange for becoming exotic.
Nasty, yes, but well within the rules.
Huge. Damn. That's just brutal.
EDIT: Curse my slow typing! ^^ What DM Blake said ^^
| Covent |
Thank you all for your input.
So, I am thinking a huge double spear.
Rather than the 2d6 x 4 I agree and like better the 3d6 x 3 it is a lot less lethal on a crit, especially as my normal damage with this mob is going to be either 2d6+17 x4 or 3d6+17 x 3.
This is meant for a party of 5 level 10 adventures btw. Don't want to instant gib them but honestly they are solid machines.
Party is:
Human Arcane sorcerer
Human Priest of Bahamuat(Two hand melle cleric)[domains: War,Protection]
Human Fighter Two weapon style
Kalastar Inquisitor of Sune
Deva Bard (skill monkey)
They have just completly owned the living heck out of any encounter so far. The only close call with death we have had is when they fought a CR13 encounter at level 8. I don't fudge rolls but the tactics and play style these guys use is just ugly and honestly amusing when they just destroy my encounters.
P.S. The only real house rules I use are for the Kalastar and Deva racials which are pretty much usable only out of combat. I did a quick 4.0--->pathfinder conversion when everyone got bored with 4.0 but wanted to keep the story and characters. I do also give 2 attribute points at each attribute bump ie.4,8,12 instead of one.
Btw this is not a bash at 4.0 or any gaming system, as what my group likes may not be what your group likes, we just happen to enjoy the faster pace of pathfinder/3.5.