Second Darkness Campaign Traits


Pathfinder First Edition General Discussion


I'm looking at the Second Darkness campaign traits and I gotta say I'm not a huge fan. Compare to them the campaign traits from Legacy of Fire and you'd see why. The Legacy of Fire campaign traits almost give each PC their own story where the Second Darkness traits seem more like ways to forceably push the PCs together. It's awkward and unsubtle. Has anyone else looking into adjusting these traits to be a little more imaginative and less 'You're friends with everyone else and all randomly decide to go to this thing?'

If not, any suggestions?

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