
Thunderfrog |

I'm playing in a play by post campaign, which generally runs an 8 character party as opposed to a 4 or 6 character one.
Rules state that we come into play using the lowest Xp total of the current lowest guy, so I'm coming into play about 2 levels lower than our top guy.
There is a lvl 10 Wizard and a lvl 7/3 Cleric Ranger in the party already, as well as a 10 bard, a 5 Barb/3 Druid, a Duelist, and a 10 Fighter.
For the sake of fun, I've decided on a Mystic Theurge. I didnt pick straight Druid simply because I play one in another game already.
I decided, since the Barbarian is done with his Druid levels, to make my Theurge a Wizard 3/ Druid 3/ Theurge 2 at start.
I've started thinking over this a little more, and now am debating going Druid 7/ Wizard 3/ Theurge X.
Reasoning is that I might enjoy casting wizard spells as a flying bear or rhinocerous. (The campaign setting has a feat that lets you wildshape as if 1 level higher. So I have large sized forms at lvl 7 when taking the feat.)
Then I could be a flying rhino with mage armor, shield, barkskin, bears endurance, and all kinds of other cool stuff.
I just dont know if putting off my wizard progression for wildshaping is worth the tradeoff.
Keep in mind this is 3.5 PHB only, minus a very small number of world specific feats, none of which increase caster level like Practiced Spellcaster.
I know Druid is suboptimal, Theurge is as a whole. But I'm commited to this as a character. It's also a gnome with perma reduce person. Anyways, thoughts on 3/3/2 vs 7/1 with 7/3/X in mind?

Selgard |

it depends on..
whether you want power now, or later.
Its generally a good idea (imo) to pick one class or the other and boost it over the other one. i.e. 7/3/10 rather than 5/5/10.
This gives you higher spells in one class or the other, over the lifetime of the character.
WHEN you do that though is up to you.
7/3/x will get you power now. 5/5/x or 3/3/2 will have you essentially at 4/4 while everyone else is at level 10.
You will grow in power for sure and come into your own. but its really just a judgment call on your part.
Myself, i would probably go 7/3/10 since you are set on doin the MT anyway. that gives you the "biggest" bang for your buck in having one class thats close to the others. Just my thoughts though.
-S

Charender |

Look at doing a druid 3/Conjurer 3/MT 2. Grand Master Pokeman!
- The 50% duration increase from conjurer effects your druid spontaneous summons
- Augment Summon feat boosts both summon monster and summon nature's ally
One more level of druid gets you wildshape for the ability to fly, but you can also fly via wizard spells and you can summon monsters while invisibility without becoming visible.