The Master's Forge


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Caydee nearly jumps out of her skin when she turns back to check on the rest of the party and sees Fubar glowering at everyone in general. "Fubar, for goodness' sake, there's no one to fight!"


M orc Paladin / 1

"Bah yer always fer confusin my friendly smile fer a whicked snarl, Yah don't think Im good at being scary witout tha practice does yah?"

Throws in a wink and nod for emphasis....

Followed by a low whistle......


"I think you can do without the practice."


KD and Vardara consider various directions before Ahz mutters this way! and heads off. Karrg sees Fubar, growls, and runs off into the snow.


It is night time, though you can see a bit by the light of the moon and stars as the sky is clear of clouds tonight.

Karrg doesnt seem to get exactly what you're trying to tell him, but goes along with you.


Male Human Cleric3

I think we should move a little bit, then set up camp. I very much need some rest and meditation time. And for all the usual reasons i volunteer for last watch.


M orc Paladin / 1

"Aye camping, afore crevice hunter falls into one an we spends half tha night tryin tah get her back out o tha thing."


Caydee whirls around and glares at Fubar. "Hey, that was one time!" Calming down, she adds, "I agree to making camp. I'll take first watch."


M orc Paladin / 1

"All my favorite stories start with an this one time at...."

"I will take tha darkest watch."

do we need perception roll(s) for the night?


F Human Paladin of Asterius 1/ Boreal Sorceress 1

"I'll take second watch and let our self-designed cook take the last one."


Male Human Cleric3

Ahz snorts. Self appointed? No no, I was voted in! Ahz grins as he lays out his bedroll - though he will take 20 to work on Karrgs language instruction before sleep.
What sort of watch hours are we doing? With four we can do - single person on watch so 4 watches at 3 hours each, or double watches, which means 2 8 hour watches. Hm, maybe I can train Karrg to take a shift soon, or maybe yeti are nocturnal :).


Yes, each person give me a a single perception check if doing 3 hour watches, or 2 if doing 8 hour watches.

As far as the 'darkest' watch....here is a live web cam from my home town, Seward, Alaska: http://www.majormarine.com/webcam/
Note that Seward is south-central Alaska, so it isnt so extreme. Where the party is now is farther 'north' than that, but it is also only october or so? Anyway, right now in my home town you are lucky to get 6 hours of light a day, and the other 18 hours is all pitch black. Where the party is, is somewhat similar, but since its only October its getting more light - if average (12 hours) is in september, and it probably gets down to 4 hours at taht latitude in december, say october gives a good 9-10 hours of light. And 14-15 hours of pitch blackness. Which means....there isnt really a 'darkest' watch, because you are going to have to travel some in the dark unless you restrict your traveling to very little. I suggest using the light spells which are now cantrips so can be cast unlimitedly for traveling during the dark hours each day. Not very subtle, but much safer for humans thaqn stumbling through pitch black.


"I vote for the latter," Caydee says, finding a semi-comfortable place for vigil. "And yes, Ahz was voted in. Unless you want to try my cooking?" She grins fiendishly at that last comment.

I'm assuming, since Caydee's a ranger and I'm not, that she volunteers a good opinion about when to stop and stuff. I could revert to knowledge checks, since that would still beat my own guess...
anyway, here's two perception checks. Just use one if we end up agreeing on longer shifts.

1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (8) + 10 = 18


M orc Paladin / 1

"No theres a threat like no other, tha killer cookin o Caydee, brews tha finest pois...er food fit fer a yeti."

Perception rolls
1d20 - 1 ⇒ (7) - 1 = 6
1d20 - 1 ⇒ (6) - 1 = 5

Appears once again I am suffering from 'snow blindness'..


Male Human Cleric3

Yeah, I think double watches are pretty important. And, this will let us just travel in the light, though not a great distance every day. So eight hours long - hope your minds don't wander :). Hm, as there are 2 humans and 2 who see a bit better, lets keep one of each on a shift. So...Vardara take first shift with KD (about 5-1), and Fubar can help me whip up some poison during the second shift (about 1-9)?

perception check #1(1-5): 1d20 + 6 ⇒ (17) + 6 = 23
perception check #2(5-9): 1d20 + 6 ⇒ (18) + 6 = 24

Looks like I'm just better at snowball fighting!


F Human Paladin of Asterius 1/ Boreal Sorceress 1

"I'm afraid you have a much better vision than mine, Caydee. But I'll try not to make too much noise."

Perception 1d20 - 1 ⇒ (20) - 1 = 19
Perception 1d20 - 1 ⇒ (9) - 1 = 8


"I should probably be able to see anything approaching... let's just hope nothing does. I want my sleep tonight, when our shift's over."


Vardara enjoys the cold, though the increasing snow reduces visibility. After what seems like roughly eight hours, the men are awoken to take their watch. Ahz spends the first hour of watch meditating, and recovers his used spells. Luckily, nothing appears during this time as Fubar seems to be having trouble waking up. Both the luck and the problems waking up end abruptly...1d20 + 1 ⇒ (5) + 1 = 6...as Ahz's eyes open wide and he jumps to his feet yelling Duck!!.

Initiatives please.


Male Human Cleric3

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
I move....slow...ly...


M orc Paladin / 1

Initiative
1d20 + 2 ⇒ (19) + 2 = 21

Fubar not being awake for his shift drank too much warm tea, that pressed upon his bladder causing him to be wide awake when something happened!

"Ware my weapons villians!"


Fubar, as you ready your...(which weapon do you have out?) and glance around, you almost trip over a javelin sticking out of the snow a couple feet to the side of you...a javelin you never saw coming. Girls, initiatives too please...you are awoken by the shouting.


M orc Paladin / 1

Was last using the heavy flail! Can go ahead and assume that is the weapon I am using.......


F Human Paladin of Asterius 1/ Boreal Sorceress 1

Init 1d20 + 6 ⇒ (3) + 6 = 9


1d20 + 3 ⇒ (9) + 3 = 12

Caydee immediately ducks, grabbing at her bow. "Everyone OK?" she calls out.


1d20 - 1 ⇒ (13) - 1 = 12

The girls jump up, instantly awake, and see an ogre standing behind Fubar and getting ready to swing a small tree stump at his head.

Initiative order:
Fubar
KD
Ogre
Vardara
Ahz

You're up Fubar. Others, feel free to pre-state your intentions, thoguh realize sometimes things change during other actions.


F Human Paladin of Asterius 1/ Boreal Sorceress 1
Hellefire wrote:

1d20-1

The girls jump up, instantly awake, and see an ogre standing behind Fubar and getting ready to swing a small tree stump at his head.

Initiative order:
Fubar
KD
Ogre
Vardara
Ahz

You're up Fubar. Others, feel free to pre-state your intentions, thoguh realize sometimes things change during other actions.

On Varadara's turn.

Getting on her feet, Vardara will position herself to cast color spray on the Ogre without catching Fubar.
Color spray, Will DC 15 or be stunned and blinded for 1d4 + 1 ⇒ (4) + 1 = 5 rounds then stunned for 1 round.


Caydee will stand up and shoot at the ogre.

attack 1d20 + 2 ⇒ (8) + 2 = 10

damage 1d8 + 2 ⇒ (6) + 2 = 8


M orc Paladin / 1

"Ware javelins and those at range!"

Attack the Ogre
1d20 + 6 ⇒ (1) + 6 = 7

Fubar needs to pee and yet the Ogre has rudely removed the only nearby tree!

Next!


KD jumps to her feet and lets her dream arrow (the one she sleeps with) fly....and it reaches for the stars.

Fubar swings widely and...(reroll for a possible fumble please F).

The ogre takes a mighty swing at Fubar's head...
1d20 + 7 ⇒ (7) + 7 = 14...
but Fubars clumsy flailing seems to have moved him a bit from where the ogre swung.

About then a second ogre appears on the other side of Fubar.

Vardara - split second decision - you can cast color spray on the first ogre, OR on both ogres and Fubar. Choose now - nobody else say anything until she decides, no time for even chatter.


M orc Paladin / 1

Re-rolling for fumble, rolling 1d20 unmodified

Fumble
1d20 ⇒ 2


F Human Paladin of Asterius 1/ Boreal Sorceress 1
Hellefire wrote:

KD jumps to her feet and lets her dream arrow (the one she sleeps with) fly....and it reaches for the stars.

Fubar swings widely and...(reroll for a possible fumble please F).

The ogre takes a mighty swing at Fubar's head...
1d20+7...
but Fubars clumsy flailing seems to have moved him a bit from where the ogre swung.

About then a second ogre appears on the other side of Fubar.

Vardara - split second decision - you can cast color spray on the first ogre, OR on both ogres and Fubar. Choose now - nobody else say anything until she decides, no time for even chatter.

She'll cast the spell on only one Ogre.


Fubar, in my home game you'd be hurting, but as it is....
Fubar swings his flail mightily at the oge, overextending and just missing his own backside on the downswing...

Vardara gestures and colors appear around the first ogre...

dice rollage:
will save:1d20 + 3 ⇒ (3) + 3 = 6

...who loses his grip on his tree stump and stands there looking rathwer wobbly.

Ahz...


Male Human Cleric3

I will firebolt the new ogre...
to hit: 1d20 + 2 ⇒ (3) + 2 = 5
damage:1d6 + 1 ⇒ (1) + 1 = 2


Fubar!


M orc Paladin / 1

Choosing the unaffected (ie armed) Ogre

Smite Evil!

Attack (smiting)
1d20 + 9 ⇒ (8) + 9 = 17

Damage
1d10 + 8 ⇒ (5) + 8 = 13

"Can anyone grease the Ogre's pole afor he picks it back up?"


Caydee shoots at the dazed ogre.

1d20 + 6 ⇒ (7) + 6 = 13
1d8 + 2 ⇒ (4) + 2 = 6


Fubar swings his flail over is head, bringing the spiked ball down, hard, on the shoulder of the new ogre. The ogre screams in pain and fury.

KD takes aim and sends an arrow flying at the first ogre, who is simply standing and blinking his eyes. The arrow cuts through the skin on his legs, drawing blood, though he seems too dazed to notice.
Because it appears that dazed and blinded each give a -2 AC penalty, and I don't see any reason not to stack them, that bow shot hit!

The new ogre glares at Fubar and brings his cluib crashing down...

dice rollage:
1d20 + 7 ⇒ (6) + 7 = 13

...and connects squarely with the snow.

Vardara, you're up!


Male Human Cleric3

Free action: Concentrate on one for now!

I will again firebolt the new one:
to hit: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 + 1 ⇒ (1) + 1 = 2

And see how well I melt snow!


F Human Paladin of Asterius 1/ Boreal Sorceress 1

"Two of them ? Let's take care of that."

Vardara moves to catch the second Ogre in her spell and cast color spray on him (DC 15).


Vardara moves to a new vantage point and, repeating the words spoken previously, she points and another spray of colors shoots into the ogre's eyes...

dice rollage:
1d20 + 3 ⇒ (3) + 3 = 6

...who manages to gaze directly into the pretty colors....and also loses his grip on his tree stump, which slides into the snow.

I'll let the roll for the first duration stand, but I'm rolling the second one in secret, because its technically not something you should know.

Ahz holds forth a finger, and a small burst of flame flies toward the second ogre...just as he slumps, and the bolt of fire goes wide left.

Fubar then KD, your turn!


M orc Paladin / 1

Fubar attacks the new Ogre again!

Attack (smiting)
1d20 + 9 ⇒ (17) + 9 = 26

Damage
1d10 + 8 ⇒ (2) + 8 = 10

"How dare you!"


Fubar swings his flail down with even more might, bringing it smashing into the top of the ogre's head. The ogre staggers, but amazingly does not go down.

KD, you're up


Since the newcomer ogre seems to be getting his due for now, Caydee again targets the first ogre. "Take that, you (censored)!!"

1d20 + 6 ⇒ (4) + 6 = 10
1d8 + 2 ⇒ (1) + 2 = 3


KDs arrow flies wide.

The ogres both jsut stand, looking stunned and blind.

Vardara, you're up!


F Human Paladin of Asterius 1/ Boreal Sorceress 1

Vardara moves towards the second ogre to flank it with Fubar and strike it with all her strength.

attack with PA, 1d20 + 5 ⇒ (15) + 5 = 20, damage 2d6 + 6 ⇒ (2, 5) + 6 = 13


Vardara moves around on the other side of the ogre from Fubar and brings her huge hammer crashing down onto its skull, which caves in, and it goes down without a sound.

Ahz is up.


Male Human Cleric3

Hit dammit!

Firebolt at the remaining ogre:

to hit: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Well, at least I put on a good fireworks show...


Ahz looks like he's trying to make a nice slushy....

Fubar and KD, your turns


A sullen Caydee tries yet again to skewer the first ogre.

1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 2 ⇒ (7) + 2 = 9


M orc Paladin / 1

Not sure which Ogre went down....

Attack the standing ogre.....

Attack
1d20 + 6 ⇒ (1) + 6 = 7 +3 if smiting

Roll to confirm fumble
1d20 ⇒ 10

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