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Spell Resistance wrote:
Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not.
Reference is here.

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TriOmegaZero wrote:
Spell Resistance wrote:Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not.Reference is here.
Magic weapons do not produce extraordinary or supernatural effects though. They are spell or spell-like.

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Karnas Sunderscale wrote:
Magic weapons do not produce extraordinary or supernatural effects though. They are spell or spell-like.
Then you will have to reference the spells used to create the magic item to determine if they allow SR, and then annotate the caster level of the weapon on the character sheets so they know what to add when attacking with that weapon and are forced to roll against SR. Me personally, that's too much granularity for not enough gain.

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TriOmegaZero wrote:
Karnas Sunderscale wrote:Magic weapons do not produce extraordinary or supernatural effects though. They are spell or spell-like.Then you will have to reference the spells used to create the magic item to determine if they allow SR, and then annotate the caster level of the weapon on the character sheets so they know what to add when attacking with that weapon and are forced to roll against SR. Me personally, that's too much granularity for not enough gain.
I agree it seems like way to much work, and would slow the game down, as well as making weapons imbued with magical abilities nearly useless. But at the same time it has always seemed to me that based on the rules that damn SR would nullify it.