Does Spell Resistance Come Into Play With Weapon Special Abilities


Rules Questions

Dark Archive

Does a PC have to bypass SR in order for a weapons special ability, i.e. flaming, frost, sonic et el., to effect the said creature? As a DM I've been befuddled by this question for many a year.


...?
All I can say is, if you house-rule that Evocation effects themselves don't need to overcome SR, then you don't really need to worry about it :-)

Grand Lodge

Spell Resistance wrote:
Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not.

Reference is here.

Dark Archive

TriOmegaZero wrote:
Spell Resistance wrote:
Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not.
Reference is here.

Magic weapons do not produce extraordinary or supernatural effects though. They are spell or spell-like.

Dark Archive

Quandary wrote:

...?

All I can say is, if you house-rule that Evocation effects themselves don't need to overcome SR, then you don't really need to worry about it :-)

I hear you... BUT obstensively one could house rule anything. I want to know what the letter of the law is on this.

Dark Archive

as far as i know the answer is no, since the effect is on the weapon not the monster that is being attacked

Grand Lodge

Karnas Sunderscale wrote:
Magic weapons do not produce extraordinary or supernatural effects though. They are spell or spell-like.

Then you will have to reference the spells used to create the magic item to determine if they allow SR, and then annotate the caster level of the weapon on the character sheets so they know what to add when attacking with that weapon and are forced to roll against SR. Me personally, that's too much granularity for not enough gain.

Dark Archive

TriOmegaZero wrote:
Karnas Sunderscale wrote:
Magic weapons do not produce extraordinary or supernatural effects though. They are spell or spell-like.
Then you will have to reference the spells used to create the magic item to determine if they allow SR, and then annotate the caster level of the weapon on the character sheets so they know what to add when attacking with that weapon and are forced to roll against SR. Me personally, that's too much granularity for not enough gain.

I agree it seems like way to much work, and would slow the game down, as well as making weapons imbued with magical abilities nearly useless. But at the same time it has always seemed to me that based on the rules that damn SR would nullify it.

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