New Feat: Force Bloodline [Bloodline]


Homebrew and House Rules


I based the following on the bloodline feats for sorcerers out of the dragon compendium. I'm going for a thematic concept for a pathfinder game with some material converted from 3.5, but not necessarily an optimized one. Two spells were included for the first two levels primarily for thoroughness. Any thoughts? Specifically for the forth level spell. Is this something you would let players take in your games? Thanks!

Force Bloodline [Bloodline]

Prerequisite: Ability to cast arcane spells without preparation.

Benefit: Gain the following bonus spells known at each spell level, starting at 1st, according to the following list:

1 - Bigby's Helpful Hand (PHB2), Bigby's Tripping Hand (PHB2)
2 - Bigby's Striking Fist (PHB2), Bigby's Warding Hand (PHB2)
3 - Bigby's Disrupting Hand (PHB2)
4 - ?
5 - Bigby's Interposing Hand (PHB)
6 - Bigby's Forceful Hand (PHB)
7 - Bigby's Grasping Hand (PHB)
8 - Bigby's Clenched Fist (PHB)
9 - Bigby's Crushing Hand (PHB)

Characters with Force Bloodline cannot learn or cast spells with the [sonic] descriptor.


I'm a bit confused. Why not just stat it as an actual Sorcerer Bloodline?


Yeah, something like 'Astral Bloodline' or 'Ethereal Bloodline', considering the Force aspect.

RPG Superstar 2009 Top 32

Jedi Bloodline? ;P ... or am I just Forcing it.


Lord Fyre wrote:
Jedi Bloodline? ;P ... or am I just Forcing it.

Nyuk Nyuk


Sith had to be expected. -.-


Force Bloodline? Did Vader mindrape your mother?

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
KaeYoss wrote:
Force Bloodline? Did Vader mindrape your mother?

Grandpappy was a cube of force. (What a blockhead! <budump-bump>)

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