Belkar Bitterleaf

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I based the following on the bloodline feats for sorcerers out of the dragon compendium. I'm going for a thematic concept for a pathfinder game with some material converted from 3.5, but not necessarily an optimized one. Two spells were included for the first two levels primarily for thoroughness. Any thoughts? Specifically for the forth level spell. Is this something you would let players take in your games? Thanks!

Force Bloodline [Bloodline]

Prerequisite: Ability to cast arcane spells without preparation.

Benefit: Gain the following bonus spells known at each spell level, starting at 1st, according to the following list:

1 - Bigby's Helpful Hand (PHB2), Bigby's Tripping Hand (PHB2)
2 - Bigby's Striking Fist (PHB2), Bigby's Warding Hand (PHB2)
3 - Bigby's Disrupting Hand (PHB2)
4 - ?
5 - Bigby's Interposing Hand (PHB)
6 - Bigby's Forceful Hand (PHB)
7 - Bigby's Grasping Hand (PHB)
8 - Bigby's Clenched Fist (PHB)
9 - Bigby's Crushing Hand (PHB)

Characters with Force Bloodline cannot learn or cast spells with the [sonic] descriptor.


Not sure if this is the right place for this, but I had a few questions about updating several classes to pathfinder for a magic missile-based build (listed below).

1) If I take Snowcasting + Eschew Materials do the benefits of Snowcasting apply without actually needing the additional material component(s) and having to use a move action? [I'd like to focus mainly on force spells with a minor focus on cold spells; snowcasting + eschew materials potentially gives all spells the cold descriptor (for free), combined with draconic sorcerer class feature equals bonus damage on all spells that express damage in dice]

2) Do the penalties (-1 spell known of highest level)/bonuses (+2hp/level) from the Stalwart Sorcerer alt class feature carry over to prestige classes (ie: anytime a class grants +1 level spells per day/spells known)? [Needed Stalwart Sorcerer for the Martial Weapon Proficiency to get into Abjurant Champion]

3) Do the Argent Savant’s “Extend Force” and the Abjurant Champions’ “Extend Abjuration” stack if a spell is both an abjuration and a force spell (ie: shield), and would that be 4x, or 3x (like with critical modifiers)? [I'd like spells like shield to last as long as possible, so I wouldn't have to cast them as often]

I'd appreciate any help you could give. Thanks!

Human Sorcerer (Draconic - Silver) 5/Mindbender 1/Force Missile Mage 5/Argent Savant 5/Abjurant Champion 4

Feats:
H Snowcasting?
01 Empower Spell
03 Maximize Spell
05 Combat Casting
07 Arcane Thesis (Magic Missile)
09 Rapid Metamagic
11 Practiced Spellcaster (Sorcerer)
13 Chain Spell
15 Twin Spell
17 Invisible Needle
19 Blade of Force

01) Stalwart Sorcerer (Draconic - Silver) 1
02) Stalwart Sorcerer (Draconic - Silver) 1
03) Stalwart Sorcerer (Draconic - Silver) 1
04) Stalwart Sorcerer (Draconic - Silver) 1
05) Stalwart Sorcerer (Draconic - Silver) 1
06) Mindbender 1
07) Force Missile Mage 1
08) Force Missile Mage 2
09) Force Missile Mage 3
10) Force Missile Mage 4
11) Force Missile Mage 5
12) Argent Savant 1
13) Argent Savant 2
14) Argent Savant 3
15) Argent Savant 4
16) Argent Savant 5
17) Abjurant Champion 1
18) Abjurant Champion 2
19) Abjurant Champion 3
20) Abjurant Champion 4