| Mauril |
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The astute reader will note that the class is overall rather similar to the version printed in Heroes of Horror. The even more astute reader will note some of the specific changes I have made to the class which I believe bring it more in line with Pathfinder balance. The wording may not be the best, nor may some of my changes and I am very open to comments and suggestions. I also apologize for any formatting issues with the table since there is no [table] code to use.
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Pathfinder Archivist
Abilities: The most important characteristic for an archivist is a keen Intelligence. That intellect must also be tempered with a high degree of Wisdom, due to the fine line the archivist must walk in studying evil without being corrupted by it. A strong Constitution is also highly prized for dealing with the rigors of the archivist's missions.
Races: Elves tend to make the best archivists, due both to their longevity and to their natural proclivity for magic. Humans and gnomes can be drawn to the class as well, often becoming the most ambitious of seekers. Dwarves make fine archivists but tend to view the entire profession as a little too morally gray for their liking. Halflings and half-orcs rarely take up the mantle of the archivist.
Alignment: Characters of any alignment can become archivists, but the class does require some measure of academic detachment. As a result, archivists of an ethically lawful bent are quite common.
Class Features
The archivist's class features all serve to further his overall purpose, which is to seek out mystical, divine lore from strange and forbidden sources, and to gain both understanding and mastery thereof.
Weapon and Armor Proficiency: Archivists are proficient with all simple weapons but with no armor or shields.
Spellcasting: An archivist casts divine spells, drawn primarily from the cleric spell list although he can eventually uncover, learn, and prepare non-cleric divine spells spells. Unlike clerics, archivists prepare spells from a prayerbook, a collection of copied divine spells. To learn, prepare, or cast a spell, an archivist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an archivist's spell is 10 + the spell level + the archivist's Int modifier.
Table 1-1: The Archivist Hit Die: d6
....................................................Spells per day
Level..BAB..Fort..Ref..Will.....Special.....0..1..2..3..4..5..6..7..8..9
............................Scribe Scroll,
..1.....+0...+2....+0...+2..Dark Knowledge..3..2
..2.....+1...+3....+0...+3...Lore Mastery...4..3
..3.....+1...+3....+1...+3..................4..3..2
..4.....+2...+4....+1...+4..Still Mind......4..4..3
..5.....+2...+4....+1...+4..Dark Knowledge..4..4..3..2
..6.....+3...+5....+2...+5..................4..4..4..3
..7.....+3...+5....+2...+5..................4..5..4..3..2
..8.....+4...+6....+2...+6..Dark Knowledge..4..5..4..4..3
..9.....+4...+6....+3...+6..................4..5..5..4..3..2
.10.....+5...+7....+3...+7..Bonus Feat......4..5..5..4..4..3
.11.....+5...+7....+3...+7..Dark Knowledge..4..5..5..5..4..3..2
.12.....+6...+8....+4...+8..................4..5..5..5..4..4..3
.13.....+6...+8....+4...+8..................4..5..5..5..5..4..3..2
.14.....+7...+9....+4...+9..Dark Knowledge..4..5..5..5..5..4..4..3
.15.....+7...+9....+5...+9..................4..5..5..5..5..5..4..3..2
.16.....+8..+10....+5..+10..................4..5..5..5..5..5..4..4..3
.17.....+8..+10....+5..+10..Dark Knowledge..4..5..5..5..5..5..5..4..3..2
.18.....+9..+11....+6..+11..................4..5..5..5..5..5..5..4..4..3
.19.....+9..+11....+6..+11..................4..5..5..5..5..5..5..5..4..4
.20....+10..+12....+6..+12...Bonus Feat.....4..5..5..5..5..5..5..5..5..5
............................Dark Mastery
Class Skills (4 + Int modifier per level): Appraise, Craft, Diplomacy, Fly, Heal, Knowledge (all skills, taken individually), Linguistics, Profession, Perception and Spellcraft.
Like other spellcasters, an archivist can cast only a certain number of spells of each level per day. His base daily allotment is given in Table 1-1: The Archivist. In addition, he receives bonus spells per day if he has a high Wisdom score. He must choose and prepare his spells ahead of time by getting a good night's sleep and then spending 1 hour studying his prayerbook. The archivist decides which spells to prepare while studying.
Prayerbook: Unlike a cleric, an archivist does not receive his daily spell complement from whatever deity or cosmic force he worships. Rather, he must seek out and collect new spells much as a wizard does, but from such esoteric sources as holy tablets, ancient steles, or other magical scriptures. He cannot prepare any spell not recorded in his prayerbook except for read magic, which archivists can prepare from memory.
An archivist begins play with a prayerbook containing all 0-level cleric spells plus three 1st-level cleric spells of the player's choice. For each point of Intelligence bonus the archivist has, the prayerbook has an additional 1st-level cleric spell. At each new class level, the archivist gains two new cleric spells for his prayerbook; these can be of any spell level or levels that he can cast (based on his new archivist level). At any time, an archivist can also add spells found on scrolls containing divine spells to his prayerbook, but he must make any rolls and spend the time required (see Adding Spells to a Wizard's Spellbook). The archivist can learn and thus prepare nonclerical divine spells in this fashion but the two free spells he gains for advancing in class level must be selected from the cleric spell list.
The archivist draws primarily from the cleric spell list and the spell cleric spell levels have primacy. If a spell exists on more than one divine spell list but not on the cleric list, the archivist must choose version from the full caster (druid, etc) over that of a partial caster (ranger, paladin, etc.). If, for example, the archivist wants to learn the spell lesser restoration, he must choose to learn it as a second level cleric or druid spell and not as a level 1 paladin spell. If he finds a scroll created by a paladin, it will still be considered a second level spell for the archivist. An archivist may also not learn spells with descriptors opposed to his alignment.
Orisons: An archivist can prepare a number of orisons, or 0-level spells, each day, as noted on Table 1-1: Archivist under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Dark Knowledge: Several times per day, an archivist can draw upon his expansive knowledge of monsters, granting his allies benefits against the creatures they face. Doing this counts as a move action that does not provoke an attack of opportunity. An archivist may use this ability a number of times per day equal to 3 + his Wisdom modifier.
The secrets of dark knowledge pertain only to aberrations, constructs, dragons, elementals, fey, magical beasts, outsiders, or undead. At level 1, the archivist chooses creature types from the list equal to his intelligence modifier for which to apply his dark knowledge abilities. These choices cannot be changed. If the archivist gains a permanent increase to his intelligence, he may select additional creature types.
Using dark knowledge requires a Knowledge check of a type appropriate to the creature faced. The DC of such a check equals 10 + the monster's CR. For common monsters, such as skeletons, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. Most of the archivist's dark knowledge abilities increase in effectiveness if he succeeds on his Knowledge check by 10 or more.
The archivist's dark knowledge can affect a single creature or all creatures of the same race, depending on the effect used. A target creature must be within 60 feet, and the archivist must be aware of the creature's presence, although he need not have a line of sight to it. The effects of dark knowledge last for 1 minute, unless stated otherwise. Allies must be able to hear the archivist to gain any benefits from dark knowledge.
Tactics: The archivist knows the general combat behaviors of creatures of that race, granting his allies a +1 insight bonus on attack rolls made against them. If the archivist succeeds on his Knowledge check by 10 or more, then this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, then this bonus increases to +3.
Puissance: Starting at 5th level, the archivist can use his dark knowledge to help his allies fight off the corrupting influence of other creatures. Allies gain a +1 insight bonus on saving throws against the affected creature's abilities. If the archivist succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, this bonus increases to +3.
Foe: Starting at 8th level, an archivist can direct his allies to attack vital spots of his enemies. On a successful Knowledge check, he grants them a bonus to weapon damage rolls made against the target creature(s) equal to 1d6 points of damage. If the archivist succeeds on his Knowledge check by 10 or more, then this bonus increases to 2d6. If the archivist succeeds on his Knowledge check by 20 or more, then this bonus increases to 3d6. This damage is not multiplied on a critical hit.
Dread Secret: By speaking aloud a dread secret of the target creature, an archivist of 11th level or higher can dazzle a target creature for 1 round. Unlike other dark knowledge, this ability can be used only against a single creature. If the archivist succeeds on his Knowledge check by 10 or more, then the target is dazed for 1 round. If the archivist succeeds on his Knowledge check by 20 or more, then the target is stunned for 1 round (if the target is immune to being stunned but not immune to being dazed then the archivist can choose to daze the target instead of stunning it).
Foreknowledge: Starting at 14th level, an archivist can better prepare his allies for the attacks of the affected creature, making it harder for the creature to land blows and successfully deal damage. Allies gain a +1 insight bonus to Armor Class that applies to attacks by the affected creature only. If the archivist succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, this bonus increases to +3. This bonus also applies to touch and flat-footed Armor Class.
Guidance: Starting at 17th level, an archivist knows not only his enemies well but also his allies. By using an immediate action and spending a dark knowledge use, the archivist may give an ally the ability to reroll a to hit roll, skill check, ability check or saving throw.
Scribe Scroll: Archivists gain Scribe Scroll as a bonus feat.
Lore Mastery: Upon reaching 2nd level, an archivist gains a +2 bonus on all linguistics checks. An archivist also adds half of his archivist level to all knowledge checks (minimum 1).
Still Mind (Ex): Starting at 4th level, an archivist gains a +2 bonus on saving throws against spells and effects from the school of enchantment, due to his rigorous focus and intense mental discipline.
Bonus Feat: When an archivist reaches 10th level, and again at 20th level, he can select a free feat from the following list: Skill Focus (any Knowledge skill), Spell Focus, Greater Spell Focus, Spell Penetration, Greater Spell Penetration, any metamagic feat, or any item creation feat.
Dark Mastery: At 20th level, whenever an archivist succeeds on a dark knowledge check, he may choose to apply any or all of the benefits of his dark knowledge abilities (except dread secret) at once. Normally, an archivist must make a knowledge check for each dark knowledge ability that he wants to apply.
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I am unsure of what to do with domain spells and abilities, if anything. Any suggestions are welcome. Special consideration for the added abilities is requested. Again, apologies for the table. I hope it makes sense.
Changes of note from the original WotC version:
-Spells essentially go to their higher level version as based on the cleric list. No getting heal early by finding an adept and such.
-Changed what Dark Knowledge can be applied to
-Dark Knowledge bonuses are all typed (insight)
-Added Dark Knowledge: Guidance
-Lore Mastery is now similar to Bardic Knowledge by adding bonuses to all knowledge skills
-Added some extra options to the bonus feats
-Added the "Dark Mastery" ability
-Brought skill list into line with Pathfinder
Beckett
|
Personally, I would drop the Int part of the Spellcasting. Dual spellcasting stats was the worst idea that WotC ever came out with, in my opinion, and just make it Wis, (Wis or Int if you must).
Additionally, with all the need for good Knowledge checks, they are going to need a decent Int min, so why punish them for needing to maintain it so highly?
The class "needs" a decent Dex & Con, and as high as possible Int and Wis.
Lastly, Int for spellcasting makes it seem like a variant Specialist Diviner, and I at least, don't think that is really the direction of the class at all.
Another suggestion is to drop the high fort save, and give each Archivist the option at 1st level to have either Fort or Refl. It makes a bit more sense that some Archivists would be more Indiana Jonesish than tough.
Beckett
|
The archivist has always been INT based...this is so that his casting stat has synergy with Dark Knowledge.
Why are you thinking his version of the archivist has dual spellcasting stats? Reread it...it uses INT for everything, just like the original archvist.
Ken
"Spellcasting: An archivist casts divine spells, drawn primarily from the cleric spell list although he can eventually uncover, learn, and prepare non-cleric divine spells spells. Unlike clerics, archivists prepare spells from a prayerbook, a collection of copied divine spells. To learn, prepare, or cast a spell, an archivist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an archivist's spell is 10 + the spell level + the archivist's Int modifier.
Like other spellcasters, an archivist can cast only a certain number of spells of each level per day. His base daily allotment is given in Table 1-1: The Archivist. In addition, he receives bonus spells per day if he has a high Wisdom score. He must choose and prepare his spells ahead of time by getting a good night's sleep and then spending 1 hour studying his prayerbook. The archivist decides which spells to prepare while studying."
Though I did slightly misread it to think that Wis need to be high enough so that 10 + Spells Level worked off of both.
Still, I think that Int for spellcasting is a poor idea. It only makes superficial sense, but makes it way to Wizard like. Wis on the other hand, denotes understanding and would tie in with the Archivist figuring out riddles, runes, and puzzles to get their spells. Also it is just a pet peeve.
| Aelryinth RPG Superstar 2012 Top 16 |
What kind of action is it to provide bonuses for his allies? And does he confer ALL of the bonuses from all his abilities, or does he choose round by round? How long does each last?
Comparing to a bard, granting bonuses should be a standard action at best. How long they last is completely ambiguous here.
==Aelryinth
Beckett
|
Actually it's Int that denotes understanding of riddles, runes and puzzles. The mechanical expression of puzzles in game are Int rolls.
That is very debatable. Most puzzles/riddles have nothing to do with Int, except in the case of a character trying to remember reading a book on about riddles. But actually understanding them or figuring out new ones would mostly be Wis, (which is understanding and relating things, parables, themes and lessons of stories, etc. . ., as well as percieving things outside the box, both deceptively and literally).
Int, on the other hand, would be good at a few types of puzzles, like word puzzles or math based one.
I remember reading about that town with the big riddle stone or something and all the Wizards that couldn't figure it out, and thinking, yah that is because they are not Clerics, duh . . . :)
Anyway, it is mostly a matter of opinion both ways, as the book doesn't say, but if you really think about it, Wis makes so much more sense.
| freduncio |
I respectfully disagreed, sir. Wisdom represents your awareness to your surroundings, intuition and willpower. Your ability to resolve problems, correlating information, remember bits of legends, in other words, think "how the thing work" is represented by Inteligence. Not only word or math puzzles, but in fact every kind of enigms are solved by inteligence.
I really want to know where your hear this town story... don't really think his autor put much sense on it... maybe if it was some kind of moral puzzle, then it make sense...
Beckett
|
It was in one of the early PF adventure Paths, (I want to say Legacy of Fire, which also started a discusion about just this), where there is a section of the main city filled with Cipher Mages trying to solve the riddle of ancient artifacts. My first impression was that of course they are all failing, they are smart Wizards, not wise Cleric or Monks.
Intelligence (Int)
Intelligence determines how well your character learns
and reasons.
Wisdom (Wis)
Wisdom describes a character’s willpower, common sense,
awareness, and intuition.
The way I see it, the smarter and more book-learned and logic based your thinking, the less you will understand a riddle, or to understand a parable. You might be better at solving puzzles, (or might not be), and might be able to reason out an equasion, but riddles and parables are designed to circumvent logical thought. They appeal to understanding of not directly related concepts, they present questions that Intelegence can not answer correctly, and deal in abstracts, none of which are Int based.
Wis on the other hand, would often be taught, to those classes that use Wis, in the form of parables, riddles, and things like that. Because it appeals to a mind that is not dictated by the mathmatical/scientific principles. They involve thinking/understanding that is outside the box, which is very much a part of Wis. Awareness and Intuition also means the mental side, not just literally what your eyes see, but what sides of an issue you ca see something from.
Take two examples of what I mean.
1.) the Sphinx's Riddle (what walks on two legs. . .)
Int - Well, I don't know of any creature that walks on 3 legs at night. . . Why would the evening make them lose a leg? Therefore it is a false question.
Wis - Something is off here, so I don't think it means literal "legs".
So, what else could it mean?
2.) the LotR "Speak Friend and Enter"
Int - The Wizard tried to reason it out, going through his intelectual vocabulary, and failed.
Wis - (Common Sense/Intuition) Um. . . say "friend" in Elven (Elvish), dumbass. Any 5 year old could have told you that. . . :)
But, like I said, the book does not answer it, so it is really up to interpretation, :) which is also again, Wis's domain :)
| Mauril |
Re: Casting Stats
The archivist is, and will remain, an Int based caster. We have Wis and Cha based divine casters and, for completeness, I would like to have an Int based one. Intelligence and religion should not be exclusive of each other. I will likely change the bonus spells being based on Wisdom to being based on Intelligence. I meant to in the first draft but somehow missed it.
Having dual stats, however, is important to me, so keeping Dark Knowledge uses based on Wisdom will remain.
Re: Dark Knowledge
Dark Knowledge: Several times per day, an archivist can draw upon his expansive knowledge of monsters, granting his allies benefits against the creatures they face. Doing this counts as a move action that does not provoke an attack of opportunity. An archivist may use this ability a number of times per day equal to 3 + his Wisdom modifier.
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The archivist's dark knowledge can affect a single creature or all creatures of the same race, depending on the effect used. A target creature must be within 60 feet, and the archivist must be aware of the creature's presence, although he need not have a line of sight to it. The effects of dark knowledge last for 1 minute, unless stated otherwise. Allies must be able to hear the archivist to gain any benefits from dark knowledge.
I could likely be persuaded to making Dark Knowledge a standard action, dropped to a move action with a feat. But the archivist had it originally as a move action and it gives an otherwise often stationary character something to do with those move actions.
Bonuses from Dark Knowledge are applied one at a time and last for the duration listed. If an archivist spends multiple dark knowledge uses (over multiple rounds) he can apply all of the bonuses. The capstone ability Dark Mastery allows many of the bonuses to be applied simultaneously.
Re: MAD - Multiple Attribute Dependency
I do not like single attribute classes. Because the archivist is meant to be a divine wizard, he is not meant to be in melee (or right behind the melee). For this reason, Con is not a necessity, but rather a luxury. Same with Dex. A high AC is not necessary, but a luxury. If an archivist wants to move into melee (with his simple weapon proficiency only, no armor proficiency, low BAB and small hit die) then he's probably picked the wrong class. A good archivist only needs a high Intelligence (spells, save DCs and knowledge checks), benefits well from a high wisdom (bonus spells [currently] and extra dark knowledge uses). Every class always benefits from all high stats and the archivist is no different.
| freduncio |
Some WISE and nice stuff...
Thinking better, Beckett, I really could partly agreed with you.
"Know is a barrier that difficult the learning." Children of Dune, Frank Herbert
Your wizards could not answer the riddle because they're looking for the answer in the wrong place. They had so much knowledge about magic, the cosmos, so blinded by their pride ("Look at me, I'm a so smart wizard, knowing everything. This question will be real easy for me!"), that they cannot focus on the riddle and see the obvious analogy there. The inteligence is still needed discover the meaning. While a low Int, high Wis person will perceive that it could be a figurative meaning and not correlate the four/two/three legs thing to the man phases, the high Int, low Wis person will try to scan her great knowledge repository for a animal that fits the description, without realize that she's looking to the wrong direction. So, Inteligence AND Wisdom are needed to solve puzzles, enigmas and riddles.
Well, so the original ideal make sense. An archivist will need Int and Wis to work out. He's already a divine caster. Make it Wis only will just make another cleric. He's better at puzzles than any cleric or wizard. ;] (to not say that Mauril already slammed his hammer)
| Mauril |
Was that a hammer? Oops. I didn't mean it to be.
On the riddles issue, you sort of need both intelligence and wisdom to be truly good at them. The way I see it intelligence gives you the pieces of the puzzle and wisdom helps you put them together. That's why Dark Knowledge uses are based on wisdom. It's the ability to make extra connections that aren't obvious to the normal individual.
Also, this is a crossposted clarification suggestion to Dark Mastery.
Dark Mastery: At 20th level, whenever an archivist succeeds on a dark knowledge check, he may choose to apply any or all of the benefits of his dark knowledge abilities (except dread secret and guidance) at once. Doing so only takes a single use of dark knowledge. Normally, an archivist must make a knowledge check for each dark knowledge ability that he wants to apply.
Addition in bold.
Beckett
|
Interesting. I was thinking that it made more sense to have Wis spellcasting and Int Dark Knowledge, but I actually kind of like it better that way. It sort of fits the theme of the book with the idea of Mad Faith, mental corruption, etc. . .
For the stats, I think regardless of what the class desription says, they really do need all but Str and Cha to be effective, and even Str is pushing it. These are guys that need to break into tombs, guarded holy sites, blasphemous libraries and temples, and basically Indiana Jones it to gain their powers. Unlike with Wizards who can more or less walk into a Mage Shop and pick out many scrolls they might want, I imagine most people of faith would be very against this for the Archivist, and rightfully so. The Archivist is essentually taking holy artifacts (scrolls) and stealing their power and using it however they feel. They are ignoring the meaning and purpose of the Divine to siphone it off without permission, and tainting it with Unholy (or Holy) powers from other sources as well. Probably direct enemies of a faith, for that matter. Even ignoring that, Divine scrolls tend to be much less common, and more so for the uncommon spells.
As for riddles, I didn't mean to imply that Int would not have a part. I agree it would. I just mean that I think that enigmas in general should be more Wis based than Int, (except the ones that are specifically math/logic based).
| Aelryinth RPG Superstar 2012 Top 16 |
So what you're saying is intelligent people can't make or understand analogies? Especially supergenius level people?
I think you have a logical disconnect going on there. Riddle-lovers and cipher people are generally incredibly intelligent, not incredibly wise. Wisdom applied to problems is more applied experience, also known as 'common sense'. An intellectual who loves riddles is going to pride themselves on all the euphemisms they know...it's called 'lateral thinking'.
So, yes, Intelligence is the proper score.
Wisdom would be the score that, when given the Sphinx riddle, waits for the Intelligent guy to come up with five answers, and picks the right one, because it 'feels right'.
==Aelryinth
Beckett
|
So what you're saying is intelligent people can't make or understand analogies? Especially supergenius level people?
I think you have a logical disconnect going on there. Riddle-lovers and cipher people are generally incredibly intelligent, not incredibly wise. Wisdom applied to problems is more applied experience, also known as 'common sense'. An intellectual who loves riddles is going to pride themselves on all the euphemisms they know...it's called 'lateral thinking'.
So, yes, Intelligence is the proper score.
Wisdom would be the score that, when given the Sphinx riddle, waits for the Intelligent guy to come up with five answers, and picks the right one, because it 'feels right'.
==Aelryinth
Your making the mistake of assume that Wise people are also not Intelegent, and that riddle lovers are more Int than Wis. Neither are generally the case.
There is a difference also with Riddles and Puzzles. Puzzles are as you have said, more an Inteligence based thing, but not Riddles, analogies, parables, etc. . .
Now making an analogy/riddle/puzzle might very well be Int. That is a different story all together.
I disagree, though about most other things you say. Int is more apt to hurt than help with Riddles. while Wis, (cleverness, common sense, intuition, awareness, understanding) will help.
| Mauril |
For the stats, I think regardless of what the class desription says, they really do need all but Str and Cha to be effective, and even Str is pushing it. These are guys that need to break into tombs, guarded holy sites, blasphemous libraries and temples, and basically Indiana Jones it to gain their powers. Unlike with Wizards who can more or less walk into a Mage Shop and pick out many scrolls they might want, I imagine most people of faith would be very against this for the Archivist, and rightfully so. The Archivist is essentually taking holy artifacts (scrolls) and stealing their power and using it however they feel. They are ignoring the meaning and purpose of the Divine to siphone it off without permission, and tainting it with Unholy (or Holy) powers from other sources as well. Probably direct enemies of a faith, for that matter. Even ignoring that, Divine scrolls tend to be much less common, and more so for the uncommon spells.
Assuming that classes are balanced around the concept of a four-man squad, then the archivist needn't be a front line fighter. He has some sort of fighter-type buddy with him to crack open the tombs and bust past the guards if need be. I still hold that, as a divine wizard (essentially), only one stat is required, two stats are preferred and (like all classes) several high stats are a luxury.
Also, the archivist needn't necessarily be reviled by the other faiths. A god(dess) of knowledge would probably love to have archivists around. Regarding not finding divine scrolls, with the Scribe Scroll feat gained at level one, they can borrow a friendly spellcaster to provide the desired spell while they scribe a scroll of it. Also, in a world where archivists might be common, finding divine scrolls might also be common, just as arcane scrolls are common in a world where wizards are the norm.
Beckett
|
Assuming that classes are balanced around the concept of a four-man squad, then the archivist needn't be a front line fighter. He has some sort of fighter-type buddy with him to crack open the tombs and bust past the guards if need be. I still hold that, as a divine wizard (essentially), only one stat is required, two stats are preferred and (like all classes) several high stats are a luxury.
I was thinking more along the line of needing an assortment of abilities to function as what the class hould be. As temple raiders, explorers, and investigators, they need to be able to climb, jump, evade traps, resist poison/disease, carry their discoveries out. They also don't have a built in fix like Wizards with Mage Armor and Shield, (though they can find these later), so they do need a decent Dex and Con, just to survive.