
Virgil RPG Superstar 2009 Top 32 |

Say you're a sorcerer with two-weapon fighting and the abyssal bloodline. Can you dual-wield and attack with your weapons, then use a free action to drop your weapons and attack with your claws as secondary natural attacks in your routine (four attacks)?
What if you have Oversized Two-Weapon Fighting, two-hand your first attack, left one hand go to off-hand with it for your second attack, then drop the weapon to continue attacking with your two claws?
While we're at it, replace this sorcerer with a thri-kreen. With Oversized TWF, can the thri-kreen dual-wield longswords with two hands on each to keep the x1.5 strength modifier while still running with only -2/-2? Or to combine the above, dual attack with the two longswords, release a hand on each to get two one-handed off-hand sword swings, and drop them both for four claw attacks.

Tanis |

Sorry, no as per RAW (Core p.182): You can make attacks with natural weapons in combination with attacks made with a melee weapon and
unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword.

Rezdave |
a sorcerer with two-weapon fighting and the abyssal bloodline. Can you
No ... Tanis already addressed this in Post #2.
two-hand your first attack, left (sic) one hand go to off-hand with it for your second attack
No.
The question of "changing grips" between TWF and THF was hotly debated HERE and then again not too much later HERE.
Basically, within a round you can THF or TWF but not both. And that's only if your DM allows it.
While we're at it, replace this sorcerer with a thri-kreen. With Oversized TWF, can the thri-kreen dual-wield longswords with two hands on each to keep the x1.5 strength modifier while still running with only -2/-2?
This might actually be feasible. I can see a DM wanting you to have some combination of Multi-Attack or Multi-Weapon Fighting as well to make use of the extra limbs, but that's a judgement call.
FWIW,
Rez

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Interestingly enough, I wasn't thinking of using FOB with the thrikeen. Just the monk bonus to unarmed damage, extra attacks, and no particular *hand* wielding a weapon to rule out the natural attacks.
Mmm.. just want to see how this would stack up. 15th lvl monk, 15 point buy.
Str 18
Dex 10
Con 14
Int 8
Wis 14
Cha 7
17/17/12/12/7/7 dealing 2d6 +4
total damage:
12d6 +24
Min of 36 Max of 96
Since I can't think of any feats that provide extra attacks to the monks FOB, I'll just leave it there for folks to pick over
Thri-keen would be... what, savage species?
The LA there is 3+ for the one without psionics
So Monk 12 Thri-kreen would have
+2 bab
4 claw attacks and bite
+4 str +2 dex -4 cha +2 wis making stats
str 22
dex 12
Con 14
Int 8
Wis 16
Cha 3
Wow. Ugly.
Feats - lots with the multi limbs
Multi-attack knocks the -5 to -2
Improved multi-attack removes the penalty entirely.
actually, I think that's all I see for the thri-kreen, since I don't think the multi-weapon fighting applies here :)
So that sets us at
+17/+12 regular attack chain and I'm not entirely sure if the natural attacks would now be:
+17/+17/+17/+17/+17 or
+12/+12/+12/+12/+12.
that also begs the question of whether the thri-kreen uses the monk damage or standard listed damage for natural attacks. I'd expect it to be the standard listed.
So +17(2d6+6) +12(2d6+6)
+17(1d4+3)/+17(1d4+3)/+17(1d4+3)/+17(1d4+3)/+17(1d4+3+ poison)
Total damage: 4d6+5d4+27+poison
Min of 36 max of 71 + poison
Of course, I could be way off here. But it was fun enough to kill a few minutes :)
Curious as to what everyone else thinks :D

Tanis |

Be aware that Savage Species is v3.0, XPH is more in line.
Isn't 'unarmed damage' different to 'natural attack' damage?
You'd have 5 attacks (4 claws, 1 bite)
Multi-Attack's good, where's Imp. Multi Attack?
You'd want Imp. Natural Attack, if you don't ignore the errata about unarmed strikes and natural attacks, i prob. wouldn't bother with monk - maybe 1 lvl, at most?
I'd still go Barbarian 1 (for pounce)/Swordsage (ToB)2 (Wis bns to AC and Assassin's Stance & Sudden Leap)/Rogue X
Surprise round: Charge (jumping over difficult terrain) 5 sneak attacks
1st rnd: full attack and jump back 10 ft. as a swift action (Sudden Leap).
2nd rnd: full attack w/flank if they've moved next to you, charge and full attack again to finish them off.
By 2nd rnd you've potentially pulled off 15 sneak attacks and poison 3 times.
This works well with a Neraph (Planar Handbook) as well.