Alex Draconis
|
Cool. I always use Savage Species from 3.5.
I have a new player who's interested in playing a fox character (not a lycanthrope or and actual fox, an anthromorph... or furry if you will).
Does anyone have a source for character races I could reference or a suggestion for stats and race abilities that I could use for the character?
| Steven Purcell |
Cool. I always use Savage Species from 3.5.
Tarvesh wrote:I have a new player who's interested in playing a fox character (not a lycanthrope or and actual fox, an anthromorph... or furry if you will).
Does anyone have a source for character races I could reference or a suggestion for stats and race abilities that I could use for the character?
To expand on that there is a chart with anthropomorphic animals in the back of Savage Species and Wizards has it on their website as well: download from here.
| erian_7 |
Try Remarkable Races—Pathway to Adventure: The Anumus for Pathfinder-ready material. If you want to see the mechanics, check the character sheet in my profile. It contains the OGC mechanics for the race (which is actually a collection of anthro races). The material could easily be tweaked to support a fox-based humanoid.
| Rezdave |
I always use Savage Species from 3.5.
Species was actually 3.0 and, to my knowledge, never updated. It was a great concept, but has many issues that were unfortunately never cleared up. Transferring it directly to PF may only compound these issues.
That said, it's still a cool book. I've used the basic concept many times to scale monsters up and down, allowing low-level PCs to fight juvenile ogre hooligans and such.
FWIW,
Rez
| Nether Saxon |
In such instances, I'd just adjust one of the base races a bit and tell him they look like the thing he wants.
For a foxman, I could see the halfling or elf as a basis ability-wise, replacing some of the racial abilities with ones more suited to the "fox-feel", so to speak.
Instead of the bonus to Spellcraft checks and immunity to magic sleep spells and such, give it a weak bite attack (1d4 or 1d6) and call it the Vulpon or whatever you like. Add in a little background story about the people and voilá - new race, ready to play.
Alex Draconis
|
In such instances, I'd just adjust one of the base races a bit and tell him they look like the thing he wants.
For a foxman, I could see the halfling or elf as a basis ability-wise, replacing some of the racial abilities with ones more suited to the "fox-feel", so to speak.Instead of the bonus to Spellcraft checks and immunity to magic sleep spells and such, give it a weak bite attack (1d4 or 1d6) and call it the Vulpon or whatever you like. Add in a little background story about the people and voilá - new race, ready to play.
Yep that's your best bet and the way I do it myself lately. Just take a base class and run with cosmetic changes or tweak the mechanics a tiny bit. That way you're sure to get something balanced.