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So, I went and ordered this already.
Linkie here
You get the pdfs now and the final pdf when the books ship in June.
There's going to be a short story by Jim Butcher in it too.
I've just browsed the pdfs so far. They look cool. Lots of markings/notes throughout from Harry, Billy and others talking about the game itself. It's a really nice touch.
Anyways... go get it. :)

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I haven't seen the game, and I'll take a look at the rulebooks when they come out, but I dearly hope the "in-character" aspects are relegated to sidebars. There's a kind of game which insists on writing the entire rules book in some sort of slang (Serenity RPG and its folksy pseudo-Western palaver being the most notable recent purveyor of this kind of bushwa.)
I haven't seen the Fate system yet, but I've heard nothing but compliments from friends about FUDGE.
PsychoticWarrior,
Now, see, I thought the TV show was different. I appreciated the changes to both Murphy and (especially) Bob. The one sour note I think the show played was on the matter of Harry's tutelage and upbringing.
And as a supernatural detective show, I thought it did a pretty good job. Nice story-arcs, good scripts, good directing, good acting.

Smerg |

Cap'n Jose Monkamuck |

It uses the FATE system. I'm not familiar with it but http://www.faterpg.com/ has some info about it. I think i have to get the Dresden RPG - I am a huge fan of Butcher's writing and the Dresden series in particular (shame the TV show was so terrible).
I thought the TV show was excellent. I was sorely disappoint when it was canceled. Not as good as the books of course, but then again what show/movie is?

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Did the pre-order from Leisure Games in the UK to save on shipping. The PDFs arrived the next day on CD as they are not set up for downloads at the moment.
First impression - bloody good!
Edit: Also a fan of the TV series. I saw that before reading the books, and actually thought that the characterisation was better in the show, which is quite unusual.

Valegrim |

I thought the tv show was ok; didnt care for Ancient Mi's character or appearance; was bit shocked that Morgan was Black and he wasnt old enough or physically intimidating enough to be Morgan. Was a bit dissappointed as Bob as a human ghost rather than a sex starved multicolored DNA chain of a intelligence spirit; but Bob and Murphy didnt really bug me. The storyline seemed pretty good and the plot and sub plots where picking up and as Jim B said to just think of it as a alternate dimension Harry; I was good with it; he explained all the reasons why this that and the other over on his homepage.
So, I was geared up to watch the show for years; which of course means it would get cancelled; seems everything I like gets cancelled as to cerebral or hard for general audiences to understand; thus we get tripe tv with shows written for a fourth grade audience level; whoa be to anyone to challenge an American to think; sheesh.
anyway; keep posting about the game; dont know anyone here that would play it; but sounds very cool.

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I really enjoyed Bob as a person rather than just a skull, and the reasoning behind it was pretty sound. I did see the show first. Do like the books better, but the show was fun.
I agree about Bob as a person for the show. Just gotta have a person to chat with to really get the audience engaged.
So for the people who do have the pdf, what else about the game? Really worth it, must have game?

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So for the people who do have the pdf, what else about the game? Really worth it, must have game?
I really ought to sit down and do a proper review, however I've not yet finished reading book one.
Mechanically clean and simple. Roll 4dF add bonus and check against difficulty.
Very, very strong focus on getting everyone to contribute to the story - character creation starts with collaborative design of the city in which the adventures will be set. Players write down the first story their character was involved in, prequel style, and then other players annotate how their character played a bit-part in that story. You end up with a party that can hit the ground running with ties between the character and back-story.
Well written, and the presentation values are high - it's gorgeous!
For me, it's been a good purchase to look at a completely different take on game design to d20. The game will appeal more to role-players rather than gamers, I suspect. The more mechanically inclined, combat fans would probably head towards d20 Modern or Spycraft with appropriate arcana add-ons.
That said, combat is interesting in Dresden - if you think your character is going to get pulped, you can ask the GM to have him lose the combat and then exercise some control over the outcome, i.e. have your character left for dead rather than killed.