Magic Armor / Weapon Clarification.


Rules Questions


I am a bit confused on the magic weapon/armor rules. I have a group of players that are starting at 5th level. I have a Fighter that wants a Flaming Warhammer, and i have given them 12k to build their gear base with. So i was looking at the rules, for magic items to get a price. Now i know that to have a ability added to a weapon it must have a +1 enhancement bonus, and i know all magic weapon must be masterwork. But i am curious because the rules state that a masterwork wepon has a +1 enhancement bonus, so does that mean he can add flaming to a masterwork weapon, without adding the normal +1 magic enhancement? If not, i am assuming the cost would be in the 8k range since it would have a +2 base price range? Thanks in advance.

The Exchange

A Masterwork weapon affords a +1 enhancement bonus to attack, but it is not a +1 weapon. To add the flaming quality, he would first have to have it enchanted to be magical (+1), and then he could have the quality added, which would bump the price to a +2 weapon.


Hunterofthedusk wrote:
A Masterwork weapon affords a +1 enhancement bonus to attack, but it is not a +1 weapon. To add the flaming quality, he would first have to have it enchanted to be magical (+1), and then he could have the quality added, which would bump the price to a +2 weapon.

Thanks for clearing that up!!


You seem to have it right. The masterwork enhancement does not count for purposes of applying weapon qualities. It must have at least a +1 magical enhancement.

In your example:

Warhammer: 12gp
Masterwork: 300gp
+1 enhancement and flaming quality = +2 equivalent: 8,000gp
Total: 8,312 gp


in this example

Warhammer: 12gp
Masterwork: 300gp
+1 enhancement and flaming quality = +2 equivalent: 8,000gp
Total: 8,312 gp
Would this be market price, to buy the weapon.

Sovereign Court

Yes.

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