Domains


Homebrew and House Rules


do domain specual abilities ever simulate spells?

i was thinking of making a new domain that gives you the ability to permanently purify an area to keep evil aligned creatures from entering.

how should i go about doing this as a domain power?

if its too powerful what could i do to balance this idea?


i look at a few spells and was wandering if a protection from evil ability with a very large area that lasts for something like a week would work or if it would be too powerful?

i have no eye for the power of magic so forgive me if i am way off.

Sovereign Court

northbrb wrote:

do domain specual abilities ever simulate spells?

i was thinking of making a new domain that gives you the ability to permanently purify an area to keep evil aligned creatures from entering.

how should i go about doing this as a domain power?

if its too powerful what could i do to balance this idea?

As far as I can see from description of domains is that they are there to distinguish Deity portfolio spells for clerics and other divine spellcasters. If your deity does not have a certain portfolio then you cannot choose its domain. If you are thinking of a permanency domain I would suspect that this would be far too powerful for use by mortals and perhaps even the gods.

What you would be looking for here is a spell, say protection from evil or consecrate that could, say, be made permanent. If you click on the links for these spells there is nothing in the description that says they can be made permanent. Spells that can be made permanent are usually noted as being so.

You may also note that these spells do not give complete protection against evil creatures entering, rather they can, if they satisfy certain checks or when they do they suffer penalties in the zone affected (in the case of consecrate).

In 1st/2nd Ed. There was a spell called Protection from Evil 10' Radius which disappeared in 3.5/Pathfinder to be replaced with Magic Circle against Evil. The use of PfE and MCaE was to prevent summoned demons/devils from attacking the summoner via Gate spells etc. In PF PfE gives such creatures a chance of attacking the summoner via a successful SR check against the spell or some other method.

The nearest you can get is Antipathy(aligned to a specific alignment so you would have to choose LE, NE or CE but not evil in general. Antipathy also may not be made permanent, though it lasts a good while, but even this can be circumvented

So really none of these spells would produce the effect you are looking for.

A wall of force can be made permanent around a certain area, but it prevents everything not just evil creatures from entering. It does as you will note have a flaw in that being a wall it can be got around by flying over it or if it is constrained in a dungeon (i.e. the wall runs from floor to ceiling), ethereal creatures can get round it by going through the physical floor/ceiling to bypass it. Also characters within it are still vulnerable to Gaze attacks by medusas, basilisks etc.

I can find no where in the rules where you could achieve such a blanket protection but other posters may have ideas that I have missed. I suspect such areas you wish to create would require deity level powers.

EDITS: Typos and HTML formatting errors


thanks for the info and ideas.

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