Painlord
|
Hey All--
Sorry if this is already answered somewhere in these threads...couldn't find it.
Many Wizard and Cleric class features allow for a ranged touch attack X + mod times per day that does 1d6+x damage. It's usually a standard action.
Can a Cleric with Rapid Shot use such an ability twice as a full round action?
Thanks.
-Pain
| ZappoHisbane |
Hey All--
Sorry if this is already answered somewhere in these threads...couldn't find it.
Many Wizard and Cleric class features allow for a ranged touch attack X + mod times per day that does 1d6+x damage. It's usually a standard action.
Can a Cleric with Rapid Shot use such an ability twice as a full round action?
Thanks.
-Pain
Nope. The feat states it applies only "When making a full attack action with a ranged weapon." The class features in question do not use a full attack action, nor are they ranged weapons.
| MaxAstro |
I could go either way on this; rays are treated as weapons in a lot of ways (you can take Weapon Focus in them, for example), so you could make the argument that it's possible.
Also, if a Wizard wants to take Rapid Shot instead of a feat more in line with their class, I'm not inclined to deny them any reasonable use of it they come up with.
Magicdealer
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Mmm... looking at this a bit closer.
These abilities are SP, or spell-like abilities. I remember there was a quicken spell-like ability feat somewhere in 3.5. I imagine this would let you use the ability twice as a full-round action.
Here's an interesting note that I think invalidates using rapid shot normally.
On page 213, under casting time second to last paragraph.
"A spell with a casting time of 1 swift action doesn't count against your normal limit of one spell per round. However, you may cast such a spell only once per round."
And spell-like abilities are counted as spells for all effects, so on and so forth.
So, basically, unless you can find a way to turn the standard action into a swift action, you couldn't use it twice in the same round. And if you could make one swift and one standard, you wouldn't need rapid shot :/
| MaxAstro |
Is there a spell that allows you to cast rays multiple times over the course of the spell, like Chill Touch allows multiple touches more or less as you need them?
If there was such a spell, I would probably say you could rapid shot with it, just like you can use an unarmed full attack action to deliver multiple Chill Touch uses in a single round (and theoretically a Monk/Wizard could Flurry of Blows with Chill Touch).
| Mabven the OP healer |
Rapid shot would not apply since the spell or ability states you only get X number of attacks, but weapon focus, improved crit, and precise shot would.
As far produce flame a full round action does not equal a full attack, even though it takes a full round action to do a full attack.
The reason you can use produce flame to do a full attack is not because casting it is a full round action. That full round action is done before you can attack, to create the flame in your hand. The reason you can full attack, is that once the spell has been cast, the description of the spell is that you may use a touch attack or ranged touch attack to do damage to your allies. Unlike other ongoing spells of similar effect, it does not specify the need of using a standard action to attack with the spell.
The text of the spell follows:
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
This spell does not function underwater.
| ZappoHisbane |
I agree with Mabven actually. Produce Flame is a spell which essentially creates a weapon in your hand that can be used in melee or at range. If you've got a BAB of 6+, you could attack multiple times in a round with the flame because you're just using the attack action and I see nothing in the text of the spell that would prevent you from throwing multiple times either. Thus I would say that you can in fact take a full attack action with this spell (the round after it's cast). Further, having a touch attack spell ready to use like this does constitue being armed, so I'd say it is a weapon (both ranged and melee). So, I think that Produce Flame would in fact qualify for Rapid Shot. However, note that each attack (including the extra one from Rapid Shot) will reduce the duration of the spell by 1 minute, so this isn't going to last more than a handful of rounds.