Stalling For Time Between Issues 8 & 9 *spoilers aplenty*


Curse of the Crimson Throne

Silver Crusade

Pathfinder Adventure Path Subscriber

So my players have just cleaned up the Temple to Urgathoa, (they stand over the corpse of the twice dead Lady Andaisin).

The problem is that my PCs home base is in Old Korvosa, and Old Korvosa needs to reach a state of dystopic anarchy for the adventure proceed forth.

So I need to stall my characters.

During the Urgathoa complex Rolth escaped (tricksy bastard), and so I've decided that Rolth is going to bust out all the people the PCs arrested in the past: Gaedren Lam (who's hand the PCs recently cut off), Saul Vancaskerkin and he's going to reunite with dear Jolistina (who is madly in love with the female gnome bard PC due to a mishap with a love potion).

Now that I have the pieces what I need is an adventure...

Just brainstorming at the moment.

How would you keep the PCs out of Old Korvosa for a whole month?

RPG Superstar 2013 Top 8

Rolth flees town to somewhere more amenable to his hideous experiments. Nearby locations of interest include the swamps west of Korvosa, the woods around Fort Rannick (perhaps he holes up in Skull's Crossing?) or Kaer Maga. Kaer Maga has the advantage of being full of crazy stuff independently of what Rolth and Co bring with them, and you can use it to foreshadow bloatmages.

Scarab Sages

I had read ahead a little bit, so I started foreshadowing the events in O.K. while the group was pursuing the doctor. I had G.M.'s on the bridge already and I later had "watchers" posted at strategic points throughout the city to keep an eye out for the party -- the rogue noticed this and warned the rest of the group, so they were more clandestine about their last trips around the city before leaving.


Adventure Path Charter Subscriber
DM_aka_Dudemeister wrote:


How would you keep the PCs out of Old Korvosa for a whole month?

The Quarantine happens and they can't get back. One of the side bars mentioned other events that are happening in the city, and one of them is the bridges getting blown to Old Korvosa. This game ends with your group cut off from the island, stuck on the penninsula.

Silver Crusade

Pathfinder Adventure Path Subscriber

When PCs can fly, water breathe or have a cloak of the mountebank a little thing like exploded bridges doesn't mean a great deal.

I've motivated the PCs to stay out of Old Korvosa by sending them after Rolth who is in the process of enacting terrorist attacks with Exploding Zombies (TM).

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