Gryphon Gold's Osirion OOC Thread


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Discussion for the Osirion campaign.


Character creation rules are the following:

  • 20-point buy.
  • 6th-level.
  • Core PF classes/prestige classes and APG classes allowed. PrCs from Golarion material will be considered on a case-by-case basis.
  • APG playtest teamwork feats allowed.
  • All options from the Osirion companion allowed.
  • 16000 gold pieces to spend, with no more than 8000 spent on any one item.
  • One trait from the standard list (paizo.com/traits), and one trait from the list of Osirion traits on pages 2-3 of Wayfinder #1.

Dark Archive

Some dude

Would a Wayfinder trait such as;

Hetkoshu-Hes (Friend of the River Fiends)
The banks of Osirion’s River Sphinx are fraught with iridescent black-scaled cobras and crocodiles, collectively known as Het-koshu. There are some such as you, however, who have made communion with these dangerous predators. You have a +2 trait bonus to wild empathy checks with all snakes and crocodiles. If you select a constrictor snake, crocodile or viper snake as your animal companion or familiar, the creature gains your choice of Athletic, Run, or Stealthy as a bonus feat.

be tweakable to apply to a serpentine or crocodilian Eidolon?

I've been noodling around the idea of an Osirioni Summoner who either follows Khepri, and summons a giant beetle-like eidolon, or Wadjet / Apep and summons a giant snake.


Male Daytona 500 DM / 12

I'll have to look through the books again for a detailed background if chosen, but I'm imagining, Sienna Marsu, a wild child. Grew up without parents and ended up going from family to family as she grew up, till at a young age she decided to live on her own. At some time in her wanderings she came across a "Witch" whom was a misfit, loner like herself, and despite the protests of the witch, she learned much.

She delights in teasing, flirting, and conniving,and her striking good looks, intelligence, and magical abilities make her a tolerated if misunderstood individual. She currently travels around a bit wearing out her welcome wherever she goes after a short while...jealous wives, suspicious clerics, and lustful men, have made her suspicious, and self serving, but treasures, and curiosity have driven her to a life of adventure. and she's not bad at it.

Despite her chaotic outward appearance she has began to thirst for acceptance, and companionship. Perhaps just one more adventure!


Set wrote:

Would a Wayfinder trait such as;

Hetkoshu-Hes (Friend of the River Fiends)
The banks of Osirion’s River Sphinx are fraught with iridescent black-scaled cobras and crocodiles, collectively known as Het-koshu. There are some such as you, however, who have made communion with these dangerous predators. You have a +2 trait bonus to wild empathy checks with all snakes and crocodiles. If you select a constrictor snake, crocodile or viper snake as your animal companion or familiar, the creature gains your choice of Athletic, Run, or Stealthy as a bonus feat.

be tweakable to apply to a serpentine or crocodilian Eidolon?

No.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

i'm thinking of playing a scoundrel type human fighter/rogue/few other things called Atun Ramoon who lives on his own out in the desert hunting creatures to make a living. he came from a nomad family of goat herders but he eventually left them as he found he could make an easier living doing something else.


I created this character for another pbp which I dropped out of because the GM went a few weeks without posting with no explaination. He is currently a 3.5 battle sorcerer, but I figure I will just slightly tweak the background and make him into a cleric or monk.


I would like to join in, I'm thinking a either dwarven or human ranger. Aimed towards a treasure hunter type.

Scarab Sages

Male Human Cleric 1

I have an idea for a cleric of Desna, I have to gen the character but the background is sketched out. Basically a born to a nomadic tribe of the desert, has been disowne dby family and tribe for a relationship with a slave girl. Cleric of Desna found him near death and turned his life round so that he is now a cleric of Desna himself.


Right, Devlin is a Dwarven ranger. He's gruff, unhygienic and wont play nice. But hes one of the best when it comes to tracking and tomb/dungeon delving. During his early career he had an Earth Genasi as a mentor. After spending many years under his tutelage Devlin subconsciously picked up some habits that helped improve his rudimentary magic.(Trait: Magic Knack)Thanks to his Dwarven heritage and extensive time spent in the crypts and dungeons of Osirion he is able to "almost" always find his way out of anywhere,(Trait: An Tomb Treader) never tell him he is lost it only pisses him off and gets you hurt. A dwarf of few words he prefers to solve disputes with his Urgrosh an ancient weapon handed down from his grandfather. Hes got a hate for what he calls "unnatural things" which generally equates to inanimate objects that are given life such as statues, undead, golems etc..


Everyone who's posted so far will be allowed to join the game. I'll be starting when I get back home Monday or Tuesday, so I'd like to have the character sheets mostly done by then.


Would a loaded light crossbow placed in one of the side pouches on a handy haversack puncture it? Most crossbows the bolt does not stick off the end of the shaft and are held in place by a piece of spring metal. I'm going for a loaded light crossbow in each side pouch of the haversack and reaching in to dual wield them to shoot.


Using my two weapon fighting and quick draw feats. (to clarify)


Character sheet is done, view profile to see it. I may change quick draw to weapon focus Urgrosh if the trick with the crossbows in the handysack wont work out.

Scarab Sages

male human barbarian lv1, ranger lv1, rogue lv2, fighter lv2

here is my character (me being ulgulanoth)
hit point roll
3d10 + 2d8 ⇒ (7, 8, 4) + (6, 5) = 30


Heydar is currently becoming a monk and here he is so far.


Still new on the site, how do I do the dice roll thing?


Devlin GroundBreaker wrote:
Still new on the site, how do I do the dice roll thing?

use the non shift version of the brackets [] around the word dice before and /dice after.

eg

Attack: {dice}1d20+10{/dice}

looks like

Attack: 1d20 + 10 ⇒ (8) + 10 = 18


Female Human Witch 1

Here is pre equipment Sienna.

Whoops just realized this is the 1st level version. The 6th is on my computer at home. I'll level her up and post her tomorrow.


HP rolls

Devlin
6d10 ⇒ (10, 8, 8, 7, 1, 8) = 42

Camel
3d8 + 6 ⇒ (8, 4, 5) + 6 = 23


HP rolls 5d8 + 20 ⇒ (6, 6, 6, 3, 3) + 20 = 44


Female Human Witch 1

HP rolls 5d6 ⇒ (6, 2, 5, 1, 6) = 20


If there is still room i'm interesting in playing. I have a bard character in mind. He is an Indiana Jones-like tomb raider, fleeing from a mummy's curse.

background

Spoiler:
As a teenager Calib was sent to military academy to study. He quickly started favoring the whip, and with his quick wits he was able to out smart and distract most of his classmates. He discovered that using ridicule he could shake his opponent to the bones, making their strikes weaker, and with a little practice he was even able to shake several opponents at a time. As he started developing his skills he discovered he was able to draw magic out of his words.

Despite his succes at the academy, fighting was never his real interest. What he really wanted to do was to adventure and delve into the secret and forgotten lore of Osirion.
He dropped out of the academy, much to his fathers regret, and took off to Sothis to research.

One day when he was browsing the Malhitu Bazaar he found an old allmost crumbled piece of parchament wich he bargained down to a favorable price. Studying the writings he quickly discovered that they were directions to a hidden tomb. Using his last gold he raised an expedition to the tomb. Here they were met by the tombs guardian; an ancient mummy. It was a tough fight but in the end they prevailed and was able to loot the tomb, gaining a massive profit.

Several weeks later members of the expedition started to hallucinate and get paranoia. One by one they were driven to suicide by their madness. But death didn't give them any respite. Three days after their deaths they would rise again as zombies and seek out any living member of the expedition.

Calib is not affected by the curse yet, and he has devoted his time to find a way to stop it. All his research indicates that the solution is burrowed somewhere in the dessert.

Afraid that the curse will get him before he can stop it, he has started to collect luck charms, and spends huge sums to buy them. This is not something he openly admits, but several strange amulets adorn his vest.

Scarab Sages

Male Human Cleric 1

He's coming along...take a look if you like, still got to buy equipment and stuff...and tart up the background.
Here's the HP dice 5d8 ⇒ (8, 4, 4, 4, 3) = 23

Scarab Sages

Male Human Cleric 1

Changed to a Barbarian/Cleric...I fancy the odd rage...


HP will be max for 1st-level, and half-max plus one for every level past 1st-level.


M Human Bard 6

If there was room for him, here is the bard (i'm Ravn). He just need hp.

Scarab Sages

male human barbarian lv1, ranger lv1, rogue lv2, fighter lv2

changed the hp (lost 3hp :< )

Scarab Sages

Male Human Cleric 1

Changed XP and should be ready for DM scrutiny


Dar'erthan and Calib, can you break down how you spent your points on ability scores?


Dar'erthan, Atun, Calin, Heydar, Devlin, you're good to go.

Some background information for all characters: Each of you somehow associated with the Pathfinder Society, and have now been brought together to explore a recently uncovered, legendary tomb.

The adventure thread is here, so post your introduction there.


M Human Bard 6

str 13 (3 points) +2 for human, +1 for lvl 4, +2 for belt = 18
dex 12 (2 points)
Con 12 (2 points)
Int 14 (5 points)
Wisdom 8 (-2 points)
Charisma 16 (10 points) +2 headband

3+2+2+5+10-2 = 20


There's a detail I missed in the opening post of the adventure thread. A pre-arranged pattern or set of bids made by the party is to be used to as a signal to the Mithral Scarab, so that she can know that you're the party she's supposed to meet with. You're free to come up with this signal, yourselves.


Ok well, lets use my bid as the first one. How about this next auction someone bids 25 another follows immediatly with 35. Than maybe one more auction where we bid first.


M Human Bard 6
Devlin GroundBreaker wrote:
Ok well, lets use my bid as the first one. How about this next auction someone bids 25 another follows immediatly with 35. Than maybe one more auction where we bid first.

Let's go with that. 25 has been bid

Scarab Sages

Male Human Cleric 1

Bidding exact amounts like that would not be easy, unless you knew what the auctioneer was going to use as the first bid anyway. A signal would be more along the lines of using a particular item to make the bid, and maybe some sort of sound or action, like a sneeze, clapping your hands or coughing. So perhaps our Dwarf would raise his axe to make a bid and sneeze.

Just a thought...

On a different tack, I'm less active on weekends for family stuff, as my wife is less than impressed with my participation in RPGs.

Scarab Sages

Male Human Cleric 1

It's gone a bit quiet, is there anybody out there?

Scarab Sages

male human barbarian lv1, ranger lv1, rogue lv2, fighter lv2

no way of telling


M Human Bard 6

My computer has been picked up for service so for the next week or so i can only post from work and none in the weekends.

Scarab Sages

Male Human Cleric 1

Gryphon, I will provide you with a list of spells for 'town' use, as the spells I posted in the character are more for traveling. They will take effect at the next prayer session, which will be at sunrise or just before tomorrow. If before that we decide to go on our travels, I will keep the list as given. Hope that's OK with you. Not sure how you want to play that sort of thing.


And the first attack roll of the game is a natural 20!!! hope that means good luck.

Scarab Sages

Male Human Cleric 1

I'm glad one of use can roll 20s....

The cheer girls come out and wave their pompoms at the 20...


Annnnndddd it wont count :(

Scarab Sages

Male Human Cleric 1

Are we gonna continue with this...it's just got to a good bit and everyone seems to have given up posting?

Scarab Sages

Male Human Cleric 1

Gryphon Gold, are you hoping to get this game moving again or are you letting it fade into oblivion?
If this is a module, what one is it. I just bought The Pact stone Pyramid J4 and don't know whether to look at it or not, as I don't know if this is the same module?


Dar'erthan wrote:

Gryphon Gold, are you hoping to get this game moving again or are you letting it fade into oblivion?

If this is a module, what one is it. I just bought The Pact stone Pyramid J4 and don't know whether to look at it or not, as I don't know if this is the same module?

I am in another GG game, and it has halted as well.


I'm still willing to continue, but I need the players to post something.

Scarab Sages

Male Human Cleric 1
Osiriontologist wrote:
I'm still willing to continue, but I need the players to post something.

OK, then we the players need to say we are willing to continue and post...for those that have dropped out can we get replacements? And get players and GM to commit to a level of posting, like I can post once on weekdays, not always at weekends.

If not the game will die completely.

Scarab Sages

Male Human Cleric 1
Dar'erthan wrote:

Gryphon Gold, are you hoping to get this game moving again or are you letting it fade into oblivion?

If this is a module, what one is it. I just bought The Pact stone Pyramid J4 and don't know whether to look at it or not, as I don't know if this is the same module?

OK, I will not read J4, just in case we get through this one and get to move onto J4....


It looks like it's down to two players. Would you rather finish this combat and have new players recruited, or something else?

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