| MultiClassClown |
I agree with Erik, and I think that's also what Galnörag was getting at. Not only because I also miss synergies, but because I believe the WotC synergies overlooked some that SHOULD have been synergies, both in D&D and D20 Modern. F'rinstance, in my D20 Future campaign, Knowledge (physical sciences) gave you a synergy bonus to navigation, since astronavigation is a matter of physics anfd math (covered by the aforementioned knowledge skill).
| Rezdave |
you could use aid another on yourself
We do that ... works well.
let a player add +2 to the die roll any time ... one skill might reasonably assist the application of another.
Do this too.
Also, we use "Extreme Aid" so that for each +5 on an Aid Another (or yourself) check above the DC you gain an additional +1 beyond the base +2.
FWIW,
Rez
| Tanis |
Galnörag wrote:you could use aid another on yourselfWe do that ... works well.
Erik Mona wrote:let a player add +2 to the die roll any time ... one skill might reasonably assist the application of another.Do this too.
Also, we use "Extreme Aid" so that for each +5 on an Aid Another (or yourself) check above the DC you gain an additional +1 beyond the base +2.
FWIW,
Rez
Wait, what? Aid Another on yourself? Aid Another is a standard action. How exactly do you get 2 standards in 1 rnd?
The Extreme Aid i can agree with tho.
| Rezdave |
Rezdave wrote:Wait, what? Aid Another on yourself? Aid Another is a standard action. How exactly do you get 2 standards in 1 rnd?Galnörag wrote:you could use aid another on yourselfWe do that ... works well.
This is mostly a Skill thing, when a Synergy doesn't seem to quite apply or when multiple actions might be required or when the relationship is tangential but somehow seems appropriate.
It's an example of "winging-it" rules and is rarely ever done for anything initiative-based, anyway, so Actions-per-Round isn't an issue. That said, we don't have specific occasions when we applied it, except when it "feels right".
Story/Fun trumps Rules :-)
R.
| Lokie |
Tanis wrote:Rezdave wrote:Wait, what? Aid Another on yourself? Aid Another is a standard action. How exactly do you get 2 standards in 1 rnd?Galnörag wrote:you could use aid another on yourselfWe do that ... works well.
This is mostly a Skill thing, when a Synergy doesn't seem to quite apply or when multiple actions might be required or when the relationship is tangential but somehow seems appropriate.
It's an example of "winging-it" rules and is rarely ever done for anything initiative-based, anyway, so Actions-per-Round isn't an issue. That said, we don't have specific occasions when we applied it, except when it "feels right".
Story/Fun trumps Rules :-)
R.
I guess what is being said is why require the "aid other" action at all. Just applying a simple +2 ad hoc bonus for having requisite skill is usually enough without messing with the rules further.
Galnörag
|
Wait, what? Aid Another on yourself? Aid Another is a standard action. How exactly do you get 2 standards in 1 rnd?
The Extreme Aid i can agree with tho.
Out of combat such things don't matter as much, and in combat I'd just treat it as part of the action of using the intended skill.
As for the floating +2 for "good reason" I'm all about that, you tell me something awesome and epic you want to do, and I'm keen on letting you do.
I'm also the kind of DM who will randomly throw some dice and if they land in some statistically improbable fashion to suit my random frame of mind.
Random case from tonight that was chuckle worthy:
| MultiClassClown |
Tanis wrote:Wait, what? Aid Another on yourself? Aid Another is a standard action. How exactly do you get 2 standards in 1 rnd?
The Extreme Aid i can agree with tho.
Out of combat such things don't matter as much, and in combat I'd just treat it as part of the action of using the intended skill.
As for the floating +2 for "good reason" I'm all about that, you tell me something awesome and epic you want to do, and I'm keen on letting you do.
I'm also the kind of DM who will randomly throw some dice and if they land in some statistically improbable fashion to suit my random frame of mind.
Random case from tonight that was chuckle worthy:
** spoiler omitted **
My kind of DM.
| TLO3 |
I'd just let a player add +2 to the die roll any time he could come up with a novel reason to justify why having ranks in one skill might reasonably assist the application of another.
Done.
Excellent advice. That's really what I missed about them: the fact that sometimes being skilled in one area could circumstantially help a different ability. I like Galnorag's handling of it. Tracking someone through a dungeon? Get +2 to your survival check if you've got a respectable knowledge (dungeoneering).
I agree the bookkeeping aspect was a bit tedious so I've very happy with this simple, yet versatile way of handling it.