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The Bo9S utilizes a lot of skills used throughout the maneuvers. Some of them are easily converted over to PRPG but I'm unsure how to handle some of the others. In particular, I'm unsure what to do with the change of the Concentration skill. For prestige classes I assumed to just lower the requirement by 3 (for the lack of the additional 3 ranks no longer buyable at 1st level. The Diamond Mind discipline uses Concentration checks as part of it's maneuvers. Would anyone have any suggestions on the best way to handle this? Should I just keep it as is or change it to another skill?
Also here is a list of skills and conversions per discipline. With the conversion 4 of the 9 are now Acrobatics. Does anyone think these should be changed? Please let me know what you think.
Desert Wind: Tumble - Acrobatics
Devoted Spirit: Intimidate
Diamond Mind: Concentration
Iron Heart: Balance - Acrobatics
Setting Sun: Sense Motive
Shadow Hand: Hide - Stealth
Stone Dragon: Balance - Acrobatics
Tiger Claw: Jump - Acrobatics
White Raven: Diplomacy

wraithstrike |

The Bo9S utilizes a lot of skills used throughout the maneuvers. Some of them are easily converted over to PRPG but I'm unsure how to handle some of the others. In particular, I'm unsure what to do with the change of the Concentration skill. For prestige classes I assumed to just lower the requirement by 3 (for the lack of the additional 3 ranks no longer buyable at 1st level. The Diamond Mind discipline uses Concentration checks as part of it's maneuvers. Would anyone have any suggestions on the best way to handle this? Should I just keep it as is or change it to another skill?
Also here is a list of skills and conversions per discipline. With the conversion 4 of the 9 are now Acrobatics. Does anyone think these should be changed? Please let me know what you think.
Desert Wind: Tumble - Acrobatics
Devoted Spirit: Intimidate
Diamond Mind: Concentration
Iron Heart: Balance - Acrobatics
Setting Sun: Sense Motive
Shadow Hand: Hide - Stealth
Stone Dragon: Balance - Acrobatics
Tiger Claw: Jump - Acrobatics
White Raven: Diplomacy
I changed the concentration skill to the martial lore skill. I also thought about using a "martial ability" skill that was based on constitution. Of course neither of these is a PF skill, but I could not find any that would fit.
I will probably use the martial ability skill in the end.
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Todd Mingin wrote:The Bo9S utilizes a lot of skills used throughout the maneuvers. Some of them are easily converted over to PRPG but I'm unsure how to handle some of the others. In particular, I'm unsure what to do with the change of the Concentration skill. For prestige classes I assumed to just lower the requirement by 3 (for the lack of the additional 3 ranks no longer buyable at 1st level. The Diamond Mind discipline uses Concentration checks as part of it's maneuvers. Would anyone have any suggestions on the best way to handle this? Should I just keep it as is or change it to another skill?
Also here is a list of skills and conversions per discipline. With the conversion 4 of the 9 are now Acrobatics. Does anyone think these should be changed? Please let me know what you think.
Desert Wind: Tumble - Acrobatics
Devoted Spirit: Intimidate
Diamond Mind: Concentration
Iron Heart: Balance - Acrobatics
Setting Sun: Sense Motive
Shadow Hand: Hide - Stealth
Stone Dragon: Balance - Acrobatics
Tiger Claw: Jump - Acrobatics
White Raven: Diplomacy
I changed the concentration skill to the martial lore skill. I also thought about using a "martial ability" skill that was based on constitution. Of course neither of these is a PF skill, but I could not find any that would fit.
I will probably use the martial ability skill in the end.
I've been thinking of a few ways but in the end I'm leaning towards your idea of the martial skill. I think if I made a psionics based character I still would have knowledge psionics added so why not have a martial skill for a character. Skill points seem to be more plentiful in the PRPG upgrade. Thank you for the help.