Marcus Aurelius
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I have a question that perhaps someone can answer. What exactly is the difference between cover and concealment? I was re-reading the rules on this in the Pathfinder core rulebook and it wasn't readily apparent to me (probably because I'm a bit dim:).
More importantly, what distinguishes Full Cover from Concealment? Are they the same thing?
Would love to know.
| Charender |
I have a question that perhaps someone can answer. What exactly is the difference between cover and concealment? I was re-reading the rules on this in the Pathfinder core rulebook and it wasn't readily apparent to me (probably because I'm a bit dim:).
More importantly, what distinguishes Full Cover from Concealment? Are they the same thing?
Would love to know.
Cover is something that will actually stop or deflect a hit.
Concealment is something that obscures vision.Having a stone wall between you and the target is full cover. I have no chance to actually hit you.
Being invisible is full concealment. I can hit you if I get lucky(Roll a 50% miss chance)
| Rezdave |
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Charender nailed the basics ... I'll expand.
"Cover" and "concealment" are terms stolen from military usage.
Concealment blocks vision, or the ability to view a target. It provides a miss-chance and will benefit a Hide check. However, it does not necessarily block a projectile (or any other form of attack) and can be entirely insubstantial.
A bush or a tapestry or a smokescreen (or morning fog) all equally provide concealment.
Cover is hard protection that blocks a projectile (or other form of attack). In game-terms, it provides an AC bonus. However, it does not necessarily block vision.
A brick wall (even one of those lattice-like decorative ones) or a boulder or a tree all equally provide cover.
Note that, in military terms, a brick wall provides both cover and concealment, but in game terms that wall only provides cover and a Hide check circumstance bonus.
Also, a thick sheet of plexiglass can provide cover without providing concealment in military terms. The gaming corollary again differs slightly, where a variety of force-effects ... whether sci-fi force-shields or D&D Abjurations ... can alternately provide either a cover bonus to AC or a shield bonus (or rarely an armor bonus).
Although, Caineach says that concealment is "soft" this is only generally and not necessarily the case. An Conjuration spell that manifests as a thousand highly-polished adamantine mirrors whirling about the caster and causing reflections that make her difficult to pinpoint might also, because of their hardness, also provide a "hard" AC benefit. In this case the theoretical flying mirrors spell might offer a shield-bonus to AC as well as partial concealment resulting in a 20% miss-chance.
Perhaps a better analogy might be some sort of distorting force-shield (such as the one represented in the 1984 movie Dune). Such a shield would provide not only concealment in the manner of a blur spell since you can't clearly see and pinpoint the target, but would also provide an AC bonus, probably here in the form of an armor-bonus akin to a mage armor spell.
HTH,
Rez
Marcus Aurelius
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Charender nailed the basics ... I'll expand.
"Cover" and "concealment" are terms stolen from military usage.
Concealment blocks vision, or the ability to view a target. It provides a miss-chance and will benefit a Hide check. However, it does not necessarily block a projectile (or any other form of attack) and can be entirely insubstantial.
A bush or a tapestry or a smokescreen (or morning fog) all equally provide concealment.
Cover is hard protection that blocks a projectile (or other form of attack). In game-terms, it provides an AC bonus. However, it does not necessarily block vision.
A brick wall (even one of those lattice-like decorative ones) or a boulder or a tree all equally provide cover.
Note that, in military terms, a brick wall provides both cover and concealment, but in game terms that wall only provides cover and a Hide check circumstance bonus.
Also, a thick sheet of plexiglass can provide cover without providing concealment in military terms. The gaming corollary again differs slightly, where a variety of force-effects ... whether sci-fi force-shields or D&D Abjurations ... can alternately provide either a cover bonus to AC or a shield bonus (or rarely an armor bonus).
Although, Caineach says that concealment is "soft" this is only generally and not necessarily the case. An Conjuration spell that manifests as a thousand highly-polished adamantine mirrors whirling about the caster and causing reflections that make her difficult to pinpoint might also, because of their hardness, also provide a "hard" AC benefit. In this case the theoretical flying mirrors spell might offer a shield-bonus to AC as well as partial concealment resulting in a 20% miss-chance.
Perhaps a better analogy might be some sort of distorting force-shield (such as the one represented in the 1984 movie Dune)....
Many thanks to you and everyone who helped me on this above. I was guessing this was what it meant but the rules didn't seem to sufficiently explain the difference before going on to describe the bonuses and penalties. Not being a military man I didn't realize that these things are used in warfare jargon.
Kalraan
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Sorry to resurrect and old thread, however I am having the same problem as the original poster. Under concealment (http://paizo.com/pathfinderRPG/prd/combat.html) it mentions that for ranged attacks you draw the line from your chosen corner and if it crosses any obstacle that provides concealment, the target gets the 20% miss chance.
So in the case of someone who is getting cover from an ally, or a pillar, or a doorway, do they get the miss chance AND the +4 AC bonus too? And does this apply to melee attacks as well?
Seriphim84
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Also resurrecting an old thread... Does any one know a rule that says you can't get cover and concealment at the same time. For instance can a wizard hiding around a corner so that the ranger (or even another caster shooting a scorching ray) gain both concealment and cover since he meets the criteria for both? Obviously that would apply both directions in that situation. If not is there a mechanic for pressing yourself against a wall to hide from attacks?