Shisumo
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I know that Dragon Age: Origins - Awakenings has me in a particular frame of mind just now, but I can't help feeling a little bit of deja vu when I consider the sidequest setup in at least this first part of the AP. Not that this is a bad thing, of course! But seriously, if my PCs were having to pick their spells and feat uses off of a radial wheel, it seems like it would just fit right in this time (and I would wonder if Paizo got bought by EA when I wasn't looking!).
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Games like Dragon Age, Neverwinter Nights, and Baldur's Gate kept springing to mind for me as I worked on the sandbox pieces for part 4 of Kingmaker. Not so much because I sought to duplicate things straight out of those games. But rather from a structural standpoint of the encounters, where many of them could be short standalone stories on their own...but most of which still contributed or served a purpose in the overarching plot. That's how I consciously tried to go about my design, at least.
James Jacobs
Creative Director
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Since I'm the one who develops the adventure paths, and since Bioware's games (and moving back in time other incarnations like Black Isle) are my favorite video games, it should be no surprise that some elements of our Adventure Paths have a visible influence from their games. I like to think that we've influenced some of Bioware's games too, in fact.
(And actually, I know this is true in one way, since Baldur's Gate II has a lot of ulitharids, which is a monster that I made up back in an early Dungeon magazine adventure!)
The side quest setup for Kingmaker IS heavily influenced by videogames, but probably equally influenced by World of Warcraft as it is Bioware games.
RPGs can learn a lot from each other, in BOTH directions (on the tabletop vs. video game stream).
James Jacobs
Creative Director
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DM Wellard wrote:Its funny, Tali yells out "Go for the optics!" in ME2.Does that mean I can legitimately throw in a NPC Ranger with a miniature giant space hamster animal companion?
"Go for the eyes Boo, go for the eyes!!!!!"
Also? You can buy a miniature giant space hamster for a pet!
Mikaze
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DM Wellard wrote:Its funny, Tali yells out "Go for the optics!" in ME2.Does that mean I can legitimately throw in a NPC Ranger with a miniature giant space hamster animal companion?
"Go for the eyes Boo, go for the eyes!!!!!"
As if Tali needed any more reasons for the Internet to be in love with her. :D
| DM Wellard |
Studpuffin wrote:Also? You can buy a miniature giant space hamster for a pet!DM Wellard wrote:Its funny, Tali yells out "Go for the optics!" in ME2.Does that mean I can legitimately throw in a NPC Ranger with a miniature giant space hamster animal companion?
"Go for the eyes Boo, go for the eyes!!!!!"
That just put ME2 on my to buy list.
Mikaze
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James Jacobs wrote:That just put ME2 on my to buy list.Studpuffin wrote:Also? You can buy a miniature giant space hamster for a pet!DM Wellard wrote:Its funny, Tali yells out "Go for the optics!" in ME2.Does that mean I can legitimately throw in a NPC Ranger with a miniature giant space hamster animal companion?
"Go for the eyes Boo, go for the eyes!!!!!"
Do be sure to play the first one first, though. It really does pay off.
Mikaze
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I'll try and find a copy
Quick software warning though! Spoilerizing not for plot, but so that this doesn't hijack the thread.
The retail version of the first game contains SecuROM DRM, which can and has caused severe problems for many PC users. Buying it from Steam gets you a copy without SecuROM however, and should be perfectly safe. AFAIK, Mass Effect 2 is sold without SecuROM due to the backlash EA went through for having it on the first game.
It's sad, but you have to be careful with PC games these days when the security software often punishes legitimate buyers far more than the actual pirates.