| sixdsixdamage |
ok my group is going to start playing pathfinder this week for the first time. so i am going to play a gnome/rogue starting at 1st level. i want this character to be skill based but still be able to do good damage if i get the sneak damage. I will be using some type of range weapon and atk from stealth if i get the chance. i just need help finding out what weapon to use. for melee weapon i dont have a clue but it will be gnomish. so far it looks like my first feat is going into stealthy and then the feats i gain i would really like to put in to things that enhance my skills. i want to do that and use my rogue talents to work up my damage in combat. any help would be great guys.
thanx
| YawarFiesta |
First lets break through your stats:
str 12 = 14 -2 racial
dex 14
con 11 = 9 +2 racial
int 15
wiz 11
chr 11 = 9 +2 racial
I suggest rearrangin to:
str 7 = 9 -2 racial
dex 15
con 16 = 14 +2 racial
int 14
wiz 11
chr 11 = 9 +2 racial
That way way you have more hit points and can freely expend +1 per level up in skills, rather than hit points, giving you a total of 11 skill points per level wich should be enough. Also, you'll benefit sooner from DEX increases, wich control your Stealth initiative and to hit with ranged and finessable weapons.
About equipment, you are not automatically proficient with Repeating Crossbows. Rapid Reload is a much better option than Exotic Weapon Proficiency (Repeating Crossbow).
As far as a gnomish weapon there´s the Gnome Hooked Hammer, but you can't use Weapon Finesse feat with it so you won´t be able to use effectively. There's a Gnome Hidden Blade or something in Races of the Stone, you may want talk your Dm to allow it. On a side note, taking to levels in Ranger will grant access to all Gnomish Exotic weapons and give you a Two Weapon Fighting or Archery Feat.
A have to go AFK, so this is it by now.
Humbly,
Yawar
| Tanis |
Yawar +1, you want high dex/ forget about gnome hooked hammer.
I'd stay away from archery, unless you're invisible, no sneak attack unless flat-footed, even with invisibility, expect to be foiled.
Sounds like you're hesitant to engage in melee, so i recommend getting the feats: Dodge; Mobility; Spring Attack; Wind Stance; Lightning Stance. That way you can dart in, sneak attack and avoid having enemies getting full attacks on you afterwards. Plus you're AC increases and you get concealment to avoid attacks all together.
Plan your talents around your feat path, personally i'd get in order: Combat Finesse; Combat Feat (TWF or Spring Attack); Bleed; Fast Trapper; Fast Stealth.
If you can convince your DM for other sources, go for Tome of Battle. Dip 2 lvls of Swordsage and that will synergise fantastically with the Spring Attack route. Plus you get: init bns +1; Wis bns to AC; Weapon Focus (dependant on discipline) plus amazingly useful maneouvres and stances.
hope that helps.
Wilhem
|
+1 on the Tanis's comment on archery's inefficiency with sneak atk. Also his suggestion on feats make sense.
The most effective rounds for archery is the surprise round or 1st round, when you get to apply the sneak atk to flat-footed oppoents. If you want, take Improved Initiative to make sure your rogue always go first. The rogue I am currently playing uses the crossbow in round 1, then drops it in round 2 as he goes into melee.
| sixdsixdamage |
ok guys most of my stuff is done. here is what i got so far.
str 10 HP 9 speed 20
dex 14
con 13
int 15
wis 11
cha 13 int 2
ac 14 ( wearing padded armor)
touch 13 flatfooted 12
fort 3
ref 4
will 0
base atk bonus 0
my main weopon is a light repeating crossbow ( i took craft = weapons)
my dm is going to let my use the skill to enhance my repeating cross bow, going to work on putting all kinds of gadgets and such on it lol.
this character is all skill based not combat friendly. i got a 12 in stealth,8 in craft so far. and he loves to read,adventure and learn new things in life, when the campaign starts it will be is first time away from home. my party to my knowledge consist of my gnome rogue skill based,human fighter,and half-orc ranger.
| Major__Tom |
I actually got to DM for Tasselhoff a couple of times. Margaret Weis was a guest at a con in Columbia, MO, and they auctioned off (for charity) slots at the table with Tasselhoff. It was awesome, she played him just like he was written. (big surprise, I know).
She came to me before the game, and explained that Tass would aproach each character and attempt to hug or shake hands. If they allowed it, she would have something of theirs in her sack. She didn't care what, and didn't want to know what, and accordingly, never did. I kept a list, and during the game, Tass would reach in his sack and pull things out and attempt to use them, always with great delight at whatever it was. One of the more memorable ones was her offering an attacking wraith a hog-snout sandwich (don't ask). Note (this was in the RPGA's Living City, so Tass was a 10th level 2nd edition thief - zero magic items, really good stats).
Kinder can be very interesting.
| Knight who says Neek! |
As you progress you might want to hook him up with the minor and major magic talents. A ray of frost and burning hands or magic missile could come in handy.
In fact he could be a Hedge Wizard=someone of limited magic ability that makes magic items. The master craftsman feat would make you the armorer of the bunch as it allows you to take the Craft Magic weapons feat using your craft ranks in lieu of caster level. I was working on an NPC Expert like that, and decided to use rogue instead, so he could use minor/major magic talents to help out with mending and floating disk as helpful magic. Yours could be simular but with attack spells.
| sixdsixdamage |
hey guys i played pathfinder for the first time this weekend and i really enjoyed this character so far. he is a tinker to the core lol. he's all about crafts,and stealth skills. he loves to tinker with stuff so i started play with a reapeating crossbow and got (ext weap prof feat). but the upside is the DM is going to let me modify my weapon using the craft skill as we progress threw the camp. the first thing i plan on is adding a device that can shoot out flask, the range will be 10-15 foot we doing so. my character is also going to pick up the alchemy skill and use that skill plus by flask to keep in stock of aclemy flask,and others flask that might come in handy is sticky situations. other devices that i will add later will be shooting nets,and a blade that shoots out for those times i get into melee.
but anyway guys so for i have really enjoyed reading all your post