Action Points in Pathfinder


Rules Questions


Ok, I am using Action Points with Pathfinder classes. One of its uses allows you to make another use of your class abilities even if you run out of them.

So this was easy for abilities that used per day. But what about abilities that are used in rounds like Rage and Bardic Music? How many rounds worth of this should they gain back from 1 Action Point? 1 round is too meager for an Action Point's worth. Should they receive maybe their ability modifier worth of rounds back? Or the base + ability modifier?

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Razz wrote:

Ok, I am using Action Points with Pathfinder classes. One of its uses allows you to make another use of your class abilities even if you run out of them.

So this was easy for abilities that used per day. But what about abilities that are used in rounds like Rage and Bardic Music? How many rounds worth of this should they gain back from 1 Action Point? 1 round is too meager for an Action Point's worth. Should they receive maybe their ability modifier worth of rounds back? Or the base + ability modifier?

Most of these abilities have feats that increase the amount you can use per day. I'd go with saying an Action Point gives you one "feat's worth" of extra rounds, but that you'd have to use ALL of those extra rounds in that particular encounter. If you don't, the extra rounds you gained with your action point would be wasted.

This would result in 1 action point granting one of the following for one encounter:
2 extra channel energies
2 extra ki points
2 additional uses of lay on hands
6 additional rounds of bardic performance
6 additional rounds of raging

And so on.


In all honesty, I would stick at one round. In a game with APs (an Eberron game) our DM has limited the effect of all action points to one round. If you use it to gain use of a spell or ability, for example, it only lasts that round regardless of duration.

This isn't as dire as it sounds, you often only need a boost for one round to do something heroic, and when you consider what you can achieve with feats like Extra Spell, it's reasonable.

If you don't like that, though, how about rolling the Action Point dice for the number of extra rounds you get?

Edit: I would follow the suggestion of having to use them all immediately as James says above, though.


James Jacobs wrote:
Razz wrote:

Ok, I am using Action Points with Pathfinder classes. One of its uses allows you to make another use of your class abilities even if you run out of them.

So this was easy for abilities that used per day. But what about abilities that are used in rounds like Rage and Bardic Music? How many rounds worth of this should they gain back from 1 Action Point? 1 round is too meager for an Action Point's worth. Should they receive maybe their ability modifier worth of rounds back? Or the base + ability modifier?

Most of these abilities have feats that increase the amount you can use per day. I'd go with saying an Action Point gives you one "feat's worth" of extra rounds, but that you'd have to use ALL of those extra rounds in that particular encounter. If you don't, the extra rounds you gained with your action point would be wasted.

This would result in 1 action point granting one of the following for one encounter:
2 extra channel energies
2 extra ki points
2 additional uses of lay on hands
6 additional rounds of bardic performance
6 additional rounds of raging

And so on.

I like this idea, this is definitely sound and balanced when applying a system like Action Points. Thanks for the suggestion!


Another option is to roll the Action die/dice (1d6 at start), the result being the duration in rounds.
Simple.

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