Help connecting the dots in Escape from Old Korvosa


Curse of the Crimson Throne


Adventure Path Charter Subscriber

Major spoilers, so you have been warned in case I can't get the little spoiler thingie to work.

<spoiler>I'm missing something in how Neolandus knows specifically about Fangs and their link to Kazavon. I get that he knew about her little trips to the treasury, and the poisoning, and that he noticed her behavior changing, but I'm missing where got to the SPECIFIC information about the Fangs existence.

Please note, I am not asking for suggestions on how to make up the connection. I can see some very clear ways to do that on my own. For example, I can assume as seneschal he knew about the secret room, and as it IS specified that he knows the Shoanti were guarding something I can take it a step further and say he knew exactly WHAT they were guarding. However, if there IS a place where it's laid out how he knows about the fangs and what I laid out contradicts that, it can bite me later in the AP. So if someone can point me to where I'm missing the magic text, or whether I'm not missing anything and we're supposed to make some logical assumptions, I'd appreciate it.</spoiler>

Dark Archive

Tiger Lily wrote:

Major spoilers, so you have been warned in case I can't get the little spoiler thingie to work.

<spoiler>I'm missing something in how Neolandus knows specifically about Fangs and their link to Kazavon. I get that he knew about her little trips to the treasury, and the poisoning, and that he noticed her behavior changing, but I'm missing where got to the SPECIFIC information about the Fangs existence.

Please note, I am not asking for suggestions on how to make up the connection. I can see some very clear ways to do that on my own. For example, I can assume as seneschal he knew about the secret room, and as it IS specified that he knows the Shoanti were guarding something I can take it a step further and say he knew exactly WHAT they were guarding. However, if there IS a place where it's laid out how he knows about the fangs and what I laid out contradicts that, it can bite me later in the AP. So if someone can point me to where I'm missing the magic text, or whether I'm not missing anything and we're supposed to make some logical assumptions, I'd appreciate it.</spoiler>

There's no mention in EfOK about where Neolandus got the information from, but p10 of A History of Ashes gives more background on what Neolandus did in OK and where he found the information he knows. In case you don't have that available, the short story is that he did some digging through old records at Endrin Academy.


Adventure Path Charter Subscriber

Perfect. That's exactly what I needed. Thank you!


For what it's worth, I'm of the opinion that he doesn't know that information. I think it'd be that much more impressive to the players to learn Kazavon's true nature at Scarwall rather than be forewarned of what he truly was.

In my version, Neolandus would say it's an artifact dating from the defeat of Kazavon, a dread warlord and follower of Zon-Kuthon and maybe you could find out more by talking to the Shoanti who stole the artifact away from him. Not until they're at Scarwall do they get all the information they need to realize the fangs the queen wears on her head are actually the teeth of Kazavon. That's my goal, at least.


Fletch wrote:

For what it's worth, I'm of the opinion that he doesn't know that information. I think it'd be that much more impressive to the players to learn Kazavon's true nature at Scarwall rather than be forewarned of what he truly was.

In my version, Neolandus would say it's an artifact dating from the defeat of Kazavon, a dread warlord and follower of Zon-Kuthon and maybe you could find out more by talking to the Shoanti who stole the artifact away from him. Not until they're at Scarwall do they get all the information they need to realize the fangs the queen wears on her head are actually the teeth of Kazavon. That's my goal, at least.

I agree 100% fletch and plan on doing exactly that. In fact one of my PC's is going to be a graduate of the Academy and should he seek information there he will find it strangely lacking, as if intentionally removed.


Adventure Path Charter Subscriber

My group seems to get into the story more when they know early on who the bad guy is and what the main theme is.

Shackled City felt very disjointed for them, probably because it was disjointed for me as well. After running a game, I didn't know what was coming next and had NO idea where the plot was going.

With Age of Worms, I changed tactics and gave them lots of info earlier than they were scheduled to receive it in the AP. They reacted very well to that, and felt much more connected to the main plot thread than they did in SCAP.

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