Infernal Warrior PrC


Homebrew and House Rules


INFERNAL WARRIOR
Some individuals are born, for whatever reason, with infernal blood running through their veins. This makes them instant outcasts in most circles in the Material Plane, though not all with this unholiest of afflictions allow it to become their identity. However, a person touched by the fires of Hell may choose to embrace this influence and use its power in an attempt to return to their rightful place as a corrupter of mortal souls and bringer of death and destruction to the mortal realm. Such a person is likely very ambitious as well as awestruck by the incredible power of the highest orders of devilkind. This manner of person may choose to become an infernal warrior in order to reflect this desire to “return home” to his rightful place among the other denizens of the Hellfire.

Role: An infernal warrior is a natural born killer, and delights in the suffering of others. This bloodlust makes him a helpful ally on the battlefield, but perhaps not the best traveling companion on many other fronts. A skilled leader and loyal servant, your value to an infernal warrior is as good as your use to him as a minion or guide, and he will not hesitate to dispense of you if it is convenient or you slight him too grievously in his eyes. However, he believes he will eventually become immortal, so will be very patient in planning his treachery or revenge. Bide your time, but be wary.
Alignment: As a servant of the pit, an infernal warrior’s alignment should reflect his respect for the authority of higher devils as well as his commitment to the corruption of mortal souls. Therefore for a character must have a Lawful Evil alignment to become an infernal warrior.

Hit Die: d12
Requirements:
To qualify to become an infernal warrior, a character must fulfill all the following criteria.

Race:[b] Any non-outsider
[b]Skills:
Knowledge (planes) 5 ranks, Intimidate 5 ranks.
Languages: Infernal.

Class Skills:
The infernal warrior’s class skills (and the key ability for each skill) are Diplomacy (Cha), Escape Artist (Dex), Fly (Dex), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Perception (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks at Each Level: 4 + Int modifier.

Class Features:
All of the following are class features of the infernal warrior prestige class.
Weapon and Armor Proficiency: Infernal warriors gain no proficiency with any weapon
or armor.
Fiendish Blood: An infernal warrior may cast scorching ray as a spell like ability a number of times per day equal to his levels of infernal warrior and with a number of rays equal to half his levels of infernal warrior for a max of 3. Also, he gains fire- electrical- and cold- resistance/-20.
Natural Armor Increase (Ex): As his skin thickens, an infernal warrior takes on more and more of his progenitor’s physical aspect. At 1st, 4th, and 7th level, an infernal warrior gains a +1 increase to the character’s existing natural armor (if any). These armor bonuses stack.
Ability Boost (Ex): As an infernal warrior gains levels in this prestige class, his ability scores increase. He gains a +2 bonus to Strength at level 2, a +2 bonus to Wisdom at level 4, a +2 bonus to Constitution at level 6, and a +2 bonus to Charisma at level 8.
These increases stack and are gained as if through level advancement.
Hellish Assistant (Su): At 3rd level, an infernal warrior may summon any non-chaotic but evil creature to become his assistant. This choice cannot be changed later. The creature he chooses must have 6 hit die or less and an intelligence score of at least 4. Should this assistant die, he may re-summon it once per day, but not on the day it died.
Unholy Climbing (Ex):[b] At 2nd level an infernal warrior gains spider climb as a permanent trait, as per the spell Spider Climb.
[b]Burst of Wickedness (Ex):
At 5th level an infernal warrior gains to the ability to cast Unholy Blight as a spell-like ability 3 times/day. Treat his level of this prestige class as his caster level.
urse This Place (Ex): At 6th level an infernal warrior may cast Unhallow as a spell like ability once per day. Treat his level of this prestige class as his caster level.
Hell, Sweet Hell (Ex): At 7th level an infernal warrior may visit the Infernal Plane as per the spell Phase Shift once per day, in addition to the return trip. Though his ability to pinpoint where on the Infernal Plane he arrives remains inaccurate, he can always return to the precise spot where he left the Material Plane, if he chooses.
Trap the Soul (Ex): At 8th level, an infernal warrior gains the ability to cast Trap the Soul as a spell like ability once per day. Treat his level of this prestige class as his caster level.
Wings (Su): At 9th level an infernal warrior can sprout leathery, bat-like wings as standard action. These wings grant him the ability to fly at a speed equal to his base speed with average mobility.
Hell’s Embrace (Ex): At 10th level, an infernal warrior has truly become lesser devil, and is treated from then on as an infernal outsider. He gains complete immunity to fire and the ability to use a Hellfire breath weapon every 1d6 rounds. This attack does 5d6 fire damage and 5d4 unholy damage in either a 30 foot cone or 60 foot line.

Level _BAB _Fort _Ref __Will __Special Abilities
1 ____+0 ___+1 ___+0 ___+1 __Fiendish Blood, Natural Armor(+1)
2 ____+1 ___+1 ___+1 ___+1 __Spider Climb, Ability Boost(Str +2)
3 ____+2 ___+2 ___+1 ___+2 __Hellish assistant
4 ____+3 ___+2 ___+1 ___+2 __Natural Armor(+1), Ability Boost (Wis +2)
5 ____+4 ___+3 ___+2 ___+3 __Burst of Wickedness
6 ____+4 ___+3 ___+2 ___+3 __Curse This Place, Ability Boost (Con +2)
7 ____+5 ___+4 ___+2 ___+4 __Hell, Sweet Hell, Natural Armor (+1)
8 ____+6 ___+4 ___+3 ___+4 __Trap the Soul, Ability Boost (Cha +2)
9 ____+6 ___+5 ___+3 ___+5 __Wings
10 ___+7 ___+5 ___+3 ___+5 __Hell’s Embrace


bump?


I like this. It has a similar feel the Dragon Disciple gives off... without the obvious link with a Sorcerer Bloodling. It could be done by adding a few "+1 CL" spread along the PrC levels. With the special mentions that any Sorcerer/Infernal Warrior combo must require the Sorcerer to have the bloodline, of course.


Louis IX wrote:
I like this. It has a similar feel the Dragon Disciple gives off... without the obvious link with a Sorcerer Bloodling. It could be done by adding a few "+1 CL" spread along the PrC levels. With the special mentions that any Sorcerer/Infernal Warrior combo must require the Sorcerer to have the bloodline, of course.

I honestly created this class out of frustration of not being able to find a good prestige class for my lawful evil tiefling Monk. Thats why I avoid the caster level/bloodline stuff, so that this could be a good class for any lawful evil character with infernal connections in some form or another.


Pup wrote:
I honestly created this class out of frustration of not being able to find a good prestige class for my lawful evil tiefling Monk. Thats why I avoid the caster level/bloodline stuff, so that this could be a good class for any lawful evil character with infernal connections in some form or another.

Of course. I just mentioned the Sorcerer thing because it seemed natural, to have a Infernal Sorcerer PrC, just next to the DD. But the DD is not always a Sorcerer, you know? You could set up as prerequisite that the possible Sorcerer multiclassing must be Infernal, without requiring sorcerer levels...

Liberty's Edge

d12 HD should have full BAB to go with it or you should back down HD to d8 IMO. 3.X had some weird variations from this model, but PF seems to have standardized it (unless i missed something).


Xpltvdeleted wrote:
d12 HD should have full BAB to go with it or you should back down HD to d8 IMO. 3.X had some weird variations from this model, but PF seems to have standardized it (unless i missed something).

apparently you did ;) both the HD and BAB I took right from the Dragon Disciple prestige class in the pathfinder core rulebook. I think for that prestige class, they saw it more as a way to improve a sorcerer's natural defenses, and I see it the same way for my monk. Sort of as a way to give him some natural abilities so that I'm not just some a%!%$@@ punching stuff all the time. Don't get me wrong, I love playing a monk, but once you reach level 20, what do you do? Multi-classing can be a b%++% for a monk


First, I recommend you take a gander at Pathfinder monk multiclassing restrictions - you'll find there aren't any. In fact, at level 20 you may as well go chaotic, because you retain all monk abilities and chaotic characters have more fun ;).

As for your class: I can certainly see the idea you're shooting for here. Were it my project, I would generally try to fudge together the dragon disciple class and the half-fiend template.

What you should keep in mind that while dragon disciples score pretty crazy bonuses to ability scores, they are never in *primary* ability scores for the classes that transition well to the PrC. Giving sorcerers bonuses to str and int is cool, but their primary stat is charisma, with secondary emphasis to dex and con (for optimal builds, at any rate). Even gishy multiclass fighters sacrifice a whole lot of melee progression in order to gain those strength bonuses. Your class here is very definitely *not* putting this sort of restrictions on admission, so you should take care to not make it too attractive to melee types.

Anyhow, my more specific recommendations are:

-reduce HD to d10. This copies fiends just as the dragon disciple copies dragons.

-Straight rip off the spell-like abilities for half-fiends, or at least crib heavily from them. If you make the class entry level 8, you can cap out with a nice level 9 spell devastator attack at the appropriate level.

-Have a more gradual increase in fiendish resistances, perhaps starting at 10 and growing to 30, rather than getting them all at full strength at level 1.

-Generate more specific rules for the fiendish companion. I'd probably take notes from the shadowdancer's shadow companion for this. You may end up wanting to cut it entirely, in favor of a leadership'd demon of some sort.

-Otherwise sprinkle fiend-type abilities through the progression- darkvision, poison resistance, and smite all come to mind.

-Possibly rejigger those ability score increases. You're heavily frontweighted for your favored class, which is nice for you but bad for the overall appeal of the class.

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