The Shadow Dancer


Homebrew and House Rules


So, I really like the flavor and idea of this class but I have 1 big problem with it. It's Shadow Jump ability (one of it's main abilities) is a standard action by RAW. Now this wouldn't be a problem for me if it wasn't for the Travel Domain and the Monks Abundant Step ability. At 8th level a Cleric (or Inquisitor) with the Travel Domain can teleport 10ft/level and each teleport only counts as 5ft, in addition it is a move action. At 12th level the Monk can also teleport as the dimension door spell but it is only a move action to do so, it does take 2 ki points but it's still better than the Shadow Dancers standard action Shadow Jump.

I'm wondering if it is to overpowered to allow the Shadow Dancer to teleport as a move action? They don't get the ability until they have 4 levels in Shadow Dancer and if someone goes straight into Shadow Dancer after meeting the prerequisites they will get this at 9th level. Any thoughts?

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While Abundant Step is a move action it still ends your turn though as per the spell. So that ones not so great.

I always thought the Shadow Jump should be a move action. Otherwise the class is really no threat if they're jumping in and out of shadows.


Scipion del Ferro wrote:

While Abundant Step is a move action it still ends your turn though as per the spell. So that ones not so great.

I always thought the Shadow Jump should be a move action. Otherwise the class is really no threat if they're jumping in and out of shadows.

Except for the fact that their HiPS ability means you probably still have no idea where the heck they just went. Most likely right behind* you.

* Yes, yes, I know there's no facing. It's all for effect.


I agree. I think it should have improved to a move action, and maybe even a swift action with a feat.

My suggestion is if you are the one running the game, house rule it.

If you are not, ask the GM to allow for a feat of some sort to improve the action type used.


Captain Sir Hexen Ineptus wrote:

I agree. I think it should have improved to a move action, and maybe even a swift action with a feat.

My suggestion is if you are the one running the game, house rule it.

If you are not, ask the GM to allow for a feat of some sort to improve the action type used.

Hm... Maybe after gaining so many levels it could be improved? That would make it interesting as well. Start as a standard action and work it's way to a swift action by 10th level which may call for a higher entry level because teleporting 100ft then full-attacking would be kind of crazy :/ I guess they do get a 3/4 Base Attack though... Hm...


Felgoroth wrote:
because teleporting 100ft then full-attacking would be kind of crazy :/

Two words: Telflammar Shadowlord


Gambit wrote:


Two words: Telflammar Shadowlord

That's fine and all but only if you're in Faerûn or your DM allows you to play 1 but in my experience all the DM's will not convert 3.5 to Pathfinder even though it's not very hard


Scipion del Ferro wrote:

While Abundant Step is a move action it still ends your turn though as per the spell. So that ones not so great.

I always thought the Shadow Jump should be a move action. Otherwise the class is really no threat if they're jumping in and out of shadows.

Yes but a Monk can still attack and then use Abundant Step, a Shadow Dancer can't even do that :(


Felgoroth wrote:
Gambit wrote:


Two words: Telflammar Shadowlord
That's fine and all but only if you're in Faerûn or your DM allows you to play 1 but in my experience all the DM's will not convert 3.5 to Pathfinder even though it's not very hard

Which book is that prestige from?

And I'm starting play tomorrow with a rogue that will become a shadowdancer... I find it extremelly odd, they don't have darkness, don't you?


Xum wrote:
Felgoroth wrote:
Gambit wrote:


Two words: Telflammar Shadowlord
That's fine and all but only if you're in Faerûn or your DM allows you to play 1 but in my experience all the DM's will not convert 3.5 to Pathfinder even though it's not very hard

Which book is that prestige from?

And I'm starting play tomorrow with a rogue that will become a shadowdancer... I find it extremelly odd, they don't have darkness, don't you?

I'm pretty sure they're in Players Guide to Faerûn but I might be wrong. I do find it kind of odd that they don't get darkness :P but then again they can cast quite a few illusion and evocation spells (although they're not as powerful)


Actually it's in the "Unaprochable East" book and it requres you to be able to Shadow jump/Dimension door (as a spell or spell-like ability)or be a Shadow Walker (Template from the same book).

Imo it's a better class than the Shadow dancer, both game-wise and coolness factor. Especially combined with the Shadow walker template.


Montana77 wrote:

Actually it's in the "Unaprochable East" book and it requres you to be able to Shadow jump/Dimension door (as a spell or spell-like ability)or be a Shadow Walker (Template from the same book).

Imo it's a better class than the Shadow dancer, both game-wise and coolness factor. Especially combined with the Shadow walker template.

I think I'll combine both, Shadowwalker and shadowdancer.


I'm thinking though... is it worth it? Any thoughts? Think about a full 20 level progression...


Xum wrote:
I'm thinking though... is it worth it? Any thoughts? Think about a full 20 level progression...

I would say that the Telflammer Shadowlord is worth giving up 6 levels of the Rogue class, though I would drop Shadowdancer and just go Rogue 14/TSL 6 (though not in that order).


So I am playing a rogue and am thinking about shadowdancer. In my opinion I feel like shadow jump is similar to the monks abundant step but not the same. If we look up what the books say about shadow jump, "a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell". DD says, "You instantly transfer yourself from your current location to any other spot within range". However I would not say you cast the ability. And the monk goes "a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool" I would say to balance it out, make shadowjump a move action, but ends your turn. That way you can shadowjump behind the big bad guy while using a stealth check to HIPS in the shadow you jump to, only a move action for the whole turn. Or you can deliver a quick standard attack and then move and stealth again, sure there is an attack of opportunity, but you have dodge and mobility and alot of other dex stuff.

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