War of the Burning Sky - 4e - OOC


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Smerg, is there any way we can narrow that wishlist down to maybe a Top 5 or so?

Thanks.


Female Tiefling Warlock 9

My wishlist is in the profile, though, really, I'm not picky. Feel free to toss anything at me, I'll find a way to use it.


Male Half-Elf Warlock(Star) 1

Speaking of which, I've added a wishlist too.


Male Half Orc Cleric 2 Fighter 2

Not a problem. I put in a few items so if you wanted to reject something that you had alternates.

Wish List for Fist Worgbane:

Wishlist for Fist Worgbane

Armour

Vetrans Armour - Hide - Source Advnturer's Vault (AV)

Weapon

Vanguard Weapon - 2 Handed (Maul, Axe) - Source AV

Note - if you want to bump any of the weapon up to a Superior Weapon like an Executioner's Axe, Full Blade, or Mordenkrad then that is fine with me

Arms

Bracers of Mighty Striking - Source PH

Neck

Cloak of Distortion - Source AV

Waist

Cincture of the Dragon Spirit - Source AV


My wishlist is comprised of 3 things, magical wands, protection items, and RITUALS, he he.


I'm working on Halfling who will be either a fighter or a rogue. I've got two build ideas in mind Im just fleshing it out a bit.

I will be naming him "Willy Grubfoot" and I will be attaching him to the thieves guild somehow.

Just wanted to get an update in, crazy busy day at work.


OK, Tieren, let me know when you're done.

I'll probably get things started this evening.

O


Hey so I have to work a double today so its a little tricky for me to type it out but I did slap my character builder file into my email so I can forward it to you to look at.


Tieren wrote:
Hey so I have to work a double today so its a little tricky for me to type it out but I did slap my character builder file into my email so I can forward it to you to look at.

Go ahead and email it to me at arcesilaus at gmail dot com.

O


OK, the actual thread is up and running at this link.

I'll post some more stuff in a moment.

O


Male Humanoid Lurker 1/ Nerd 1

Say, Tieren, any complaints to having our characters have some prior connection, if only because we're both Thieves' Guild Sympathizers? (If not, my entrance to the game proper's going to be mighty awkward.)


Not a one, In fact I was thinking it myself!


Smerg wrote:

Half-Orc Warden Fist Worgbane Level 1

** spoiler omitted **...

Smerg, Can I ask you to post your character information as the profile in Fist's avatar? It allows me a simple spot to find everything for everyone. Thanks.

Davi, it seems you have a weird effect for the Thieves' Guild Sympathizer feat. As I read it, it provides a +2 to Bluff and +2 to your allies' Passive Perception. (By the way, this doesn't stack with Willy's feat, but you do affect each other.)

O


Male Humanoid Lurker 1/ Nerd 1
Arcesilaus wrote:
Smerg wrote:

Half-Orc Warden Fist Worgbane Level 1

** spoiler omitted **...

Smerg, Can I ask you to post your character information as the profile in Fist's avatar? It allows me a simple spot to find everything for everyone. Thanks.

Davi, it seems you have a weird effect for the Thieves' Guild Sympathizer feat. As I read it, it provides a +2 to Bluff and +2 to your allies' Passive Perception. (By the way, this doesn't stack with Willy's feat, but you do affect each other.)

O

War of The Burning Sky Player's Guide wrote:

Thieves’ Guild Sympathizer

[Gate Pass]
You have had dealings with the Gate Pass thieves’
guild, and you suspect they might owe you a favor,
though it might not be safe to push your luck.
Benefit: You gain a +2 bonus to Bluff
checks. Additionally, your experience with
being a lookout grants you an ability to alert
your allies just before danger strikes. If you are
not surprised at the start of an encounter, your
allies receive a second Perception check to
avoid being surprised.

Special: You gain this feat as a bonus feat if
your character begins at 1st level affiliated with
the Gate Pass thieves’ guild.


Weird ... MY Players Guide says:

WBS Players' Guide wrote:


Thieves’ Guild Sympathizer [Gate Pass]

You have had dealings with the Gate Pass thieves’ guild, and you suspect they might owe you a favor, though it might not be safe to push your luck.

Benefit: You gain a +2 bonus to Bluff checks. Your experience as a lookout helps some of your allies stay more alert. Each ally within 3
squares of you gains a +2 bonus to their passive Perception check.

Special: You gain this feat as a bonus feat if your character begins at 1st level affiliated with the Gate Pass thieves’ guild.

That said, I think I like yours better, so keep it.

O


Male Humanoid Lurker 1/ Nerd 1

When/where did you get your copy of the player's guide? They might of changed it since then. (Of course, since I downloaded mine a few days ago, mine's probably the current version.)


Davi The Eccentric wrote:
When/where did you get your copy of the player's guide? They might of changed it since then. (Of course, since I downloaded mine a few days ago, mine's probably the current version.)

I got mine from the ENWorld site a couple months ago. That's very strange.


Male Half Orc Cleric 2 Fighter 2
Arcesilaus wrote:
Smerg wrote:

Half-Orc Warden Fist Worgbane Level 1

** spoiler omitted **...

Smerg, Can I ask you to post your character information as the profile in Fist's avatar? It allows me a simple spot to find everything for everyone. Thanks.

O

Sorry, didn't even know I could do that. I had to go looking when you asked and figured it out (First time doing pbp on these boards though I have used other boards in the past).

Profile of Avatar has been updated for Fist.


Male Half Orc Cleric 2 Fighter 2

Ugh! A roll of a 4! to hit. Even modifiers can't save that roll. ;<

It is times like this that I miss playing an Elf with their 'Elven Accuracy'.

Oh, well, at least we have plenty of villians to keep us busy for another couple of rounds while the place burns down around our ears. ;>


Male Half Orc Cleric 2 Fighter 2

Dang, the scout is still up.

Oh well, I guess I will just have to hit harder next time ;>

On the other hand, not a bit sorry that I'm not going to be walking into the future debris field that is coming down from above.


Hey you're doing better than me, he he.


Smerg wrote:

Dang, the scout is still up.

Oh well, I guess I will just have to hit harder next time ;>

On the other hand, not a bit sorry that I'm not going to be walking into the future debris field that is coming down from above.

You were sooooo close.


Male Half Orc Cleric 2 Fighter 2

Thom, I looked good on the last round but it cost me in terms of my overall capacity.

I burnt my daily and an action point. It was well worth it to use but my miserly side screams at me when I do that sort of thing on the first encounter of the day.

------------------------

Maybe I will get lucky and the scout will recover enough that I can thump him hard again.

A half-orc can hope. ;>


Smerg wrote:

Thom, I looked good on the last round but it cost me in terms of my overall capacity.

I burnt my daily and an action point. It was well worth it to use but my miserly side screams at me when I do that sort of thing on the first encounter of the day.

------------------------

Maybe I will get lucky and the scout will recover enough that I can thump him hard again.

A half-orc can hope. ;>

Well, I haven't burned any dailies, or encounters either, so we're all good, he he


Male Half Orc Cleric 2 Fighter 2

Just a quick question.

Anyone here taking part in the new weekly DnD Encounters mini-campaign being held at local shops?

I was at my local FLAG (Favourite Local Area Gaming store) because of Wednesday comic day and was asked to join in and get involved.

The person GMing it normally GMs a group on Thur at 7 PM at the store and is just going to run this an hour or so earlier on Thur.

It is my first time doing an RPGA thing in a while (I think the last one was World DnD day in 2008).

Anyone know how the latest RPGA adventures and events have been running for style and feel?


Female Tiefling Warlock 9

I've just used at will's myself thus far, though I did spent the AP to get outside :)


Male Half Orc Cleric 2 Fighter 2

Well, now I really feel like I've been living the high life.

I spent my encounter on the first round of the encounter.

I'm glad Thom and Arrika still have juice left if we run into anything nasty in the next five minutes or so.

------------------------

Well, I got involved in DnD Encounters at the local store. It was the first of a 12 session mini-campaign called Haluster's Apprentice and takes part in Waterdeep and Under Mountain (The next one is scheduled to take part on Athas).

I had made a character ahead of time and I was all set to play. The problem was that it was an open call type of event and eleven (including myself) players showed up.

I knew the DM organizer well and had done 4e with him before. He asked if I would step into the DM spot and take half the group. It was a bit of a suprise because I had not seen the adventure and brought with me only my 4e books that I use as a player. My DMG and MM1 were back at home along with my minatures and tiles.

The DM and the store owner were great hosts and they lent me some minatures and the Wizards people had sent a kit that included battle maps and pre-made characters (really important as the group of five that I ran had never done 4e before. Three had done a bit of 3.5 and two were total new inductees to pen and paper gaming). I was able to quickly scan and read the important information and be able to run the first encounter in fifteen minutes.

I needed to spend another fifteen minutes teaching the main rules to the first time players. They were a great bunch and all enjoyed themselves. We started at 6 PM and wrapped up by 8:30 PM.

The only thing that threw me a real curve was two of the six pre-made characters were classes from the PH3 (psion and monk). I was glad to get my PH3 on Monday and get a chance to scan the interior contents. I was thus able to help answer questions on Power Points and how they worked for the player that took the psion. (Wizards has a few extra bonus or Renown points connected to the PH3).

Still, introducing five fresh faces to the fun of table top gaming and DnD 4e is a good thing and I hope most of them choose to come out again in a weeks time.


I guess this is a good time to spell out my plans in case of things starting to slow down.

I understand, of course, that things come up in real life, so generally, my plan in combat is to give you 24 hours to post. If that time passes and you haven't had time to post something, then your character is considered to be delaying. He can hop in any time (between turns on the Initiative Track) as soon as you return.

I think this is the fairest way to keep things moving.

O


Male Half Orc Cleric 2 Fighter 2

Works for me.

I was wondering if you could give us a bit of an idea of what you have planned for the next bit of time on the way to the meet.

Are you doing a skill challenge?

Are you doing a series of vignette role-playing scenes?

Are we needing to pick and choose who to help to make sure we make it to the meet on time?

Do we need to stick together or can we seperate and still make the meet?

Are there so many successes verses number of failures required?

Just asking to keep everyone on the general course of what you have planned out; so, I don't spend too much or too little time on these side bits.


As I posted on the actual board, there's nothing very formal involved in these little scenes. I won't let you get terribly sidetracked, but you are free to handle things as you see fit. You can ignore cries for help (in fact, it's unlikely you'll make the meet if you help every person you meet), but I thought it was a fun way to get to know the characters (including Torrent) a bit better.

I'll let you know when you're actually in a skill challenge, and we'll move on soon.

O

PS It's officially been a week since we've heard from Tieren (aka Willy). If he doesn't post soon (today or tomorrow), I'm going to start looking for a replacement.


Male

I better start getting a character together just in case Tieren doesn't show up. I'll also let Xabulba know since he's in line ahead of me.


Male Half Orc Cleric 2 Fighter 2

BTW that reminds me.

What is Torrent effectively to the group?

Is she a 'member' of the group?
Is she a 'full' character or a 'companion' character?
Is she just a 'quest giver' to keep us on track with the general adventure and assist us if we get in a tough challenge?

Sorry, want to know as I have been effectively treating as her a somewhat nameless NPC because I was figuring that she was being dropped after we left the tavern. If the plan is for her to be around longer then I will work to invest more in my conversations.


Give me a bit to make a replacement rouge and then write me into the story.

That is unless the group needs another niche filled.


Male Humanoid Lurker 1/ Nerd 1
Xabulba wrote:

Give me a bit to make a replacement rouge and then write me into the story.

That is unless the group needs another niche filled.

You can do anything, really. (Another striker would probably be best, though.)


Smerg wrote:

BTW that reminds me.

What is Torrent effectively to the group?

Is she a 'member' of the group?
Is she a 'full' character or a 'companion' character?
Is she just a 'quest giver' to keep us on track with the general adventure and assist us if we get in a tough challenge?

Sorry, want to know as I have been effectively treating as her a somewhat nameless NPC because I was figuring that she was being dropped after we left the tavern. If the plan is for her to be around longer then I will work to invest more in my conversations.

Torrent intends to get out of the city and to Lyceum (the mage academy to the south). It is her hope that you will help her get the information from Rivereye to the academy, so you might be with her for some time. (i.e., she is not a single-scene NPC.) Statistically, I have a full write-up for her, but she tends to hang back in combat, leaving the spotlight to you guys.


Male Changeling Rouge 1

Are changlings a approved race?

Here's what I got if they are.


Male Changeling Rouge 1

I was thinking if allowed I would like to be very well connected to the thieves’ guild, something like an up and coming enforcer.

I was thinking of something like a custom feat granting me a reputation on the streets and contacts in the cities underworld.


Sorry things have slowed down a bit. I can't get a post up tonight, but definitely tomorrow.

Although I'm not a huge fan of the changeling, I guess it's fine. I'll see what I can come up with as far as feat, but I imagine something that gives you a re-roll on a Streetwise check or a +2 to Intimidation and Streetwise wouldn't be out of the question.


Xabulba. We'll get you in momentarily. Torrent will introduce you to the rest of the group as a fellow member of the Resistance and someone she was hoping would meet at the Poison Apple Pub. Then you're on board.


Male Half Orc Cleric 2 Fighter 2

Which god is Sehanine?

What is the religion/focus or the corresponding religon from the Player's Guide?

Any general details on the religion?


Smerg wrote:

Which god is Sehanine?

What is the religion/focus or the corresponding religon from the Player's Guide?

Any general details on the religion?

Sehanine is god of the moon and Autumn, as detailed in the PHB. You can use that information for most purposes.


Male Half Orc Cleric 2 Fighter 2

Thank-you.

Doh!

A 2+5 is not looking good for calming Kiki.

I hope someone else does better.


Male Half Orc Cleric 2 Fighter 2

Just wanting a bit of info on the ramp in case I need to hop off of it on my next turn.

My read on the rules is that it is an acrobatics check to hop down off of an object and it is a trained only action.

Myself, I know that in RL that I frequently cut the corner on ramps or stairs if the drop isn't too far (usually around 3' or less).

I was wondering where Fist might 'cut the corner' to hop off the ramp. Is it strictly the last square of the ramp or could he hop off on the square before the last square?


Armor, much better armor.


Smerg wrote:

Just wanting a bit of info on the ramp in case I need to hop off of it on my next turn.

My read on the rules is that it is an acrobatics check to hop down off of an object and it is a trained only action.

Myself, I know that in RL that I frequently cut the corner on ramps or stairs if the drop isn't too far (usually around 3' or less).

I was wondering where Fist might 'cut the corner' to hop off the ramp. Is it strictly the last square of the ramp or could he hop off on the square before the last square?

This is a pretty gentle ramp, only ascending 20' total, so you could hop down without an acrobatics roll from Row G or H. Anywhere higher than that would involve a bit of damage and falling prone.


Male Half Orc Cleric 2 Fighter 2

Is everything ok?


Sorry, just a lot going on in life right now.


Male Half Orc Cleric 2 Fighter 2

kk.

17 Radiant damage and Blind. Ouch and double ouch. I really hope Arrika is still on her feet as there are likely going to be a few needing some words to buck them up.

I feel like I just took a hammer to a roll of cap-gun caps. hehe.


Male Humanoid Lurker 1/ Nerd 1

Right. That thing bloodied me in one shot.

Also, guess the relevant song I referenced in my post in the main thread and win a prize!


Davi The Eccentric wrote:

Right. That thing bloodied me in one shot.

Also, guess the relevant song I referenced in my post in the main thread and win a prize!

I cheated, but the song is 'Blinded by the Light', he he

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