Skeletal Champion


Pathfinder First Edition General Discussion


Are Skeletal Champions balanced enough for a player race?
It seems to me that their abilities and whatnot balance out with the core races pretty well for a defensive character. I dont know if this has been done in another thread, but I want to know what people think.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Goblich wrote:

Are Skeletal Champions balanced enough for a player race?

It seems to me that their abilities and whatnot balance out with the core races pretty well for a defensive character. I dont know if this has been done in another thread, but I want to know what people think.

Considering you get the template's benefits ON TOP OF your base race, I'd say it is far more powerful than your standard player races.

The only thing that might make it remotely balanced is counting his undead hit dice against him. For example, while everyone else is "class level 5," he is "undead 2/class level 3." The loss of two levels of cool class abilities might be considered a fair trade for all the new undead traits he is getting. Maybe.


What if you were to just use Skeletal Champion Stats and remove the racial HD, with your background being that you were assembled from the bones of multiple fragmented corpses, so you dont really have a "base race"?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Goblich wrote:
What if you were to just use Skeletal Champion Stats and remove the racial HD, with your background being that you were assembled from the bones of multiple fragmented corpses, so you dont really have a "base race"?

Then it is no longer a skeletal champion, but something entirely different. If you wanted to play "a generic undead character" why didn't you just say so from the beginning?

I would likely only start an undead character (whose racial traits consist of nothing more than the undead type and undead traits) in a game of 2nd level or higher characters (and he would generally be one level behind the others, perhaps only for the first half of his career, perhaps forever). I would also call this new "race" of undead creatures whose identity is based solely off of their class levels the necropolitan (since that was essentially a group of people who gave up their raical identity to become undead in v3.5's Libris Mortes).


Ravingdork wrote:

Then it is no longer a skeletal champion, but something entirely different. If you wanted to play "a generic undead character" why didn't you just say so from the beginning?

I would likely only start an undead character (whose racial traits consist of nothing more than the undead type and undead traits) in a game of 2nd level or higher characters (and he would generally be one level behind the others, perhaps only for the first half of his career, perhaps forever). I would also call this new "race" of undead creatures whose identity is based solely off of their class levels the necropolitan (since that was essentially a group of people who gave up their raical identity to become undead in v3.5's Libris Mortes).

Not a generic undead, but all of the skeletal champion traits like Improved intiative as a bonus feat, +2 Str, +2 dex, +2 Natural armor, etc.


An Skeletal Champion Base CR is 2 so it technically has a level adjustment (including Racial hit dice) of 3.

So, in order to play a Skeletal Champion, you would begin play at level 4 with 1 class level or at level with none.

Try playing a Charisma based class to offet the lack hit points due to level adjustment. Something like Blackguard based Antipaladin.

Humbly,
Yawar

Sovereign Court

I would allow a skeletal champion character if the other players were level 3 and the skeletal champion character were level one, then they'd all have the same hitdie, and the difference in wealth-by-level would be made up for by the abilities of the undead creature. I definitely would not try to use this for the old Savage species rules as you'll be significantly behind. but level 3/level 1 is a decent enough bump.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
YawarFiesta wrote:

An Skeletal Champion Base CR is 2 so it technically has a level adjustment (including Racial hit dice) of 3.

So, in order to play a Skeletal Champion, you would begin play at level 4 with 1 class level or at level with none.

Try playing a Charisma based class to offet the lack hit points due to level adjustment. Something like Blackguard based Antipaladin.

Humbly,
Yawar

lastknightleft wrote:
I would allow a skeletal champion character if the other players were level 3 and the skeletal champion character were level one, then they'd all have the same hitdie, and the difference in wealth-by-level would be made up for by the abilities of the undead creature. I definitely would not try to use this for the old Savage species rules as you'll be significantly behind. but level 3/level 1 is a decent enough bump.

How would you guys treat a lich PC? I ask because some of what you reccomend is where I might start a lich PC, rather than a skeletal champion PC (the former of which is clearly more powerful).


Ravingdork wrote:
How would you guys treat a lich PC? I ask because some of what you reccomend is where I might start a lich PC, rather than a skeletal champion PC (the former of which is clearly more powerful).

The easy answer is level adjustment +2(because of the CR +2), but taking into the several quests and the expenditure 120,000 gps required i would set it into +1.

Note that the 120000 GPs aren't suposed to be afordable until very high levels, 16th level or so.

Humbly,
Yawar

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