Leadership feat in Kingmaker


Kingmaker


Will the leadership feat be taken into consideration in the ruler-ship/mass combat sections of Kingmaker? Will there be npc's suitable as followers and cohorts presented in the AP?


Pathfinder Adventure Path, Lost Omens Subscriber

I can only expect so, the character I'm entertaining the idea of playing is being modeled on the 3.0 Iaijutsu Master type idea from Oriental Adventures. I'm particularly gunning for the Warden or General roles in regards to the leadership stuff. The late premise is to have a cadre of honorable men under him to act as the personal guards to whoever becomes king/queen, so Leadership is definately on my list to really have a bit of control over that aspect of honor guards.

For the organization of the Honor Guard I've been very inspired by the King's Guard from George R.R. Martin's a Song of Fire and Ice, and the Singulares from Jim Butcher's Codex Alera. Just with more Tian Xia (eastern) flavor.

In the end it's up to your GM though, but I'm sure there'll be plenty of NPCs to look at as cohorts. Check out the "Queenmaker" thread if you haven't he mentions using NPCs you meet to fill leadership roles.

Paizo Employee Creative Director

Mortagon wrote:
Will the leadership feat be taken into consideration in the ruler-ship/mass combat sections of Kingmaker? Will there be npc's suitable as followers and cohorts presented in the AP?

With Leadership, you'll be able to gain a cohort that you'll be able to slot right into any of the leadership roles for your nation. Your followers won't play a HUGE role in helping to bolster the overall population of your nation, though. It remains to be seen how Leadership will influence mass combat, since I haven't yet started work on "War of the River Kings."

RPG Superstar 2011 Top 4

Our group will have a human wizard illusionist specialist who plans on picking up Leadership in order to get a Giant Eagle to fly around the Kingdom. We where talking about making it a Ring of Beastshape to use in town and take on a humanoid form. I'm thinking he would make a good Marshal. Although he is planning on having the eagle gain cleric levels...so perhaps the High Priest?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

James Jacobs wrote:
It remains to be seen how Leadership will influence mass combat, since I haven't yet started work on "War of the River Kings."

Does this mean you've made it into "Blood for Blood" yet? Not that anyone's still anxious for feedback or anything. :-]

Spoiler:

But you totally know I'm going to ask about it again at tonight's chat... ;-)

Paizo Employee Creative Director

I am indeed working on "Blood for Blood" now. (braces for impact)

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

James Jacobs wrote:
I am indeed working on "Blood for Blood" now. (braces for impact)

You're bracing for impact? Oh no, my friend, I'm way more braced than you are. I'm the one seeking feedback. ;-)


I was planning to fill the spymaster\royal assassin roles. Is it even possible to combine 2 roles? And would the Leadership have something to say for any other than the ruler?

Paizo Employee Creative Director

Nejrael wrote:
I was planning to fill the spymaster\royal assassin roles. Is it even possible to combine 2 roles? And would the Leadership have something to say for any other than the ruler?

Nope; one character per role.

Leadership (the feat) actually won't help you at all. But it WILL give you a cohort that you can put in one of the leadership roles in the kingdom if you want. You could even put followers in those roles, but they'd probably not do as well since they'd have lame ability scores.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Scipion del Ferro wrote:
Although he is planning on having the eagle gain cleric levels...so perhaps the High Priest?

Yes. I do not care what I have to have to do to make this work. We will have a 500 pound bird as our head priest... though that being unable to speak thing might make it interesting.


Tikael wrote:
Scipion del Ferro wrote:
Although he is planning on having the eagle gain cleric levels...so perhaps the High Priest?
Yes. I do not care what I have to have to do to make this work. We will have a 500 pound bird as our head priest... though that being unable to speak thing might make it interesting.

Keep a few wands of speak with animal around.

Liberty's Edge

James Jacobs wrote:
Nejrael wrote:
I was planning to fill the spymaster\royal assassin roles. Is it even possible to combine 2 roles? And would the Leadership have something to say for any other than the ruler?
Nope; one character per role.

One character per role? Hmmm, do you mind if I ask why?

There are obviously examples in history of a single person filling more than one role within a King's group of advisors etc. I would think, especially since the average group of players is about 4 people, allowing a character to fill more than one role would actually give the players even more to do ... which should equal more fun!

I'm just curious why this is so in Kingmaker ... is there in in game mechanics reason?

Thanks James!


Marc Radle 81 wrote:
James Jacobs wrote:
Nejrael wrote:
I was planning to fill the spymaster\royal assassin roles. Is it even possible to combine 2 roles? And would the Leadership have something to say for any other than the ruler?
Nope; one character per role.

One character per role? Hmmm, do you mind if I ask why?

There are obviously examples in history of a single person filling more than one role within a King's group of advisors etc. I would think, especially since the average group of players is about 4 people, allowing a character to fill more than one role would actually give the players even more to do ... which should equal more fun!

I'm just curious why this is so in Kingmaker ... is there in in game mechanics reason?

Thanks James!

One, because they'd have to write extra rules to support it.

Two, because one character per role insures that everyone gets their chance to be in the spotlight.
Three, because one character per role ensures that you have to make hard choices about what your characters do themselves and what they delegate to people with lesser skills.

Paizo Employee Creative Director

Marc Radle 81 wrote:

One character per role? Hmmm, do you mind if I ask why?

There are obviously examples in history of a single person filling more than one role within a King's group of advisors etc. I would think, especially since the average group of players is about 4 people, allowing a character to fill more than one role would actually give the players even more to do ... which should equal more fun!

I'm just curious why this is so in Kingmaker ... is there in in game mechanics reason?

One character per role for several reasons:

1) We don't want one PC to dominate the leadership roles. By limiting it to one role per character, each PC has an equal number of roles.

2) We want the players to have to make some hard choices as to which roles their PCs will take. If you can take multiple roles, there's no real choice involved.

3) With 11 roles (12 if you count the secondary leader) to choose from, forcing 1 role per character more or less ensures that most of the leadership roles will be taken up by NPCs. This allows the GM to have fun with certain elements of the game, makes it easier to engineer plots and events, and perhaps most importantly, leaves some leaders in office when the PCs decide to take off to go adventuring.

4) We wanted to encourage the flavor of multiple leaders in single roles.

5) By having one role per character, we avoid situations where one PC can, say, take control of every role that influences Economy and then using that influence to be a jerk. Sort of a "checks and balances" thing similar to why the President of the United States can't also be a Supreme Court Justice.

Liberty's Edge

James Jacobs wrote:
Marc Radle 81 wrote:

One character per role? Hmmm, do you mind if I ask why?

There are obviously examples in history of a single person filling more than one role within a King's group of advisors etc. I would think, especially since the average group of players is about 4 people, allowing a character to fill more than one role would actually give the players even more to do ... which should equal more fun!

I'm just curious why this is so in Kingmaker ... is there in in game mechanics reason?

One character per role for several reasons:

1) We don't want one PC to dominate the leadership roles. By limiting it to one role per character, each PC has an equal number of roles.

2) We want the players to have to make some hard choices as to which roles their PCs will take. If you can take multiple roles, there's no real choice involved.

3) With 11 roles (12 if you count the secondary leader) to choose from, forcing 1 role per character more or less ensures that most of the leadership roles will be taken up by NPCs. This allows the GM to have fun with certain elements of the game, makes it easier to engineer plots and events, and perhaps most importantly, leaves some leaders in office when the PCs decide to take off to go adventuring.

4) We wanted to encourage the flavor of multiple leaders in single roles.

5) By having one role per character, we avoid situations where one PC can, say, take control of every role that influences Economy and then using that influence to be a jerk. Sort of a "checks and balances" thing similar to why the President of the United States can't also be a Supreme Court Justice.

Thanks for the insight James!

I'm really looking forward to this AP!

Dark Archive

Pathfinder Rulebook Subscriber

I'm going nuts waiting for this AP, too. I'm especially excited about the leadership roles, since this group's gonna be, like, six or seven PCs. There'll be a buttload of positions filled.

Hopefully they don't suck at them. :D


N'wah wrote:

I'm going nuts waiting for this AP, too. I'm especially excited about the leadership roles, since this group's gonna be, like, six or seven PCs. There'll be a buttload of positions filled.

Hopefully they don't suck at them. :D

Never underestimate a party’s ability to mess up the simplest of tasks, or to cake walk through the most difficult.


Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Prince That Howls wrote:
Never underestimate a party’s ability to mess up the simplest of tasks, or to cake walk through the most difficult.

Amen to that.

Ran one of those Forgotten Realms 'Super Adventures' that were published right before 4th edition came out and the PC's went in the back door and with a combination of good rolls and a flaming canoe they busted through the most difficult encounters fresh out of the box and worked their way up to the entrance of the 'dungeon'. By the time their resources were depleted they only had the weaker of the enemies to deal with.


There was a game once that had a room that was set up as follows.

Two unlight candles, a pit, a gong and a serpant man. Our party entered the room, Imediately the warrior entered the room and killed the serpant man, the other members proceded to light the candles and ring the gong three times, after which the warrior threw the body of the serpent man in the pit.

We summoned a high level demon, after we all ran from the demon we released, our Gm took a moment to say. I remember thinking when I read through the first time there is no way anyone is going to light the candles at the same time, ring the gong thrice and then make a sacrafice.

Good times.

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