JZ's "Carrion Hill"


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Liberty's Edge

Male Elf Wizard (Diviner) 6

"We have Hyve, but no answers," says Cerinwë. "I would like to know as much as we can about the creature before we face it. The answers may be down there."


Male Dwarf Cleric 6

The dwarf simple grunts his agreement while keeping a careful eye on the Keeper.


"There's nothing down there that has anything to do with the spawn. Of course, you won't believe me, so suit yourself," gripes Rupman Myre.

The party files down tunnel with Jawn leading the way. It opens near the ceiling of the cavern. Forty feet down is the dark water.

DC 15 Climb check to scale the relatively rough (but still slippery) walls of the cavern.

Map


Jawn will lead down.
Climb 1d20 + 10 ⇒ (20) + 10 = 30


The water is cold and smells foul. The depths are clouded with some kind of black, stringy plant matter. Jawn can feel no bottom and must tread water to stay afloat.


Male Dwarf Cleric 6

Mijanor takes one look at the swimming halfling, "I'll not be swimmin' doon 'ere anytime soon. Sink like a anvil. Stubby legs don't make fer stayin' afloat lads."

Liberty's Edge

Male Elf Wizard (Diviner) 6

"I am not overly familiar with the skill of swimming either," says Cerinwë. "Try looking from here. Does anyone see anything of interest?"

Perception:1d20 + 7 ⇒ (7) + 7 = 14


The ledge in the upper left hand corner of the map... Is it elevated high above the water? Can Jawn see anything from his water level vantage point that they couldn't see from above? Is there any use in trying to use stealth to swim quietly?

Perception 1d20 + 10 ⇒ (2) + 10 = 12
Stealth 1d20 + 17 ⇒ (16) + 17 = 33
Swim 1d20 + 4 ⇒ (8) + 4 = 12


Mijanor's dwarven darkvision allows him to see a low outcrop on the southern cavern wall. There, the a mushroom the size of a large tree grows. Tendrils slither out of the dozens of fissures in its pointed cap, snatching at the small nocturnal creatures inhabiting the water and cave wall. Beside the mushroom are the skeletal remains of a man. Among the bones is a sword.


Jawn Swiftrun wrote:

The ledge in the upper left hand corner of the map... Is it elevated high above the water? Can Jawn see anything from his water level vantage point that they couldn't see from above? Is there any use in trying to use stealth to swim quietly?

You see only a hint of the upper left map. It is not elevated. You don't see anything new.

I'm asking the rules forum about your stealthy swimming question.


Then I think its time for Jawn to rejoin the others.
Climb 1d20 + 10 ⇒ (2) + 10 = 12

Is this something he could take 10 on?


Sure. You make it up there no problem.


Well, if we see nothing here that will help us against the spawn, I believe it is time for us to go to the asylum and see what is in store for us there.


Male Dwarf Cleric 6

"A big ugly mushroom an' a sword next t' it is what I'm seein."

Liberty's Edge

Male Elf Wizard (Diviner) 6

Cerinwë looks toward the body, mushroom and sword, seeking magical emanations.

Detect magic


Cerinwë detects a strong enchantment on the sword.


male human fighter 5

"Does any one of us use a sword besides myself?" Andrei asked, looking around. "Whatever its enchantment, it did not suffice to keep its owner alive. Of course, leaving it is a waste..."


Male Dwarf Cleric 6

The dwarf gives Andrei a disgruntled look, "Ain't 'he fault o' good steel 'at it's owner was dumber 'an a gobbo tryin' ta work a forge. I 'ate ta see a good weapon go ta waste. Just shoot 'he mushroom til it stops movin' an go get it."

Liberty's Edge

Male Elf Wizard (Diviner) 6

"Agreed," says Cerinwë simply. He unshoulders his bow and fires.

MW longbow: 1d20 + 4 ⇒ (11) + 4 = 15

Potential damage 1d8 ⇒ 7


Cerinwë's arrow hits the strange mushroom. Though it flails in pain, it does not die.


male human fighter 5

Having no bow, Andrei could only look on as the others fired.

Didn't we find a crossbow recently? I don't see it on Jawn's loot list. Not that it's too useful without bolts, but...


I should have also noted there are 19 bolts that go with the crossbow.


male human fighter 5

In that case, so long as no one objects to me using it:

crossbow attack: 1d20 + 9 ⇒ (7) + 9 = 16
possible damage: 1d8 ⇒ 3


The light is too dim for Andrei's human eyes to aim ...

OOC:

In the interest of moving the game forward, let's assume that Cerinwë hits with his next shot. Jawn then easily swims over and retrieves the sword. There's nothing else on the skeleton of any worth or use. He notices the leather uniform of the Crows moldering on the skeleton.

Back up the tunnel and out of the basement, taking 20 with arcana reveals that the weapon is a +1 aberration-bane mithral longsword. Please decide among yourselves who best to use this.

Liberty's Edge

Male Elf Wizard (Diviner) 6

"Andrei should wield this," opines the elven mage. "The creature is almost certainly an aberration of nature and this blade may prove a potent weapon should we meet it."


Outside the church the rain still falls. The fresh night air is a relief. It is quite late at now and there is little activity on the streets. Rupman Myre breaks the silence.

"So you have a shiny new sword. What are you going to do now, put a hook in my mouth and wait for the spawn to show? If so then you're the biggest fools of all. There is nothing you can do to defeat it."


Absolutely. I can't think of anyone I'd rather have wielding that.
To Mijanor: Do you think we have a hook big enough?


male human fighter 5

Andrei accepted the sword with thanks to the poor soaked halfling. "Soon I must open a shop to sell all these swords, neh?" he joked, fixing the sheath of the sword to his back. He patted his scimitar regretfully. "Poor Rushenka knows that she may not protect us as well as this new blade might. But the other scimitar - ah, that might make a hook big enough for so big a mouth as our friend the worm here." He glared threateningly at Rupman. "Our survival is your survival, so you had best be silent unless what you say may be of help to us."

To the asylum?


Male Dwarf Cleric 6

The dwarf nods his agreement at Andrei's words, "Aye lad, 'he fool's natterin' is gettin on me nerves. "he beastie 'as been too quiet if'n yer askin me. Let's get ta findin' 'is last Keeper."


The party makes it's way through empty streets. Light can be seen leaking from the shutters of most residences; tonight all those who live on the Hill have cause to fear the dark.

Looming on the edge of the eastern cliffs is large, windowless building of stone. This is Crove's Asylum, where the city's lunatics are deposited and never seen again. There are but two visible entrances: the front doors and a side door on the north side.

Map of the Asylum

Liberty's Edge

Male Elf Wizard (Diviner) 6

"There appears to be a side door," says Cerinwë. "There may be others. I believe we should attempt a stealthy entrance."


Male Dwarf Cleric 6

The dwarf chuckles at this and shifts side-to-side clanking noisily, "I agree with ya lad. Front doors tend ta be better guarded, so side door 't is."


Jawn will make his way quietly to the side door. He'll listen at it, and check to see if it is trapped in any way. I believe we have a key for it, but Jawn hasn't lived this long by being overly impulsive.

Stealth 1d20 + 17 ⇒ (12) + 17 = 29
Perception 1d20 + 10 ⇒ (1) + 10 = 11


Behind the steel door, Jawn hears the occasional shuffling of feet.


Jawn will wait until some of the shuffling passes, then try the keys we got earlier.


After an extended period of silence Jawn opens the door with the key from Keeper Hyve. A guard has been sitting opposite the entrance, and is none too happy to see the uninvited visitors. He brandishes a big, gore-stained club at Jawn.

Combat Map

Combat begins

Round 1 has started

Everyone please roll initiative and state actions.

Let me know if the map I've posted is large enough to see comfortably.


Initiative 1d20 + 5 ⇒ (12) + 5 = 17
Jawn will step in, feint, and stab, trying to end this quickly and quietly.

Feint 1d20 + 11 ⇒ (17) + 11 = 28
To Hit 1d20 + 10 ⇒ (20) + 10 = 30
Damage 1d4 + 3 ⇒ (2) + 3 = 5
Sneak Attack damage if feint works 3d6 ⇒ (2, 3, 1) = 6
EDIT: Crit confirm 1d20 + 10 ⇒ (2) + 10 = 12


Male Dwarf Cleric 6

Mijanor nudges the Keeper in the back, "Ya wanna tell 'im we're on th' guest list?" Pulling out his hammer as if he is not expecting a positive answer to this, the dwarf let's Jawn and Andrei do what they do best.
initiative1d20 ⇒ 2


Jawn, you rolled a 20. Please roll again to see if it's a critical.


Unlikely... See edit above.


Thanks to the feint, you made the critical.


DM JZ wrote:
Thanks to the feint, you made the critical.

Then if I understand right, it is just the base damage that is doubled, not the sneak attack? Do I roll again, or do we just double what was rolled before? Sorry to have to ask...


I think you roll another 1d4+3, and then we add that to the 11 damage you've already calculated.

From the PFSRD:

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit.

Liberty's Edge

Male Elf Wizard (Diviner) 6

Initiative: 1d20 + 8 ⇒ (11) + 8 = 19

Cerinwë draws his wand of ray of enfeeblement as he maneuvers for a shot and then fires.

Ranged Touch Attack, Precise Shot, Point Blank Shot: 1d20 + 4 ⇒ (4) + 4 = 8

Potential STR damage: 1d6 + 2 ⇒ (4) + 2 = 6

Fort half (DC 16)


Additional damage for crit: 1d4 + 3 ⇒ (2) + 3 = 5


male human fighter 5

Andrei followed his comrades into the fight, his new sword at the ready.

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
attack: 1d20 + 10 ⇒ (9) + 10 = 19
possible damage: 1d8 + 6 ⇒ (5) + 6 = 11

I'll try to get out of the doorway with a 5'step asap, preferably heading down to block the doorways possible.


Guard init 1d20 - 1 ⇒ (9) - 1 = 8


Everything seems to happen at once when Cerinwë casts his wand, Andrei ducks inside, and Jawn stabs. The prison guard doesn't even get a chance to make a sound before he falls on his knees clutching his torn guts and collapses dead.

Besides a club and studded leather armor, there is nothing of value or interest on the guard. This room is bare. There are three doors here, as can be seen on the combat map.

Liberty's Edge

Male Elf Wizard (Diviner) 6

"I trust the gore on this man's club indicates a tendency to sadism. It would be regrettable to have killed a faithful defender of the ill, duped by his master. Let us endeavor to take the next one alive?" It is difficult to know if the elf is expressing regret or merely philosophy.

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