Devil's Bane


Council of Thieves


So, one of my players actually spent some skill points in Craft(Alchemy) and Profession(Herbalist). In order to applaud his skill checks, I've thrown him some hooks. Devil's Bane is an illegal plant in Cheliax, but can be found at the Dusk Market. It can be prepared as an unguent and stored in a vial. Its use is to apply as a standard action to a weapon and gain the ability to overcome any devil's damage reduction for your next attack. A vial of the stuff costs 100gp. It takes a quarter pound of the plant and a DC 20 Craft(Alchemy) check to produce.

Anyway, thought I'd share with anyone who likes the idea.

Liberty's Edge

Geeky Frignit wrote:

So, one of my players actually spent some skill points in Craft(Alchemy) and Profession(Herbalist). In order to applaud his skill checks, I've thrown him some hooks. Devil's Bane is an illegal plant in Cheliax, but can be found at the Dusk Market. It can be prepared as an unguent and stored in a vial. Its use is to apply as a standard action to a weapon and gain the ability to overcome any devil's damage reduction for your next attack. A vial of the stuff costs 100gp. It takes a quarter pound of the plant and a DC 20 Craft(Alchemy) check to produce.

Anyway, thought I'd share with anyone who likes the idea.

I hope you gave it a fixed/altered crafting time, because under the current crafting rules it would take quite some time to make a single dose.


Xuttah wrote:
Geeky Frignit wrote:

So, one of my players actually spent some skill points in Craft(Alchemy) and Profession(Herbalist). In order to applaud his skill checks, I've thrown him some hooks. Devil's Bane is an illegal plant in Cheliax, but can be found at the Dusk Market. It can be prepared as an unguent and stored in a vial. Its use is to apply as a standard action to a weapon and gain the ability to overcome any devil's damage reduction for your next attack. A vial of the stuff costs 100gp. It takes a quarter pound of the plant and a DC 20 Craft(Alchemy) check to produce.

Anyway, thought I'd share with anyone who likes the idea.

I hope you gave it a fixed/altered crafting time, because under the current crafting rules it would take quite some time to make a single dose.

Perhaps you're right. 100gp may be too much. Maybe I should price it about the same as antitoxin. Perhaps 100gp would be what it costs in Cheliax on the blackmarket.

Liberty's Edge

Geeky Frignit wrote:
Xuttah wrote:
Geeky Frignit wrote:

So, one of my players actually spent some skill points in Craft(Alchemy) and Profession(Herbalist). In order to applaud his skill checks, I've thrown him some hooks. Devil's Bane is an illegal plant in Cheliax, but can be found at the Dusk Market. It can be prepared as an unguent and stored in a vial. Its use is to apply as a standard action to a weapon and gain the ability to overcome any devil's damage reduction for your next attack. A vial of the stuff costs 100gp. It takes a quarter pound of the plant and a DC 20 Craft(Alchemy) check to produce.

Anyway, thought I'd share with anyone who likes the idea.

I hope you gave it a fixed/altered crafting time, because under the current crafting rules it would take quite some time to make a single dose.
Perhaps you're right. 100gp may be too much. Maybe I should price it about the same as antitoxin. Perhaps 100gp would be what it costs in Cheliax on the blackmarket.

You might also want to consider the Magic Item Creation Rules, and waive the required Master Craftsman feat for potions.

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