ugly child
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Right then some fairly straightforward stuff someone might be able to enlighten me about.
A creature has spell resistance, yet has spell like abilities that it can cast on itself; mage armour, shield or the like. Are these spell like abilities subject to spell resistance if the creature casts them on itself?
The same creature has a passive buffing magical item, a ring of protection +1. Is this subject to spell resistance?
The same creature has a wand and uses a buff, enlarge person on itself from that wand. Is that buff subject to spell resistance?
This is mostly to clarify, but thank you for your time.
| Noir le Lotus |
If you are casting a spell on yourself, using a spell-like ability, activating a magic item or drinking a potion, your spell resistance doesn't apply (but it will if anyone tries the same thing : frined or enemy).
This can have some nasty backdrafts : if you are in an area spell you've just cast, your spell resistance won't protect you ; in the same way, Spell Truning quickly becomes your worst nightmare because it returns to you one of your spell and then your SR is useless ...
| Neil Mansell |
Do we have a reference for this I've been looking in the PRD and the big book? I'm possibly just tired. Thanks for the quick response.
Try page 564-565 of the Core Rulebook.
On a similar note, if someone casts an area effect spell (e.g. fireball) on a group of foes with SR, does the spell caster need to make a single spell resistance check, or a check for each creature affected?
I'm leaning towards a single check myself, but I was curious if there was an offical ruling.
| Seldriss |
On a similar note, if someone casts an area effect spell (e.g. fireball) on a group of foes with SR, does the spell caster need to make a single spell resistance check, or a check for each creature affected?
I'm leaning towards a single check myself, but I was curious if there was an offical ruling.
Consider the spell resistance as a super save.
If a creature is rolling for its saving throws, then it should roll for its spell resistance too.If one creature in a group fails its save or its SR, there is no reason why the others should automatically fail too. Or succeed if it succeeds in an opposite case.
ugly child
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ugly child wrote:Do we have a reference for this I've been looking in the PRD and the big book? I'm possibly just tired. Thanks for the quick response.Try page 564-565 of the Core Rulebook.
On a similar note, if someone casts an area effect spell (e.g. fireball) on a group of foes with SR, does the spell caster need to make a single spell resistance check, or a check for each creature affected?
I'm leaning towards a single check myself, but I was curious if there was an offical ruling.
Many thanks. I'm playing around with mechanics for a conversion of Ravenloft and want to be clear on how to use it.