Star Wars - Dawn of Defiance PbP - GM Kalderaan


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"Seriously now, did any of you believe that we would actually manage to avoid that?" Alistair quips with a chuckle. "Given our recent history together? Anyone? A show of hands would suffice."


"Perhaps you should allow me to negotiate? Or failing that, blow up their little hovel? I promise, either way, we'll have a resolution we can all get behind."


Stone lets out a sigh. Do we want to come back tomorrow? I mean, at this point, every thug within blocks is bound to be armed and waiting for us there. Or, I suppose we can just do it now and get it over with.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Do you really want to spend another night here Stone? Though maybe we should walk away and scout the location. Who knows maybe he will go to Darga to tell him some strangers are looking for him and lead us right to our target".


Kess laughs at Alistair's comment. "See? Just like I said. Now, I for one vote that we simply take care of this now. The longer we wait, the more likely we are to run into trouble. Let's just stun him, and take him with us before we leave." Hefting her blaster back to a ready position, she says, "Who's with me?"


Stun? Stone angles his body behind his allies so he can can draw and examine his blaster. Heh! A "stun setting"! Who knew!


"You stun the Devaronian, I'll shoot a grenade into the building." IG-MDz flicks his thumb, priming the grenade launcher.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Yeah, he is not alone in there. If you all want to make it happen now, I am game but uj they are watching us right now".


Colvin's right. We've poked the Geonosian Hive with a stick, and we should let it settle before we try anything.


You decide that a stealthier approach after the situation calms down is in better order. You all leave as if the matter is concluded.

You expect it and are not disappointed when one of the lackeys in the building emerges and trails you (at least he tries to do so). They aren't used to dealing with professionals and it proves his undoing. You make it so he won't be reporting back to you any time soon.

You sneak back to one of the nearby buildings after working out your plan. You know you only have minutes before they are alterted of the missing person.

Give me a game plan for your attack including what building you want to occupy.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Should we just go in through the front door? That would be incredibly stupid but sometimes it is fun. Maybe since IG has heavy firepower he can bomb the front door while the rest of us slip in through one of the less stable entrances. That way the heavy fire will draw their attention and we can get the drop on them. Any other ideas?


Sounds cool! IG can probably stand his ground unless the dice are disfavorable.


Stone's been using Harm's Way on Allerick because I figure he the squishiest. Should I join IG on this one and ward him, or stick with the regular pattern?


It does sound like fun. :-D


I'm squishy!


Stone should stick with Allerick. We need the squishy gas bag. Kess will take front with IG. The Force can act as her grenade. ;)


"I don't know. If we start using explosives near the rubble-pile, we may have a pretty catastrophic collapse of the superstructure. Of course, if that's what we're aiming for, I can definitely help with that. I'm carrying enough unlicensed explosives to level that pile and scare the natives from ever building there again."


Side entrance for Alistair then. Getting up close and personal and then... martial arts! Or that is the plan anyway... :-)


At the mention of explosives from Allerick, Stone resolves to stick close to him to save him from himself.


Eamch Stone wrote:
At the mention of explosives from Allerick, Stone resolves to stick close to him to save him from himself.

As you recall from your previous scope of the warehouse, the only entrance is through the landspeeder. There are two other doors but they are obviously in disrepair - rusted shut and crumpled beyond use.


Kalderaan wrote:
There are two other doors but they are obviously in disrepair - rusted shut and crumpled beyond use. [/ooc]

I think that perhaps this is what the explosives would be for, dealing with the rust and crumpling. If it blows open a useful portal, great! If that portion of the building just collapses and we still can't get through, well, we created a distraction and we can join around at the main entrance.


Eamch Stone wrote:
Kalderaan wrote:
There are two other doors but they are obviously in disrepair - rusted shut and crumpled beyond use. [/ooc]
I think that perhaps this is what the explosives would be for, dealing with the rust and crumpling. If it blows open a useful portal, great! If that portion of the building just collapses and we still can't get through, well, we created a distraction and we can join around at the main entrance.

Works for me. When you are ready, roll initiative! You get a surprise round as well depending on where you wish to set up.


init 1d20 + 4 ⇒ (8) + 4 = 12


Initiative 1d20 + 9 ⇒ (17) + 9 = 26


Initiative: 1d20 + 9 ⇒ (5) + 9 = 14


Init: 1d20 + 5 ⇒ (3) + 5 = 8


I will refrain from rolling Initiative until you launch your surprise round actions. Once Alistair and Colvin post their initiative, you may proceed.


Initiative 1d20 + 9 ⇒ (9) + 9 = 18


In case the post with the initiative roll remains eaten or invisible, here it is, courtesy of Alistair's profile page.

Click me.


When Allerick determines where he wants to apply the explosives, Stone will accompany him. He'll have his blaster at the ready with a fresh power cell in it. He'll delay his action to move with Allerick, and he'll keep Harm's Way active on him.


Allerick ponders his targets carefully. He very slowly prepares a chunk of detonite and a detonator. When the time is right, he sneaks toward the pile of rubble and places the explosives in a position designed to ensure maximum effect. He'll time it to go off as the others reach the front of the building.

Mechanics: 1d20 + 15 ⇒ (17) + 15 = 32
Stealth: 1d20 + 9 ⇒ (7) + 9 = 16


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Initiative 1d20 + 10 ⇒ (11) + 10 = 21

"I hope this works" Colvin thinks to himself.


Let me know who will be at the new side entrance and who will be making the frontal assault.


IG-MDz is up front, planing on opening the doors with a grenade if necesary.


Kess will also be up front, ready to help thin the herd when they come a charging out.


Side entrance, with an ear out for what is happening at the main entrance...


Side entrance here too. :-)


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin will be at the front entrance (since I will be able to use my feat more effectively on guys in straight lines).

"Remember guys we want this informant alive so set your weapons on stun or this whole stunt is for nothing".


Stone shoots Colvin a hurt look at the reminder, as though he was hurt Colvin would think they would have forgotten already.

Then he discreetly sets his blaster for Stun.


Setting her blaster for stun, Kess simply asks, "Shall we?" and moves to start the shooting.

Assuming we're still going to go in initiative order, but here's my action.

Attack Roll: 1d20 + 1 ⇒ (14) + 1 = 15
Stun Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10


"Fire in the hole!" Allerick sets the explosives and RUNS!


Stone runs after Allerick, making sure his armored carcass stays between the blast and the squishy.


Thumbing his rifle to stun IG-MDz puts his rifle to his shoulder and sends a grenade down the door.

1d20 + 8 ⇒ (20) + 8 = 28, 4d6 + 2 ⇒ (5, 5, 6, 5) + 2 = 23


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Great shot IG. That was one in a million. :-)


Will update later today


The explosives are set expertly on the side of the building to blow a new "door" in place. Allerick is sure his work will do what is needed. Positive, to be sure. In fact, he explains how amateurs would have made this or that mistake, if anyone will listen.

At the exact moment of detenation of the charges, IG-MDz lobs a grenade into the building - fitting it through the eye of a needle like only a trained soldier can.

KABOOM! KABOOM! The reports are almost simultaneous. You see a new door where the rusted out older door used to be. Followed that you see a rolling cloud of dust and then a strange sound. A low rumbling followed by a high pitched squeal. It is all soon followed by a protesting series of shrieks and pops as the entire building begins to fall down. The implosion couldn't have been planned any better.

The droids rush in, oblivious to the impending doom - their protocols are to save their master.

In seconds you can see nothing more than dark, sooty dust. The sounds subside and are replaced with an strange, surreal quiet.

You wait for the dust to settle as you exchange glances, thinking you may have planned it differently after witnessing the results.

As your minds race to come up with a plan 'B', you hear a weak cough. The dust eventually clears enough to venture forth and you find a Devaronian male dragging himself from the wreckage of the landspeeder that used to mark the front entrance. Of his friends and the droids, you can only surmise they remain behind, a solemn reminder of the decay of this once proud city.

IG-MDz pulls the mark out completely and performs a brief field exam on him. Other than some lung issues with sucking up all that dust and some scrapes and bruises, the scoundrel seemed to have used some powerfully uncanny luck to survive.

"Where were my manners before? Of course I'll show you to Darga. When would you like to go?" he offers hesitantly. He is obviously more afraid of you now - more than enough to overcome the ingrained fear he has of the Hutt.

You have your man and can head to Darga's palace when you wish. I will be off until Monday. Enjoy your holidays!


"How about now?" IG-MDz says, staring down the barrel of his blaster rifle at the Devaronian.


Allerick stumbles out of the dust cloud, a big stupid grin on his face. He shouts, his hearing clearly gone. "I love a good explosion! This is why applied physics is so much more FUN than theoretical starship design!"


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin smiles at Kess and IG and whispers, "That is why it is so important to keep him around". Colvin then turns to look at the dusty Devaronian holding his blaster towards the ground, "Yes now is good, it seems like a pleasant day for a walk I am so glad we could finalize our deal from before. I believe your fee was 50 credits?"


Brushing off the dust from his armor, Stone concentrates past the ringing in his head to recall just why he is involved in all of this. Shortly, memories flood back of his time on the mining moon and the atroticities he witnessed, and almost fell victim to. By the time his hearing returns, his resolve to see this through is as solid as his namesake.

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