Star Wars - Dawn of Defiance PbP - GM Kalderaan


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I think Stone has line of sight to the trooper at D7 from C23, although both of us would have cover from each other. If I need to move to fire on the trooper I will, going to the wall on row A and following it. If I don't need to move, I'll just try to take aim and fire.

To Hit 1d20 + 4 ⇒ (1) + 4 = 5
Damage 3d8 + 2 ⇒ (1, 5, 6) + 2 = 14

Ouch. That was a pretty weak shot...


Weekend hiatus for all... Shall we resume action?

Back to the top of the order now, with Stone having acted already:

Kess
Colvin
Alistair
Stormtroopers & Officer
Allerick

The Officer is in the control room (O-3).
The one remaining ST from the West is at D-7.

Please proceed in any order - Kess, Colvin, & Alistair.


Taking another shot at the Stormtrooper, Alistair intends to go after the officer if he manages to drop his current target.

Ranged attack (sporting blaster pistol) 1d20 - 2 ⇒ (19) - 2 = 17
Damage (energy) 3d4 ⇒ (3, 4, 3) = 10

If he manages to drop the Stormtrooper, Alistair will use his move action to jump off the repulsor sled and move towards the officer.


Alistair Cray wrote:

Taking another shot at the Stormtrooper, Alistair intends to go after the officer if he manages to drop his current target.

Ranged attack (sporting blaster pistol) 1d20 - 2
Damage (energy) 3d4

If he manages to drop the Stormtrooper, Alistair will use his move action to jump off the repulsor sled and move towards the officer.

The last Stormtrooper falls in a hail of blaster fire. As the Stormtrooper falls, Alistair does a graceful jump off of the repulsor sled and moves over to the direction of the control room (ending at square K-8).

The Officer is still using his communicator to call for help. He does draw his blaster in the unlikely event you gain entry.

Colvin and Kess are next to act. The only target remaining is the Officer, who is locked in the Control Room. Klaxons are sounding and you are confident reinforcements are on their way.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

"Allerick, can you get to our imperial friend up there? Maybe some door opening magic. I will try to find our target".

Colvin searches to try to find the right container.

Perception 1d20 + 5 ⇒ (7) + 5 = 12


Colvin Dashwind wrote:

"Allerick, can you get to our imperial friend up there? Maybe some door opening magic. I will try to find our target".

Colvin searches to try to find the right container.

Perception 1d20 + 5

Colvin and Kess begin searching for the cargo.

Let me know exactly what you are searching for in the hangar.

Allerick - it is now your turn to act.


"On it!" Running to the door behind which the officer is hiding, and working my mechanical magic on it!

Mechanics to open the door: 1d20 + 13 ⇒ (9) + 13 = 22


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

If it is a carbon freeze is there any specific marking on that type of good? Was there anything else that Switch said that would trigger any clues? Is there a roll I should make to determine what I would think the cargo looks like?


Perception 1d20 + 7 ⇒ (12) + 7 = 19

Stone joins the cargo search. He is specifically looking for anything tagged as being from the Stellar Princess, or coming from Alderaan or Empress Teta. Anything labelled "Carbonite" or beverages is likely to catch his eye as well.


Allerick Hosh wrote:

"On it!" Running to the door behind which the officer is hiding, and working my mechanical magic on it!

Mechanics to open the door: 1d20+13

Allerick - it will take you 2 rounds of double move to get to the control room door or 1 round if you run. It then takes you another round to open the door by over-riding the electrical command from inside the room.

It is currently Round 4. At the end of Round 5 you will have the door open. Alistair is standing by to enter that room.

Kess, Colvin, and Stone are searching for both the Corellian Ale and the frozen agent. By the end of Round 5, they will have found the goods.


Let's move ahead to the end of Round 5.

Back to the top of the order now:

Kess (found the carbonite agent @ G-3)
Colvin (found the carbonite agent @ G-3)
Stone (found the Corellian ale @ S-20)
Alistair (outside the control room @ M-6)
Imperial Officer
Allerick (outside the control room @ L-6)

The Officer is in the control room (O-3) and the door is now open.

Please proceed in any order - Kess, Colvin, Stone & Alistair.


I've got the smaller item we need! Stone will call out to his companions.

I'm guessing the ale is about the size of a real world case of wine. If that is the case, then Stone will tuck it under his left arm, holding his blaster at the ready in his right hand.


Eamch Stone wrote:

I've got the smaller item we need! Stone will call out to his companions.

I'm guessing the ale is about the size of a real world case of wine. If that is the case, then Stone will tuck it under his left arm, holding his blaster at the ready in his right hand.

As you grab the crate of ale and turn to face your comrades, you see Allerick tinkering with the control panel by the control room and then the blast door "SNAP-HISS" open.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin calls out to Allerick, "We have it. Call our friend so we can make our exit. Do you want me to negotiate with our Officer friend up in the booth?"


"You are outnumbered sir," Alistair says to the officer as he enters the control room and promptly points his blaster at the other man. His tone is calm and controlled, polite even. "I would seriously consider switching the communicator off if I were you. Or if you could oblige us and simply tell your friends that you managed to get things under control or some such?"

Persuasion 1d20 + 2 ⇒ (14) + 2 = 16


Alistair Cray wrote:

"You are outnumbered sir," Alistair says to the officer as he enters the control room and promptly points his blaster at the other man. His tone is calm and controlled, polite even. "I would seriously consider switching the communicator off if I were you. Or if you could oblige us and simply tell your friends that you managed to get things under control or some such?"

Persuasion 1d20 + 2

The young officer considers his options and holds his blaster somewhat steady. "What assurances do I have that you won't just shoot me when I lower my defenses?"questions the imperial.

Alistair - feel free to answer as a free action, out of initiative sequence.


It is Allerick's turn to finish out Round 6.


Allerick moves away from the door, staying out of the Imperial blaster line of fire and triggers the comlink to Maya. "We have the package. We're ready to depart. Orders?"


Colvin Dashwind wrote:
Colvin calls out to Allerick, "We have it. Call our friend so we can make our exit. Do you want me to negotiate with our Officer friend up in the booth?"

Colvin, you find the carbonite has its own repulsors and is hovering at waist height. As a free action you can move it but you have to stay adjacent to it.


Allerick Hosh wrote:
Allerick moves away from the door, staying out of the Imperial blaster line of fire and triggers the comlink to Maya. "We have the package. We're ready to depart. Orders?"

Your comm quickly chips again. "Message received. Have those doors open or we'll be sitting ducks! ETA 30 seconds.


Allerick, who is beginning to feel like he's running on a track, will run over to the blast doors and prepare to open them in 30 seconds. On the way he mutters about "Open the door, close the door, open the door, make up your minds..."

Mechanics (if needed): 1d20 + 13 ⇒ (11) + 13 = 24


Allerick Hosh wrote:

Allerick, who is beginning to feel like he's running on a track, will run over to the blast doors and prepare to open them in 30 seconds. On the way he mutters about "Open the door, close the door, open the door, make up your minds..."

Mechanics (if needed): 1d20+13

Maya gave you the codes to open the door. The controls to do so are in the control room... Feel free to keep your roll when you can get to the control pad in the room occupied by the officer.


Allerick Hosh wrote:
Allerick, who is beginning to feel like he's running on a track, will run over to the blast doors and prepare to open them in 30 seconds. On the way he mutters about "Open the door, close the door, open the door, make up your minds..."

Thanks Allerick! This gave me a really good laugh!


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin will begin to move the cargo so that it will be in open space when Maya arrives with our transport.

"Stone, check that gift and make sure there is nothing extra special from him in the package". Colvin yells over to Stone.


"Listen, I'd love to open those blast doors, but there's still the small matter of the man with the blaster in there. Anyone care to, I don't know, do something about that?"


Allerick Hosh wrote:
"Listen, I'd love to open those blast doors, but there's still the small matter of the man with the blaster in there. Anyone care to, I don't know, do something about that?"

LOL. Too funny! Alistair was talking him down...just waiting on his response to the officer's query.


Kalderaan wrote:


LOL. Too funny! Alistair was talking him down...just waiting on his response to the officer's query.

Allerick is my excuse to be obnoxious, rude and brilliant all at once; which is unfortunately not too far off from the sort of people I work with on a daily basis. Role playing is cathartic!


Kalderaan wrote:
The young officer considers his options and holds his blaster somewhat steady. "What assurances do I have that you won't just shoot me when I lower my defenses?"questions the imperial.

"There is a difference between shooting in self-defense or during a fight and shooting an unarmed man who has just surrendered sir," the man calmly replies. "The latter is murder. We do not murder. If killing you was what I wanted, I would have come in here firing first and talking later, not the other way around."

Alistair slowly lowers his pistol as he talks in an attempt to look as non-threatening as possible.


Alistair Cray wrote:
Kalderaan wrote:
The young officer considers his options and holds his blaster somewhat steady. "What assurances do I have that you won't just shoot me when I lower my defenses?"questions the imperial.

"There is a difference between shooting in self-defense or during a fight and shooting an unarmed man who has just surrendered sir," the man calmly replies. "The latter is murder. We do not murder. If killing you was what I wanted, I would have come in here firing first and talking later, not the other way around."

Alistair slowly lowers his pistol as he talks in an attempt to look as non-threatening as possible.

The officer looks at Alistair and then out at the gathering crowd of armed "rebels" and slowly places his blaster on the floor.

"There is no way out of here. You have to be ignorant if you think you can escape in time before reinforcements arrive." offers the officer as he smiles half-heartedly.

Alistair covers the officer and kicks his gun away while Allerick enters the room to work his techno-magic. He pulls out the datachip with the codes and begins slicing the computer system to gain access. Sweat beads from his forehead and he wipes, leaving dark smudge marks in his wake.

Seconds tick by...

Colvin, Kess, and Stone move the cargo to a point for easy extraction in an open area of the hangar.

More seconds tick by...

You hear a dull thud and then a loud pop at the blast doors to the hangar. Someone is trying to cut their way in!

You check your chronometer and you realize it will be a coin flip if Maya makes it before the door is breached.

It took 3 rounds to enter the control room, find the codes, hack the system and then open the door.


Let's move ahead to the beginning of Round 10.

Back to the top of the order now:

Kess (with the carbonite agent @ Q-7)
Colvin (with the carbonite agent @ P-7)
Stone (with the Corellian ale @ P-6)
Alistair (inside the control room @ N-2)
Allerick (inside the control room @ O-3)
Imperial Officer (kneeling on the floor, hands on head, @ O-1)

Please proceed in any order - Kess, Colvin, Stone, Alistair, and Allerick.

The main hangar door is opening and you guesstimate the ship will land somewhere between squares 8 & 16.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin will hold up his blaster ready to shoot if the Imperials arrive in the room first. Looking up at the control tower, "Hey guys, stun that Imperial up there and get down here! When she arrives I want us to be up and out as soon as possible, I don't think Stone has enough medipacks for us all when the Imperials break through!"


Stone will move to U7, turning his attention and his blaster to the sizzling and buckling door, awaiting the inevitable.


Allerick will shrug, smile at the Imperial, pull out his blaster and set it to stun and fire at the Imperial, "Have a nice nap, Officer." Then he'll move to beside the door and get ready to bolt for the ship.


Kess, feeling as though she has been moving through a dream, perks up when she realizes that they seem to have accomplished at least the first part of their goal. I suppose some things can go right, though I don't exactly feel my best. "Anybody get a holo of the speeder that hit me? Ouch!"

Sorry about the extra long absence. I've been abroad with my university choir, and most of our hotels charge for internet access. Worry not though, tomorrow we arrive back in the States, so I should be back in full swing then or Thursday. Going back to do a more detailed read on our latest hijinks now. Sorry once more! Don't hurt me! *ducks*


Tamara Kess wrote:

Kess, feeling as though she has been moving through a dream, perks up when she realizes that they seem to have accomplished at least the first part of their goal. I suppose some things can go right, though I don't exactly feel my best. "Anybody get a holo of the speeder that hit me? Ouch!"

Sorry about the extra long absence. I've been abroad with my university choir, and most of our hotels charge for internet access. Worry not though, tomorrow we arrive back in the States, so I should be back in full swing then or Thursday. Going back to do a more detailed read on our latest hijinks now. Sorry once more! Don't hurt me! *ducks*

Just glad to have you back! Would truly hate to lose anyone - you guys are making a fantastic team!!


As the blast doors open, you count the seconds before Maya arrives with the cavalry.

Sparks are flying at the blast doors and you hear a large CLANG as a huge chunk of the door pops out and falls. Like a precision instrument, Stormtroopers enter the hangar, firing their blaster carbines and sweeping out.

Through the haze, you see several Stormtroopers enter and begin piecing together a tri-pod mounted heavy repeating blaster.

As a firefight is erupting, you catch a glimpse of a ship streaking in and settling in to navigate through the hangar doors.

Tension mounts as your ship eases into the space, guns blazing as they recognize the situation as critical.


The Stormtroopers pour on the fire as they see your escape.

ST 1 @ Kess: 1d20 + 1 ⇒ (9) + 1 = 10
ST 2 @ Colvin:1d20 + 1 ⇒ (9) + 1 = 10
ST 3 @ Stone:1d20 + 1 ⇒ (4) + 1 = 5
ST 4 @ Alistair:1d20 + 1 ⇒ (2) + 1 = 3
ST 5 @ Allerick:1d20 + 1 ⇒ (3) + 1 = 4

ST 6 & 7 need another few seconds to have the repeating blaster running...

You hear Maya's voice on the external comm on the ship, "We're lowering the landing ramp now. Get on board!" she shouts.

Seconds later, as the landing ramp is lowering, you see her ducked down and firing away with a blaster carbine.

Feel free to take parting shots at the STs. Let me know what each of you do.


Male Human, Scoundrel 2/Soldier 1, HP 41/41 (Thresh 21), Init. +9, Per +8, Force Points 3

Colvin takes a parting shot at the ST's setting up the repeating blaster and directs the precious cargo onto the ramp.

Ranged Blaster - 1d20 + 4 ⇒ (4) + 4 = 8

Blaster Damage - 1d20 + 1 ⇒ (6) + 1 = 7

"Should I grab anything else before we go Maya?" Colvin grins as he hustles up the ramp.


With the case of ale under one arm, Stone will run for the ramp. He'll take a single shot at one of the stormtroopers setting up the heavy blaster.

To Hit 1d20 + 4 ⇒ (12) + 4 = 16
Damage 3d8 + 2 ⇒ (7, 4, 1) + 2 = 14


"Why is it that someone seems to shoot the people I talk to while I am talking to them?" Alistair comments with an exaggerated sigh and a smile. Refraining from taking a shot at the newcomers, he instead holsters his pistol and moves towards the ship.

Damn, but would I really like to use Move Object on the repeating blaster being set up. But no, too overt for the time being. Ah, well... :-P


Stone drops a Stormtrooper as he boards the ship, complicating the repeating blaster assembly.

Allerick and Kess - do you want to do anything before you board?


Allerick bolts for the ship, dodging any blaster shots as he goes.


Kess follows up closey on Allerick's heels, making sure everyone gets on board safely.

As the ramp closes, you feel the impact of the heavy repeating blaster cutting up the area where you just recently vacated. The ship's shields deflecting the minor energy signatures.

A woman's voice comes over the comm, "Things are about to get rough. Take a seat and strap in. They are sending fighters our way but I should be able to evade them and shoot to hyperspace."

Schematics of the ship.

Image of the ship.


It's got a pool?!? Luxury, baby!

Allerick will scramble in, search for the Engineer's panel and strap in.

"Shields up!"


I guess Stone will go to the back looking for a place to strap in, probably the passenger lounge. If there is a secure cabinet where he can stash the ale he will. Otherwise, he'll hold it on his lap.


Alistair follows the example set by the others and looks for a place to sit down and strap in. "I hope the ride does not prove too... bumpy," he says to no-one in particular.

First chance he gets, Alistair will be seeking a way to recharge the empty energy cell in his possession.


No quicker than you run to a seat or grab something to hold on, you can feel the ship dive and roll, shaking off pursuit. The ship skips and bucks as shots hit the shields.

After an agonizing wait, you feel the ship lurch as it enters hyperspace.

You made it out in one piece!

Maya comes back to check on everyone and introduces you to the pilot, Sirana O'Keefe. She takes you on a tour of the space yacht, known as the "Banshee". You find that The Banshee is a sleek and luxuriously appointed Baudo Class Star Yacht, nearly as striking as her captain. Sirona is a beautiful middle-aged woman with long tresses of white hair.

Sirona directs you to the refreshers and medkits, while she secures the cargo and then returns to the bridge to change her decoy escape vector towards Alderaan. After a while, she returns to show you to your bunks, and you are each able to take a dip in the hot tub. After going so long on the run, and living in the squalid sections of Sel Zonn, the comfort and food have you relaxed again.

You discover that the captain is something of a black sheep in her family (which hails from Brentaal) and she doesn’t care to speak about her past. She does mention that she has a niece who aspires to follow in her footsteps. Otherwise, Okeefe always keeps the conversation light and flirty. It is evident that she is very fond of her droid copilot, an RX-13 pilot droid nicknamed “Crash,” who is curmudgeonly and prefers to gripe about nearly everything rather than go about his duties. Still, the two make a good pair—The Banshee runs smoothly


Congratulations team. You have all earned the experience necessary to advance to Level 2! Please follow the guidelines on page 55 for advancing your character.

Hit points are fixed based on your next character class:

Soldier and Jedi = 7 + con bonus
Scout = 5 + con bonus
Noble/scoundrel = 4 + con bonus

Please update your Force points, your skills, etc. that take into account your level (1/2 level at level 2 = +1).

If you have any questions, please let me know.

Any OOC conversations can take place here:OOC Discussion Thread


After spending time in the hot tub and finally enjoying a good solid cleaning, Allerick is back to his old, tiresome self.

"Back in the lap of luxury! It's good to finally be living up to my considerable talents. How long until we reach whatever destination we're heading to?"


Allerick Hosh wrote:

After spending time in the hot tub and finally enjoying a good solid cleaning, Allerick is back to his old, tiresome self.

"Back in the lap of luxury! It's good to finally be living up to my considerable talents. How long until we reach whatever destination we're heading to?"

Maya informs you it will take a few days to reach your destination of Alderaan.

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