| Lunn |
As we all know the underdog race of this game are the fabled Kobolds who are known as trapsmiths and other things.
So I have this Male Kobold Rogue 7 / Trapsmith 5 / Kobold Trapsmith 5 / True Kobold Paragon 3. His name is Lunn-Lunn and he has the following which will bring us to a question:
Extraordinary Trapsmith (Feat)
If a kobold picks up this feat the cost and time for a trap is reduced by 50%.
Skilled Improviser (Class Benefit)
The Kobold Trapsmith gets a price reduction on his traps by 10% at 2nd level. This increases at 5th level to 20%
Trapmaking Expertise (Ex Class Benefit)
The traps cost 75% their calculated price and 1/2 the time to create.
So here is my questions comes in:
1) Do I only have to pay 5% the normal price to create ANY trap I could make? Like for instance a 1050g trap featuring 3 Mwk Heavy Crossbows only costs 52g to actually create?
2) The above advanced trap (The Bolt Trap) given to you by the Trapsmith class states it takes 2 rounds to set this trap up. Yet, with all the trap shenanigans Lunn-Lunn has, would he be able to also set up a second or even third Advanced Bolt Trap in the same round?
(Lunn-Lunn halves the time required to craft a trap twice and then he cuts that time by 1/3rd)
Extraordinary Trapsmith (Races of the Dragon)
Kobold Trapsmith (Koboldnomicon)
True Kobold Paragon (Koboldnomicon)
Trapsmith (Dungeonscape)
| Lunn |
It seems you've been cherrypicking all the trap related abilities, classes and feats you could find, but should'nt all these abilities overlap instead of stack?
Yes I have been cherry picking in the trap area. Though I'm not sure if they would overlap or just stack.
The only thing I could see questionable on the stacking is the "Trapmaking Expertise" from the True Kobold Paragon PrC from the Koboldnomicon as the other two are from different sources (One is a class benefit, the other is a feat benefit).
If I were to not count the Trapmaking Expertise:
Price Reduction = 70% off on trap making
Trapsmithing = 25% or less the time required to create it.
but then I look at like this:
The price for your standard MWK Heavy Crossbow "Advanced Bolt Trap" is 1050g. You then subtract 25% from Trapmaking Expertise to pay only 787g as it reduces the price to 75% it's calculated price. Then subtract 50% thanks to the Extraordinary Trapsmith makes the price lowered to 393g. Then finally cut the price again by 20% thanks to your Skilled Improviser class feature to make the price 78g.
(Yay I am even failing my math since I did it different this time)
As for the time to setup a 2 Round trap:
2 Rounds = No trap shenanigans
1 Round = W/ Extraordinary Trapsmith
1/2 a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise
1/3 of a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise & Hasty Construction
What is bugging me is how do you determine a 1/3 of a round when you already halved that time in the same round? Is it a Move Action? a Standard Action? a Swift Action, or even something else all together?
(I forgot to list a Kobold Trapsmith benefit, "Hasty Construction" which lets them cut the time by 1/3rd if they up the DC to craft a trap by 5, smart me for forgetting important info listing right?)
| nidho |
I'm not really sure if the price reductions should stack or overlap either, but for the time to setup I would feel comfortable with this.
2 Rounds = No trap shenanigans --> No variation.
1 Round = W/ Extraordinary Trapsmith --> Full round action.
1/2 a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise --> Standard Action
1/3 of a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise & Hasty Construction --> Move Action