Trapsmithing Questions


Rules Questions


As we all know the underdog race of this game are the fabled Kobolds who are known as trapsmiths and other things.

So I have this Male Kobold Rogue 7 / Trapsmith 5 / Kobold Trapsmith 5 / True Kobold Paragon 3. His name is Lunn-Lunn and he has the following which will bring us to a question:

Extraordinary Trapsmith (Feat)
If a kobold picks up this feat the cost and time for a trap is reduced by 50%.

Skilled Improviser (Class Benefit)
The Kobold Trapsmith gets a price reduction on his traps by 10% at 2nd level. This increases at 5th level to 20%

Trapmaking Expertise (Ex Class Benefit)
The traps cost 75% their calculated price and 1/2 the time to create.

So here is my questions comes in:

1) Do I only have to pay 5% the normal price to create ANY trap I could make? Like for instance a 1050g trap featuring 3 Mwk Heavy Crossbows only costs 52g to actually create?
2) The above advanced trap (The Bolt Trap) given to you by the Trapsmith class states it takes 2 rounds to set this trap up. Yet, with all the trap shenanigans Lunn-Lunn has, would he be able to also set up a second or even third Advanced Bolt Trap in the same round?
(Lunn-Lunn halves the time required to craft a trap twice and then he cuts that time by 1/3rd)

Extraordinary Trapsmith (Races of the Dragon)
Kobold Trapsmith (Koboldnomicon)
True Kobold Paragon (Koboldnomicon)
Trapsmith (Dungeonscape)


It seems you've been cherrypicking all the trap related abilities, classes and feats you could find, but should'nt all these abilities overlap instead of stack?


nidho wrote:
It seems you've been cherrypicking all the trap related abilities, classes and feats you could find, but should'nt all these abilities overlap instead of stack?

Yes I have been cherry picking in the trap area. Though I'm not sure if they would overlap or just stack.

The only thing I could see questionable on the stacking is the "Trapmaking Expertise" from the True Kobold Paragon PrC from the Koboldnomicon as the other two are from different sources (One is a class benefit, the other is a feat benefit).

If I were to not count the Trapmaking Expertise:
Price Reduction = 70% off on trap making
Trapsmithing = 25% or less the time required to create it.

but then I look at like this:
The price for your standard MWK Heavy Crossbow "Advanced Bolt Trap" is 1050g. You then subtract 25% from Trapmaking Expertise to pay only 787g as it reduces the price to 75% it's calculated price. Then subtract 50% thanks to the Extraordinary Trapsmith makes the price lowered to 393g. Then finally cut the price again by 20% thanks to your Skilled Improviser class feature to make the price 78g.
(Yay I am even failing my math since I did it different this time)

As for the time to setup a 2 Round trap:
2 Rounds = No trap shenanigans
1 Round = W/ Extraordinary Trapsmith
1/2 a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise
1/3 of a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise & Hasty Construction

What is bugging me is how do you determine a 1/3 of a round when you already halved that time in the same round? Is it a Move Action? a Standard Action? a Swift Action, or even something else all together?

(I forgot to list a Kobold Trapsmith benefit, "Hasty Construction" which lets them cut the time by 1/3rd if they up the DC to craft a trap by 5, smart me for forgetting important info listing right?)


I'm not really sure if the price reductions should stack or overlap either, but for the time to setup I would feel comfortable with this.

2 Rounds = No trap shenanigans --> No variation.
1 Round = W/ Extraordinary Trapsmith --> Full round action.
1/2 a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise --> Standard Action
1/3 of a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise & Hasty Construction --> Move Action


I have searched for hours and hours. Does anyone have a copy of the Koboldnomicon or can you please type out the True Kobold Paragon PrC? Thanks.

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