Choosing between adventure paths


Lost Omens Campaign Setting General Discussion


I am going to DM a adventure for a group of my friends in the near future and am struggling between choosing counsel of thieves and kingmaker. I know kingmaker isn't quite out yet but was wondering of anyone had any feedback or opinions as to possible pros and cons of the two paths. Maybe just differences between them or how they play different or anything I else you can think of to help me choose. I'm really stomped because they both sound great. IDK if that even makes sense but I guess I'm just trying to get any kind of feedback I can to help me alonge since once I choose its such a long term commitment for us all. Any input would be much appreciated. Tx a lot all


I'd ask your players whether they'd rather play a long-term urban based campaign as some kind of 'resistance against the devil-worshipping rulers of a city' or a 'carve out your own kingdom on the fringe of civilisation' type of campaign. In my opinion, the guiding principle should be trying to tell the kind of story you and your players are going to enjoy since you're probably going to be telling it for over a year.

Another pragmatic factor is when you plan on beginning. I wouldnt run an AP without owning at least the first three instalments (and ideally would wait for the entire thing to be out before beginning). This is probably more a matter of personal preference and style, but it's something to consider.


I agree with waiting till an entire path is out before running it or like he said at the minimum three

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