James Jacobs
Creative Director
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Does anyone know if there are any information sources for the nation of Hermea, other than the campaign setting book?
Any APs or PF Society adventures, maybe?
Edit: Hermea is the island nation ruled by the Gold Dragon who is trying to breed perfect humans.
There's some more info about Hermea in Classic Dragons Revisited, I believe, but not a lot. Pretty much what's in the Campaign Setting book is it.
| Ernest Mueller |
Heh heh, I can't help but share... In my Arcadian Ocean pirate campaign, last session the PCs were sailing from Riddleport down to Cheliax and the issue of Hermea came up since it's in that neck of the nautical woods, to torture a metaphor. The pirates were full of dubious information about the place, the most notable of which is that:
"The women there only..." Uh, what's the most forum friendly way to say this... Well, if you know what "saddlebacking" means then there you have it. As part of their population control program. Therefore in Golarion, "Hermean" has the same connotation that "Greek" does here. I kinda made this up off the cuff as general obscene pirate lore but the more I think about it the more I think it just might be true...
So now you know!
Hermea is probably the silliest nation in Golarion, and there's definitely some other pretty silly ones. (I love Golarion in general but I gotta call it as I see it...)
Mark Moreland
Director of Brand Strategy
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Hermea is probably the silliest nation in Golarion, and there's definitely some other pretty silly ones. (I love Golarion in general but I gotta call it as I see it...)
I don't think there's anything sillier about Hermea than anywhere else, and I don't think much of it is silly. Maybe your view of the region is tainted by your experience in your particular game?
| Ernest Mueller |
Ernest Mueller wrote:Hermea is probably the silliest nation in Golarion, and there's definitely some other pretty silly ones. (I love Golarion in general but I gotta call it as I see it...)I don't think there's anything sillier about Hermea than anywhere else, and I don't think much of it is silly. Maybe your view of the region is tainted by your experience in your particular game?
No, not really. Thought it was silly the first time I read it. It's not a coincidence that everything published on both Varisia and Cheliax, Hermea's nearest neighbors, completely ignore its existence.
I know it's a fine line between innovation and silliness, and I appreciate the fact it's not a bog standard country torn from real life/ Greyhawk/the Realms, and adding something with a The Island/The Prisoner vibe is certainly high concept, but... Bah.
James Jacobs
Creative Director
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It's not a coincidence that everything published on both Varisia and Cheliax, Hermea's nearest neighbors, completely ignore its existence.
Actually, Hermea is a pretty "closed community" as it were, and it's not mentioned in the writeups for Varisia or Cheliax (or Nidal or the Lands of the Linnorm Kings) because Hermea simply doesn't seek much contact with other nations... be they "neighbors" or on the other side of the map.
Hermea is an unusual place, with an unusual ruler who behaves in a way very unlike most of his kind would ever consider behaving. And since it's such an unusual place, we sort of keep it isolated because we figured that some folks wouldn't want that type of setting in the world. If you like it, it's there. If you don't, it's easy to ignore. (that is, of course, the underlying design philosophy for ALL of the regions in the inner sea area)
| Ernest Mueller |
Hermea is an unusual place, with an unusual ruler who behaves in a way very unlike most of his kind would ever consider behaving. And since it's such an unusual place, we sort of keep it isolated because we figured that some folks wouldn't want that type of setting in the world. If you like it, it's there. If you don't, it's easy to ignore. (that is, of course, the underlying design philosophy for ALL of the regions in the inner sea area)
And that's totally cool. Some nations are more interlinked - the Inner Sea without Cheliax, for example, makes very little sense - but I appreciate the "fringe" ones like Hermea and Numeria being there but being essentially optional. Very good world design.
| Mynameisjake |
Personally, I like 'corner case' settings. They are sometimes difficult to set a campaign or AP in because of the lack of info, but on the other hand, it's nice to take a break from more traditional settings. Not to mention that the dearth of info allows for some real surprises without disturbing the balance of the world, too much.
For example, having the climax of a Cheliax campaign be the banishment of Devils from Golarion has far reaching consequences for the rest of the world. Blowing up Hermea? Not so much.
Edit: One thing I wish there was a clue about, however, is that Hermea actually consist of two islands. What, of what, might be on the other one?
Oh, and does anyone know where the equator runs in Golarion?
James Jacobs
Creative Director
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Edit: One thing I wish there was a clue about, however, is that Hermea actually consist of two islands. What, of what, might be on the other one?
Oh, and does anyone know where the equator runs in Golarion?
The revised Pathfinder Chronicles Campaign Setting will actually put the Hermea entry in a four page section on the Steaming Sea. That section will not only detail Hermea and the Mordant Spire, but also some of the other islands in the area. Said section is still in writing, though, so it's not ready for revelation yet!
As for the equator, it runs a few inches south of the southern edge of the map.
| Mynameisjake |
Thanks (again), James.
Oh, and for pointing me to Dragons Revisited. It's been a great read so far.
The equator brings up a question, tho. Hermea is described as a "jungle island," but it seems pretty far north to be anything other than temperate or subtropical at the warmest. Am I over thinking it?
Oooooh, it's THE island, isn't it? The "project", the "others" (rebels who live in the jungle), the other island.... I think I have my next AP! I think I'll call it, "Uncertain of One's Location." I'm going to need a cleric, a couple of good looking rogues...and a polar bear!
| Kajehase |
The equator brings up a question, tho. Hermea is described as a "jungle island," but it seems pretty far north to be anything other than temperate or subtropical at the warmest. Am I over thinking it?
If it bothers you, you could always assume that a very large stream of water moving up from more tropical waters (like the Gulfstream, only more so) more or less circumnavigates Hermea's coastline (which, depending on its route after leaving the island's shores, could also be part of how it remains isolated).
| Varthanna |
The equator brings up a question, tho. Hermea is described as a "jungle island," but it seems pretty far north to be anything other than temperate or subtropical at the warmest. Am I over thinking it?
I'd say "yes". Its being controlled by an ancient dragon. If he wants it to be a jungle, then by god jim, its a jungle. There is a long lineage of kingdoms in D&D lore that have had permanently magically-controlled weather.
Adam Daigle
Director of Narrative
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And that would be...?
With such natural and fiendish power concentrated on a small area for a century, the island harbors strange possibilities, warping time and providing sometimes questionable benefits for those washed up on its shores. It’s certainly a case where stopping an isolated case of evil would harm more people as the storm would then be released to further destroy the Inner Sea region.
Rumors say Dreamclaw, the foremost champion of the second through ninth annual Green Blood on a Black Rock event, hailed from the storm-hidden island.