| Zaister |
Actually it should be light evocation. The aura is light as given in the description for detect magic for a 3rd caster level item (see Core Rulebook, page 468, for the rule on weapon caster level). Furthermore, a weapon with no special abilities should radiate evocation magic, as specified under "Magic Items and Detect Magic", page 458.
| Seldriss |
Actually it should be light evocation. The aura is light as given in the description for detect magic for a 3rd caster level item (see Core Rulebook, page 468, for the rule on weapon caster level). Furthermore, a weapon with no special abilities should radiate evocation magic, as specified under "Magic Items and Detect Magic", page 458.
Really ?
But Magic Weapon is a Transmutation spell. This is not the way to make a magic weapon anymore ?| Nivek |
Really ?
But Magic Weapon is a Transmutation spell. This is not the way to make a magic weapon anymore ?
You can make a weapon temporarily magic with that spell. Add permanence and it's almost a "real" magic weapon. However, the real method is defined here:
This shows how these items respond to Detect Magic:
(All links from the PRD)
| Seldriss |
Hmm...
All right, but where is the logic for evocation ?
The typical spell to "enchant" a weapon is Magic Weapon (or the Greater version), and that's from the Transmutation.
Permanency is Universal.
I don't see how in the process it becomes Evocation...
Edit : I just checked in the D&D3.5 Dungeon Master's Guide, it says as you said too : Evocation.
I am not trying to be annoying or dense, but i still don't understand the logic behind this.
| Abraham spalding |
Hmm...
All right, but where is the logic for evocation ?
The typical spell to "enchant" a weapon is Magic Weapon (or the Greater version), and that's from the Transmutation.
Permanency is Universal.
I don't see how in the process it becomes Evocation...Edit : I just checked in the D&D3.5 Dungeon Master's Guide, it says as you said too : Evocation.
I am not trying to be annoying or dense, but i still don't understand the logic behind this.
Evocation = hurt
So a sword that does more hurt = evocation... the more hurt the sword does = the bigger the aura...
It's barbarian logic...
| meatrace |
Creating a "simple" +1 weapon does not involve any spell, you just need the Craft Magic Arms and Armor feat.
This.
Other enchantments like Keen and Flaming require a specific spell, but not your basic enhancement bonuses. It's puzzling to me too, but I think they just wanted your basic "offensive, defensive, utility" distinction when using Detect Magic on a magic item without attempting to properly identify it.| Seldriss |
Evocation = hurt
So a sword that does more hurt = evocation... the more hurt the sword does = the bigger the aura...
It's barbarian logic...
Well, that's the problem.
There are some spells which do damage which are not from the Evocation school.
And whatever methods are written in a book, if you cast Magic Weapon + Permanency on a weapon you get a +1 weapon too. And it should read as Transmutation + Universal.
Now, i agree that a weapon charged with some sort of effect or energy could radiate as Evocation.
But not all magic weapons.
It much more logical to me than an absolute static classification of weapons as Evocation.
(once again i am not trying to be dense, i am just discussing the idea)
| meatrace |
Abraham spalding wrote:
Evocation = hurt
So a sword that does more hurt = evocation... the more hurt the sword does = the bigger the aura...
It's barbarian logic...Well, that's the problem.
There are some spells which do damage which are not from the Evocation school.
And whatever methods are written in a book, if you cast Magic Weapon + Permanency on a weapon you get a +1 weapon too. And it should read as Transmutation + Universal.Now, i agree that a weapon charged with some sort of effect or energy could radiate as Evocation.
But not all magic weapons.It much more logical to me than an absolute static classification of weapons as Evocation.
(once again i am not trying to be dense, i am just discussing the idea)
magic weapon cannot be made permanent with Permanency unless by houserule.