Mokmurian in My PFRPG Game


Rise of the Runelords

RPG Superstar 2012 Top 32

I've been running RotR for the past...year, about, and my party is about to run into Mokmurian, and I figured I'd post my slightly adapted one for my particular group.

Mokmurian:
Mokmurian
Male Stone Giant Transmuter 14
CE Large Humanoid (Giant)
Init +10 ; Senses Darkvision 60 ft., Low-Light Vision, See Invisibility ;Perception +37
Defense
AC 34, touch 19, flat-footed 27 (+2 vs Good)
(+4 Armor, +3 defending club, +6 Dexterity, +1 Dodge, +11 Natural, -1 Size)
hp 247 (12d8+14d6+130+14)
Fort +17, Ref +14, Will +19 (+2 vs Good)
Defensive Abilities DR 10/Admantine (140 points total); Immune Mental Control, Possession; Resist Fire 30
Offense
Spd 40 ft. (70 ft., Spider Climb), Fly 40 ft. Average
Melee +3 Defending Club +22/+17/+12/+7 (1d8+7)
Ranged Rock +21 (2d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks Rock Throwing (180 ft.),
Spells: (CL 14th, Opposed Schools: Illusion, Enchantment)
7th—finger of death (DC 23), limited wish, reverse gravity
6th—acid fog, disintegrate (DC 22), flesh to stone (DC 22), quickened acid arrow, quickened scorching ray
5th—baleful polymorph (DC 21), overland flight, quickened shield, telekinesis (DC 21), wall of force
4th—dimension door, enervation, fire shield, mass reduce person (DC 20), polymorph, stoneskin
3rd—fireball (DC 19), fly, haste, greater magic weapon (already cast), lightning bolt (DC 19), slow (DC 19)
2nd—blindness/deafness, cat’s grace, glitterdust (DC 18), resist energy, scorching ray (2), see invisibility
1st—alarm (already cast), expeditious retreat, magic missile x2, protection from good, ray of enfeeblement, reduce person (DC 17)
0—arcane mark, disrupt undead, mage hand, prestidigitation, touch of fatigue (DC 16)
Statistics
Str 24, Dex 22, Con 21, Int 22, Wis 14, Cha 14
Base Atk +16; CMB +24; CMD 41
Feats Alertness, Combat Casting, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Wand, Craft Wondrous Item, Diehard, Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell, Scribe Scroll, Spring Attack, Whirlwind Attack
Skills Climb +36, Knowledge (Arcane) +35, Knowledge (Dungeoneering) +35, Knowledge (Engineering) +35, Knowledge (Geography) +35, Perception +37, Spellcraft +35, Stealth +28 (+36 in Rocky Terrain)
Languages Common, Draconic, Giant, Orc, Terran, Thassilonian
SQ Improved Rock Catching, Physical Enhancement (+3 Con), Telekinetic Fist 9/day, Change Shape 14 rounds/day, Arcane Bond (Hawk, Clathmere)
Combat Gear Wand of Bear’s Endurance (13 Charges), Rod of Lesser Quicken Spell
Other Gear +1 Defending Spell Storing club (vampiric touch), Bracers of Armor +4, Robe of Runes, Bag of Holding, Keyring, 5500 gp diamond dust


Cydeth wrote:

I've been running RotR for the past...year, about, and my party is about to run into Mokmurian, and I figured I'd post my slightly adapted one for my particular group.

** spoiler omitted **...

Thanks for the work, I will definitely be using this when they get to him.

I think the only think I am going to change is to put his Physical Enhancement bonus on Strength since it would be a waste as he has a wand of bear's endurance and cat's grace as a spell.

RPG Superstar 2012 Top 32

True enough. The changes to Solid Fog made me change my strategy with him significantly, so I replaced a few spells with others. I chose Constitution for his Physical Enhancement to give him a few more HP. Otherwise I tried to keep him as close to the original as I could. If you see any mistakes, I'd appreciate them being pointed out, as I can always use the help.

Sovereign Court

Shouldn't he have a Sidhedron Medalion? I don't have my books with me, but I thought he had one.

Also, how many feats should he have? I count 18, but near as I can tell he should have 16.

And why a wand of Bear's Endurance, that doesn't stack with Physical Enhancement, does it? I assume Resist Energy, Stoneskin, and several other spells are already in effect, but either aren't listed as being cast under his spell list or aren't ON his spell list (Spider Climb is listed under his Speed, but it's not on his spell list, same for his Flight speed and I assume his parenthetical 70' move is assuming Expeditious Retreat has been cast).


Twowlves wrote:


Shouldn't he have a Sidhedron Medalion? I don't have my books with me, but I thought he had one.

Also, how many feats should he have? I count 18, but near as I can tell he should have 16.

And why a wand of Bear's Endurance, that doesn't stack with Physical Enhancement, does it? I assume Resist Energy, Stoneskin, and several other spells are already in effect, but either aren't listed as being cast under his spell list or aren't ON his spell list (Spider Climb is listed under his Speed, but it's not on his spell list, same for his Flight speed and I assume his parenthetical 70' move is assuming Expeditious Retreat has been cast).

Mokmurian has all the spells factored into his stats. Spider Climb is missing in his spell list in the adventure, but in his tactic and stats. I ended replaced Blindness with Spider Climb. He also does not have a Sihedron medallion. And this was done in 3.5 rules and he had a wand of Bear's Endurance, so I changed his Transmuter ability to Strength (Though you could also change the wand to Bull's Strength)

As for feats he should have 6 for being a giant, 7 for levels, scribe scroll and 2 bonus wizard feats and alertness for his familiar, so I get 17 feats (Still one less than on the list) In my game I had him have a bonded object so he has only 16.

Also they added a Rod a lesser quicken spell to his equipment list. (I assume on purpose but wasn't in the adventure

RPG Superstar 2012 Top 32

Hmm...I wonder how I messed up the feats? Ahh, well, I'll just axe Diehard, as it was the final feat I gave him. I hadn't noticed that Spider Climb was missing, but I was somewhat concerned because Mokmurian's original tactics are all but useless in Pathfinder (my opinion). So I changed his spells around slightly, and replaced his Fogcutting Goggles with the Rod of Lesser Metamagic Quicken to help with the lack of actions vs. my large party. However, I am somewhat worried about my group, since they just got hammered pretty hard by the Scanderig last session. We'll see how they do in a week and a half.

RPG Superstar 2012 Top 32

Well, this last Saturday my group finally reached Mokmurian. My worries about a TPK proved to be unfounded, but only just.

Battle Report:
The battle is interesting, however, they would have lost without one lucky roll in a prior encounter. Rua, our elven cleric, cast Charm Monster on Enga the kobold barbarian, and they promptly convinced her to help take down Mokmurian (for higher pay, of course). Unfortunately, the group lost our 'paladin' the previous week, after he left in a huff after I caught him cheating and tried to talk to him about it in private.

Our party consisted of the following 11th level characters with cohorts: Rua, Elven Cleric of Calistria and Shelyn, who had taken Shalelu as her cohort. Nine-Fingered Jack, the Halfling Rogue/Wizard/Arcane Trickster who gained his moniker during the Hook Mountain Massacre. Armeth, the Human Ranger, and his wife, Iesha Foxglove the bard (Who he quested to get resurrected, and took as a cohort). Alandra, the Elf Celestial Bloodline Sorceress. Last was Lyanmysel, an Elven Wizard and his Aasimar cohort Delatia Heavenblade, a defensive fighter.

The battle started well, with the wizard countering the Acid Cloud spell that Mokmurian tried to hit them with. They were also upset when they found that Mokmurian had prepared with a Wind Wall between them and him. Fire Resistance also constrained their options, as they began almost panicking. Enga charged, and was promptly contained by a Reverse Gravity, that sent her to the ceiling hard, and took her out of the combat for three rounds, as she tried to scale the nearby pillar to get to the floor. Delatia charged into the room, gaining the effect of a fly spell from the Wizard, while the winged sorcerer fought off a disintegrate spell. The cleric cast Silence on the Fighter, who got adjacent to Mokmurian. Mokmurian flew upward and hit the Cleric with Finger of Death, and followed it up with an Enervation hitting Delatia. The cleric died horribly, even with her luck re-roll, and the fighter started retreating to give fire support.

The sorcerer attempted to hit Mokmurian with an Enervation ray, which missed and prompted Mokmurian to counter with Flesh to Stone, at which point Alandra was turned into a pile of shattered stone on the floor. Moments before this, the rogue had used the parties Luckblade (1 charge left) to raise the cleric from the dead, which likely made the difference between victory and defeat. The ranger lit into Mokmurian with his Giant-Bane bow, and was hit with a Baleful Polymorph for his troubles, which turned him into a rabbit in both body and mind. Meanwhile the wizard was hitting him with Cone of Cold multiple times, which was never enough to get Mokmurian's full attention. But the last straw was when Enga was given the Fly spell, at which point the kobold barbarian tore the last few HP from Mokmurian in a single round, and the party was down to their last spells. But they killed him at long last.

They were...shocked at how bad the battle was, but it was the most impressive fight in the game thus far!

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