
MaverickWolf |

First, I apologize in advance if this is in the wrong forum.
Anywho, gonna get to the point, as I accidentally clicked refresh and erased my initial post. As a DM, I am not fond of the arcane bond or the school power of the arcane bloodline for sorcerers. It does not need to be wizard-lite (and there should be clarification how sorcerers and bonded items interact). So I'm looking for alternative ideas for those abilities (because I like the bloodline's concept, and it works well for some backstories).
I had a thought for a UMD boosting ability (perhaps granting the Take 10 ability at 15th), but it doesn't feel like it fits with the way the rest of the 1st level bloodline powers work (then, neither do the familiar or bonded item). Beyond that, I'm broke on ideas, so I'm looking for some help here.
So...any suggestions?

mdt |

First, I apologize in advance if this is in the wrong forum.
Anywho, gonna get to the point, as I accidentally clicked refresh and erased my initial post. As a DM, I am not fond of the arcane bond or the school power of the arcane bloodline for sorcerers. It does not need to be wizard-lite (and there should be clarification how sorcerers and bonded items interact). So I'm looking for alternative ideas for those abilities (because I like the bloodline's concept, and it works well for some backstories).
I had a thought for a UMD boosting ability (perhaps granting the Take 10 ability at 15th), but it doesn't feel like it fits with the way the rest of the 1st level bloodline powers work (then, neither do the familiar or bonded item). Beyond that, I'm broke on ideas, so I'm looking for some help here.
So...any suggestions?
Probably should have been in homebrew/suggestions, but I'm sure it'll get moved quickly.
Perhaps a bonus to identify items, since they are inherently in tune with arcane energies?
Or the ability to fire an arcane bolt? Something like 1d3 unlimited or 1d6 Cha + 3 times per day? A non-elemental blast that is a ranged touch attack with a short range?
Or perhaps a bonus to their saves vs spells?