noretoc
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During my game last night, we were talking about one of my player's concepts. He wants to be a monster hunter and still function as a party healer. He was interested in the inquisitor but it really does not suit my style. We threw around some ideas, and came up with this. (I'm not going to stat it yet, it is just a floating idea, but I wanted to see peeps opinions). It takes from other classes (So would not be a good fit for a class to include in a boook for sale. this is just for home play).
Start with a ranger. Pull out animal companion, favored terrain, combat styles. Drop the BAB to 3/4. Add in spontaneous casting of divine spells at the bard progression. Throw in a weakened channel doing less damage, but affecting hated races when the damage option is chosen. and add the knowledge domain.
Any thoughts?
| Leonis472 |
I have a question. I know this build has access to divine spells, but is it a divine spellcaster or an arcane one with divine-type spells? The relevance is whether what the character does with channelling and spells affects his stance with his deity, and whether that deactivates class features.
If, for instance, he has goblinoids has hated enemies and in his rage—and using spells/channelling during the battle—kills innocents of that race, would a deity punish him for it? If so, should probably be divine class.
Not a suggestion for change at all, just something to consider now, where he gets his power from. I like the class idea really.