Amulet of Mighty Fists


Pathfinder Society


I play a monk 3 in the PFS and I may need to purchase the AMF if I can't talk my DM into house ruleing some kind of wraps for my feet and hands that can be enchanted.

My intent is to end up with a holy amulet +1 as soon as I can. In PFS though I have to wait until I have enough prestige to make the purchase. So I was thinking of buying the amulet without the +1 for 3,000 so I can have it sooner, enchanting to +1 and holy when funds allow.

If I wait to purchase a +1 amulet (5,000) I will have to play 9 more scenarios (3 levels), just a plain amulet I can buy after just 4 more scenarios. Then I will have accumulated enough points to buy both a +1 and the holy property seperately.

Is this making any sense, is my thinking flawed?

The other thing is if I can only afford one or the other enchantment which would be better for 2 or 3 scenarios, the holy property or a +1 enchantment? 2D6 vs. +1 to attack and damage. I'm leaning towards holy since most fights are against evil doers.

Thoughts, ideas or design changes?


The only other thing is are their any druids or rangers handy. If there is a possiblity of getting a magic fang spell from them, then holy is your best bet.

With the number of attack monks get, Holy, Flaming, Shock, etc are great damage boosts. If you are up against high AC opponents, then the +1 is better.


This is too late for you, but if I were playing a monk I would probably take Exotic Weapon Proficiency (Temple Sword) at level 3, and use a temple sword until I could afford a really bad-ass Amulet of Mighty Fists.


hogarth wrote:
This is too late for you, but if I were playing a monk I would probably take Exotic Weapon Proficiency (Temple Sword) at level 3, and use a temple sword until I could afford a really bad-ass Amulet of Mighty Fists.

I don't think you need a feat to wield that sword w/out penalty, its a monk weapon in the decription.


Otsego wrote:
hogarth wrote:
This is too late for you, but if I were playing a monk I would probably take Exotic Weapon Proficiency (Temple Sword) at level 3, and use a temple sword until I could afford a really bad-ass Amulet of Mighty Fists.
I don't think you need a feat to wield that sword w/out penalty, its a monk weapon in the decription.

please disregard the above statement I made. =^/

Too late to edit...

So is it ethical and legal to purchase the amulet in this fashion?


Even if you could buy a +0 amulet of mighty fists, what would be the point? It would still be useless until you could afford a 5,000 gp item.


An amulet isn't a weapon though... I don't think you can add holy to it. You may be better off getting a set of gauntlets and enchanting them normally as weapons.


Dork Lord wrote:
An amulet isn't a weapon though... I don't think you can add holy to it.

You can in the Pathfinder RPG. See the Core Rulebook for details.

Liberty's Edge

Why are you putting a +1 on it? its not a weapon, you don't need to do that; just hold out till 12k and get the Holy amulet.

See the item description HERE.

Check out the last line of the item. It specifically says "no +1 required".

As for whether or not it can be applied, well, Holy makes a lot more sense than Flaming if you ask me.


Otsego wrote:
I play a monk 3 in the PFS and I may need to purchase the AMF if I can't talk my DM into house ruleing some kind of wraps for my feet and hands that can be enchanted.

In Pathfinder Society there is no "house rule." The only items available for purchase are the ones noted as legal for play in the Guide to Pathfinder Society Organized Play. Your GM cannot invent something.

Otsego wrote:
My intent is to end up with a holy amulet +1 as soon as I can. In PFS though I have to wait until I have enough prestige to make the purchase. So I was thinking of buying the amulet without the +1 for 3,000 so I can have it sooner, enchanting to +1 and holy when funds allow.

There is no +0 Amulet of Mighty Fists in the Core Rulebook. Page 496 shows that at minimum you can buy this item at +1 for 5,000 gp.

Otsego wrote:
If I wait to purchase a +1 amulet (5,000) I will have to play 9 more scenarios (3 levels), just a plain amulet I can buy after just 4 more scenarios. Then I will have accumulated enough points to buy both a +1 and the holy property seperately.

Keep in mind that the Amulet of Mighty Fists is different from weapons. With a weapon, you have to have at least a +1 to then add weapon qualities. The AoMF specifically says you don't need at least a +1. Keep in mind, though, that the holy weapon quality is +2. So, at minimum, you'd need to buy a +2 Amulet of Mighty Fists in order to have the holy weapon quality on it.


Joshua J. Frost wrote:


Keep in mind that the Amulet of Mighty Fists is different from weapons. With a weapon, you have to have at least a +1 to then add weapon qualities. The AoMF specifically says you don't need at least a +1. Keep in mind, though, that the holy weapon quality is +2. So, at minimum, you'd need to buy a +2 Amulet of Mighty Fists in order to have the holy weapon quality on it.

So I have to buy a AoMF at +1, later I can upgrade it to a +2 and then after that I can add the holy quality. All for the low low price of 28,000 gp, ouch.

OK, thanks for the info.


Ok, so is the maximum enhancement for the amulet a +5 or a +10?

I'm so not used to weapon enhancements working on non weapons (I learn something new for PF every day on these boards). Can that be done with any item or is the AoMF a special exception? Ie, could I have armbands that give me flaming and holy in addition to the +10 total enhancements on my primary weapon?


Dork Lord wrote:
Ok, so is the maximum enhancement for the amulet a +5 or a +10?

From the item's description:

Quote:
An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5
Dork Lord wrote:
I'm so not used to weapon enhancements working on non weapons (I learn something new for PF every day on these boards).

As far as I know, this is the only non-weapon that allows weapon enhancements. It was a nod to the monk so they didn't automatically have to shift to monk weapons at higher levels.

Dork Lord wrote:
Can that be done with any item or is the AoMF a special exception? Ie, could I have armbands that give me flaming and holy in addition to the +10 total enhancements on my primary weapon?

AoMF is a special exception.


Otsego wrote:
So I have to buy a AoMF at +1, later I can upgrade it to a +2 and then after that I can add the holy quality. All for the low low price of 28,000 gp, ouch.

In Pathfinder Society, you'd buy it initially at +1 for 5,000 gp and then when you decided to buy the +2 version, you'd spend the difference (15,000 gp) to have the item upgraded, but rather than it upgrading to a +2 amulet of mighty fists, you'd spend the +2 on the holy weapon quality. At that point it becomes a holy amulet of mighty fists with no weapon bonus. This is different than how a normal weapon works--an exception only the AoMF possesses.

5/5

Otsego wrote:
Joshua J. Frost wrote:


Keep in mind that the Amulet of Mighty Fists is different from weapons. With a weapon, you have to have at least a +1 to then add weapon qualities. The AoMF specifically says you don't need at least a +1. Keep in mind, though, that the holy weapon quality is +2. So, at minimum, you'd need to buy a +2 Amulet of Mighty Fists in order to have the holy weapon quality on it.

So I have to buy a AoMF at +1, later I can upgrade it to a +2 and then after that I can add the holy quality. All for the low low price of 28,000 gp, ouch.

OK, thanks for the info.

You can spend 5000gp for an Amulet of Mighty Fists (+1), that gives a +1 enhancement bonus to attack and damage to your natural attacks.

OR you can spend 20000gp an Amulet of Mighty Fists (Holy), that adds 2d6 holy damage to your natural attacks (against evil creatures).

You can upgrade either for the difference to 45000gp to an Amulet of Mighty Fists (+1, Holy), that gives +1 to attack and damage, and +2d6 damage vs. evil.

When Josh said the Amulet would have to be +2, he meant the cost of it. As this is a new ability/item, the language to describe it is still in flux.

I'm not sure where you added things up to 3000 or 28000.

Edit: or what Josh says.


Majuba wrote:


I'm not sure where you added things up to 3000 or 28000.

AoMF +1 = 5,000, upgraded to +2 = 15,000, holy quality = 8,000. all added together is 28,000.

I see now that I didn't use the right mechanic to create the item so it doesn't matter now anyway.

But I still don't fully understand. It was stated by Joshua that I first purchase it for 5,000. Ok got it. Second I would upgrade it to +2 for 15,000 but instead of having a +2 AoMF I could get a holy AoMF. If done that way I would be spending 15,000 for an 8,000 upgrade, nearly double! Then I have to up grade it again to get the +1 and then +2 for an additional 20,000? Buying like this would make it a 40,000 gp purchase, 12,000 more than the way I thought it happened!

Liberty's Edge 1/5

Otsego wrote:
Majuba wrote:


I'm not sure where you added things up to 3000 or 28000.

AoMF +1 = 5,000, upgraded to +2 = 15,000, holy quality = 8,000. all added together is 28,000.

I see now that I didn't use the right mechanic to create the item so it doesn't matter now anyway.

But I still don't fully understand. It was stated by Joshua that I first purchase it for 5,000. Ok got it. Second I would upgrade it to +2 for 15,000 but instead of having a +2 AoMF I could get a holy AoMF. If done that way I would be spending 15,000 for an 8,000 upgrade, nearly double! Then I have to up grade it again to get the +1 and then +2 for an additional 20,000? Buying like this would make it a 40,000 gp purchase, 12,000 more than the way I thought it happened!

Josh is correct, having a Holy Amulet of Mighty Fists or a +2 Amulet of Mighty Fists both cost the same (20,000gp). You're misreading the section: Holy quality isn't 8000 gold, it's a +2 Price Modifier. For the AoMF, a +2 Price is 20,000gp, as it clearly states in the Wondrous Items section. You're getting the 8000 gold from the weapons section, in which a +2 total Price mod would be 8000, but you would still need a +1 Enchantment on weapons, making a Holy weapon a minimum of 18,000gp. AoMF price mods work as specified (like I just said) in the Wondrous Items section: +1 = 5000, +2 = 20,000....

Here's a menu for you:


  • +1 Amulet of Mighty Fists = 5000gp: +1 attack, damage
  • +2 Amulet of Mighty Fists = 20,000gp: +2 attack, damage
  • Holy Amulet of Mighty Fists = 20,000gp: Holy enhancement
  • +1 Holy Amulet of Mighty Fists = 45,000gp: +1 attack,damage, and Holy enhancement
  • +2 Holy Amulet of Mighty Fists = 80,000gp: +2 attack,damage, and Holy enhancement

Unless my calcs were incorrect, that should end the discussion :D


Austin Morgan wrote:
Otsego wrote:
Majuba wrote:


I'm not sure where you added things up to 3000 or 28000.

AoMF +1 = 5,000, upgraded to +2 = 15,000, holy quality = 8,000. all added together is 28,000.

I see now that I didn't use the right mechanic to create the item so it doesn't matter now anyway.

But I still don't fully understand. It was stated by Joshua that I first purchase it for 5,000. Ok got it. Second I would upgrade it to +2 for 15,000 but instead of having a +2 AoMF I could get a holy AoMF. If done that way I would be spending 15,000 for an 8,000 upgrade, nearly double! Then I have to up grade it again to get the +1 and then +2 for an additional 20,000? Buying like this would make it a 40,000 gp purchase, 12,000 more than the way I thought it happened!

Josh is correct, having a Holy Amulet of Mighty Fists or a +2 Amulet of Mighty Fists both cost the same (20,000gp). You're misreading the section: Holy quality isn't 8000 gold, it's a +2 Price Modifier. For the AoMF, a +2 Price is 20,000gp, as it clearly states in the Wondrous Items section. You're getting the 8000 gold from the weapons section, in which a +2 total Price mod would be 8000, but you would still need a +1 Enchantment on weapons, making a Holy weapon a minimum of 18,000gp. AoMF price mods work as specified (like I just said) in the Wondrous Items section: +1 = 5000, +2 = 20,000....

Here's a menu for you:


  • +1 Amulet of Mighty Fists = 5000gp: +1 attack, damage
  • +2 Amulet of Mighty Fists = 20,000gp: +2 attack, damage
  • Holy Amulet of Mighty Fists = 20,000gp: Holy enhancement
  • +1 Holy Amulet of Mighty Fists = 45,000gp: +1 attack,damage, and Holy enhancement
  • +2 Holy Amulet of Mighty Fists = 80,000gp: +2 attack,damage, and Holy enhancement

Unless my calcs were incorrect, that should end the discussion :D

Alright everyone, like the man said, end of discussion.

Thanks for setting me straight everybody. I appreciate it.

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