Misery
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Ok trying this again with the feedback from before and some more fine tuning. Also ended up changing the name as I kept finding saying "shay, a fey" to be a bit too rhymy >_>
Thanks to all who gave me the feedback from before and sorry I never got around to commenting back. I hadn't realized people had so ... my bad T_T
Anyway, more feedback from this second tier rework would be great.
Kentra, The Forgotten
The scarcely known fey known as the Kentra hail from the deepest forests and tend to live in small clans to help futher avoid detection. Their society prides itself in their secrecey as well as the gathering of secrets and ancient lore. Kentra rarely reveal themselves to outsiders by all accounts though more may have discovered their people then has been recorded as rumors abound that many clans consider any outsiders knowing of their locations or even existance as a high crime punishable by death. This is usually dealt with as many clans have trained rogues and assassins who specialize in silencing offenders. However, this death sentence is usually spared when concerning other fey as the Kentra consider all fey to be of their people and feel connected to them despite their desire for isolation.
The Kentra have spent their exceedingly long lifespans collecting lore and secrets, usually sharing such acquired things with other clans via magical contact but rarely ever in person as each clan does their best to keep their locations secret even from other Kentra. Through powerful magics that the Elders hold, any community in threat of becoming publicly exposed is usually found to suddenly disappear, the Elders taking a whole town to a different location previously scouted in case of just such a situation. It is said that each clan keeps at least a dozen sites prepared for just such occasions.
Physical Description:
Kentra stand around six feet in height with females roughly the same but generally happen to be a few inches shorter than the males. Their skin tones range in shades of gray, anywhere from dark tones closer to black or even paler shades which allow some to pass as half elves given their ears are about the same length being a bit longer than a human's and pointed, but not as long as a traditional elf. Their frames are usually slender and tend to be not quite as durable as a human's.
Hair colors are either white or black, with streaks of more vibrant colors coming out in many; blue, red, gold, green, purple, and so on. Its is uncommon for a Kentra to have more than one color to their streaks though it has been known to happen.
Their eye colors are usually metallic in color with golds, coppers, brass, and silver. As well, their pupils can seem to shine like the metals themselves.
Kentra grow no body hair like that of an elf.
Society:
The Kentra live in deep forests and are similar to nomads as they are capable of moving their clan and community at a moment's notice. They prefer to keep to themselves though have been known to speak with other fey on rare occasions. Few Kentra ever leave their clans save for a few positions such as the assassins who are sent out to end the life of those who threaten their community or secrets and the Gatherers. The Gatherers are those who most closely resemble elves or half elves and can pass as such. These are trained in the ins and outs of the outside world in order to blend in and then are sent about the world, seeking out secrets, forgotten lore, and ancient relics that their clans can claim as their own.
The Kentra believe that knowledge is the ultimate goal in life and judge their own by how much they can obtain.
Relations:
Most Kentra distust those not of their own people and some don't even trust Kentra from other clans. They have still been known to help other fey in need should a dire need arise though generally they avoid all outsiders. As such, they are not very personable and tend to come off as rather short and hostile to all non-fey. However, those who would suffer the ire or wrath of the Kentra have found their lives spared or even found a strange understanding with the Kentra if they happen to peddle in useful secrets and lore. After all, there is always more to learn ...
The exception to this outlook lies in the Gatherers. They tend to be far more open to the outside world the more they travel and become exposed to it. These Kentra tend to befriend outsiders though such a friendship is not given lightly. Once earned though, the Kentra happen to be fiercely loyal and will defend their companions. However even these Kentra happen to take a small bit of enjoyment out of the fact those they come across likely think them something or someone other than they actually are.
Alignment and Religion:
Kentra tend to favor a sense of neutrality to the world and believe whatever happens will happen and there is nothing to be done about it. As for a deity, few Kentra ever bother choosing a patron as they believe the gods have little interest in their people, the Forgotten. Still, those who do practice tend to venerate Nethys, Irori, and Desna due to her ties with the fey. Others still have whispers words to Norgorber, the god of secrets whom such fey believe to be the creater of their people though this is merely speculation.
SPECIAL: (Flavor section to help out)
The Exiled:
"Take this job and ---" Kentra imposing self exile.
Both the Assassin and the Gatherer run the risk of becoming over exposed to the outside world given their time away from their clan and their people. Some find the world beyond their small clans to be their real life and find the weight of all the secrets and lifestyle of the Kentra to be tiresome. Some such Kentra choose to abandon their clan and impose themselves into a self exile. Still others eventually are either found out for what they truly are or get tired of living a lie and stop pretending (this usually happening with the Kentra Gatherers who have made friendships with outsiders and travel with them). In this case, these Kentra are forced into Exile by the Elders.
In both situations, the clan where the exiled hail from will usually send other assassins out to try and end their lives to keep from revealing too much either about their clan, their people, or even the secrets they've gathered over the ages.
The Forgotten:
"... I have seen the future ... and you are no part of it." Varisian Diviner
The Kentra have become so adapt at keeping hidden from the world that it is said even the fates themselves have lost track of the elusive people. In many cases, Kentra who try to have their distant futures read find that it is unable to be done. This is not to say that they are not apart of the future but that their futures or even possible futures have never been mapped out by the divine forces. Because of this, those who encounter and travel with a Kentra can find their futures unpredictable given the introduction of an unmapped soul now in their lives. These are known both as The Forgotten as well as the Fateless.
Kentra Racial Traits:
+2 Dexterity. +2 Wisdom, -2 Constitution: Kentra are graceful and strong of will in keeping their secrets hidden and safe but their bodies are usually more frail than a human's.
Medium: Kentra are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Kentra have a base speed of 30 feet.
Elvensight: Kentra see like elves, with 30 feet darkvision as well as low light vision.
Mental Warden: Kentra keep their minds under lock and key and are far more difficult to break in this fashion. All Kentra gain a +4 to all mind effecting spells and effects.
Fey Blood: Kentra count as fey for any effect related to race.
Lore Keeper: Kentra received a +2 racial bonus to any two knowledge skills of their choice.
Languages: Kentra begin play speaking Common and Sylvan. Those with high Intelligence scores can choose from the following: Aquan, Auran, Elven, Gnome, Ignan, and Terran.