
fanguad |

Crosspost since it doesn't look like it's getting any attention over there.
Did anyone's players get trapped by this binding? Did they just murder everyone in the castle to escape, or were they more clever, like my players are?
I'm thinking that my player will be able to move freely while under the effects of Antimagic Field, but will only be able to move towards the castle once it wears off. It seems that one major purpose of that effect is to keep the PCs from just heading back to town (via Teleport) every evening to restock, and I'd like to keep it that way. Given this interpretation of the rules, they can head back to the barbican to rest, but they can't really leave the castle vicinity.

Daniel Moyer |

You might need to provide more information, someone who has DM'd it might be more familiar with it though. Was it an EVIL character? What caused the binding?
Having only been a player in the AP, I don't know all the little nooks and crannys that were in the castle, but we didn't have any problems just walking out.

fanguad |

You might need to provide more information.
The source is not really relevant, as the text says it operates per the hedged prison version of binding. The question applies to any casting of that spell, not just the one from this adventure.