Scorpion Swarm


Rules Questions

Silver Crusade

Pathfinder Adventure Path Subscriber

I want to pit my party against a couple of scorpion swarm, but then noticed that there's no such animal in the bestiary.

So should I just use a spider-swarm, re-skin them and call it a day? Or would someone like to point me to an open-source Swarm template of some-kind to create my own swarm of deadly scorpions.

Thanks in advance.

Silver Crusade

Pathfinder Adventure Path Subscriber

The cling ability from the army ant swarm looks like it fits my angry scorpion swarm, but I wonder how to make it fit...


DM_aka_Dudemeister wrote:


So should I just use a spider-swarm, re-skin them and call it a day?

I do stuff like that all the time. Tack on the cling if you like it (and maybe a few extra hp) and raise the CR by one.


You might check the 'in game' differences between spider and scorpion poisons if possible. One might affect a different Stat. Just a thought...

Silver Crusade

Pathfinder Adventure Path Subscriber

Okay so this is my attempt at a scorpion swarm. I upped a Spider Swarm's HD by 1, gave it a lesser version of the Army Ant Swarm's Cling special ability and decided that was enough to up its CR by one.

Scorpion Swarm wrote:

Scorpion Swarm
An awful, scuttling mass of legs, stinging tails and mandibles scrambles forward out of the darkness.
Scorpion Swarm
CR 2
XP 600

N Diminutive vermin (swarm)
Init +3; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4

DEFENSE
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 13 (3d8)
Fort +3, Ref +3, Will +0
Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage
Weaknesses swarm traits

OFFENSE
Speed 20 ft., climb 20 ft.
Melee swarm (1d6 plus poison and distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 11)

STATISTICS
Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Atk +1; CMB —; CMD —
Skills Climb +11, Perception +4; Racial Modifiers +4 Perception; uses Dexterity for Climb checks

SPECIAL ABILITIES
Poison (Ex) Swarm—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.

Cling (Ex) If a creature leaves a scorpion swarm's square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with scorpions clinging to him takes 1d6 points of damage at the end of his turn each round, and must save against the swarm's poison. As a full-round action, he can remove the scorpions with a DC 13 Reflex save. High wind or any amount of damage from an area effect destroys all clinging scorpions. The save DC is Dexterity-based.

Compared to a swarm of Bats (also a CR 2 swarm), these guys can potentially be more lethal, but can't fly (and thus can't follow the party anywhere they might go). Still this one has me a little leery of calling it CR 2 and might be CR 3. What do others think?

Grand Lodge

resurrecting an old topic :)

I too need a scorpion swarm. But I need a rather tougher one. I need a CR 8 scorpion swarm to be specific.

Any suggestions?

Silver Crusade

Pathfinder Adventure Path Subscriber

Army Ant Swarm

Advance this by about 2 HD, remove its "consume" ability and give it a poison (probably ghost scorpion venom injury; save Fort DC XX; 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The Fort DC should be Constitution based).

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