Marc Radle
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When you need to calculate something like CMB for a higher level character, what do you use for the Base Attack Bonus? Do you just use the first bonus? In other words, if a character gets 2 attacks at +6 / +2, do you just use the +6 when calculating CMB? I can't actually find this spelled out in the core rules!
Thanks!
| erian_7 |
BAB is a defined term (see below). The additional attacks you get are a result of the BAB, not part of it. So, the first/highest number is the BAB.
Base Attack Bonus (BAB): Each creature has a base attack bonus and it represents its skill in combat. As a character gains levels or Hit Dice, his base attack bonus improves. When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action (which is one type of full-round action—see Combat).
| AlastarOG |
10th level fighter 6th level barb is +16.
You would get 4 itteratives on this.
+16
+11(16-5)
+6(16-10)
+1(16-15)
This is the maximal number of itteratives attacks
Itteratives attacks only apply on a full round action, and only with manufactured weapons (as opposed to natural attacks)
(NOTE TO MY FELLOW RULED LAWYERS: I know it's possible to use natural as unarmed and get itteratives, I'm talking in general)
There are 3 progressions of bab, and they stack when multiclassing:
Fast: (+1 bab every level, martial focused chars such as ranger paladin and fighter get this)
Medium: (+1 bab every 3/4 level (first one is the dead level) this is reserved for hybrid characters such as clerics druids and rogues)
Slow: (+1 bab every 1/2 levels, (first level is the dead level) this is reserved for pure casters or physically weak classes, such as wizard and sorcerer)
If bab is confusing, I would suggest staying in the same class the whole progression, multiclassing increases the complexity by a lot, and in pathfinder staying single class is often much more advantageous unless you know exactly what you're doing.