Pathfinder - Old Console Games


Conversions


I was trying to think a campaign setting for a game I'm starting fairly soon. After a week of no ideas I liked I stumbled on a thread where someone was homebrewing a 8 and 16 bit roleplay and I thought this would be a fantastic campaign setting.

So far it's all gone much smoother than I anticipated and should be quite fun but I have a troubling plot hole.

Why and how would the party be going through alternate dimensions to assist the hero/s of the "game world"?

I'am not all that fluent in 3.5/Pathfinder. I know the rules but not many of the monsters/deities that in depth. What I was wondering is can anyone think of why and how this would be happening? Even something vague could give me a good idea and jump the major story hurdle.

Personally I was thinking Gate could easily solve the transportation problem but still can't think of who they're working for. A specific deity or deities seems a bit cliche and not a good fit.

Any suggestions are helpful, so whatever comes to mind is worth posting. Thanks for your time and assistance with my weird plot premise. :]


well they could be working for some one who is looking for something in the other world for his personal gain what ever they be evil good or whatever and has hired them to seek it out the other world could be just as simple as a new plane so any plane travel spells could do for the transportation

Lantern Lodge

You could make it so that someone close to one or more of the PCs lost something in or got sent to an alternate dimension. Then the PCs need to travel to many different dimensions to find it. It could even be that it was something that was spread out between each of the dimensions and they need to collect a piece of it from each of the dimensions.

Scarab Sages

WAKKA! WAKKA! WAKKA!

Modrons (specifically, monodrones) seem a good fit for a certain energy-pill-popping, ghost-hunting hero.

Adventures based around old console games seem to be a natural fit for being set in demiplanes of Lawful Neutral beings.

As in 'Tron', once the PCs arrive, they could be trapped there in error, and no-one believe that they are not native to the plane, and thus, are expected to carry out daily tasks in a manner befitting a cog in the great clockwork multiverse.

Part of the challenge is to prove oneself worthy of progressing, on the inhabitants own terms, by 'solving' the tactical elements of each encounter. Unthinking beings, or those who resort to violence as a first resort, should probably fail.

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