| Aranian |
Hi, I'm going to be running this Adventure Path for our group starting sometime next month. We are using the Pathfinder rules with their higher player power and we also have 5 people playing heroes.
I already found the conversions of the encounters in the PRD, but some (the NPCs with class levels for instance) have a lower challenge rating. So I will be buffing those encounters back up to their intended CR, but should I make them even more challenging to account for the fifth player? Or is the AP difficult enough to challenge 5 Pathfinder characters?
| vocaldc |
I just started GMing a group of 6 characters. They just finished the Glasswords, and they've handled everything with ease. The goblins haven't posed any kind of a threat, no matter how many I throw at 'em! So I'd say have fun bombarding them with oodles of goblins.
Also, they took Tsuto down with two hits -- not much of a challenge there! I even upped his hp to 19, but his AC is so low. One arrow and one swing of a greatsword and Tsuto was dropped to -2. The players are 2nd level, by the way.
I hear that it gets more challenging later in the adventure, though (particularly the encounter with Erylium in the Catacombs of Wrath). But you'll get a feel for the party after you've started. At the beginning you won't have to worry about a TPK or anything, even if you beef it up quite a bit.
| Fergie |
I found giving the monsters an extra 1 hp/HD worked out well at low levels. I tapered it off a little by mid levels, except for boss monsters.
I also started my group of experienced players off with 2X starting wealth, and beefed up the first few encounters a good amount. This worked out really well.
Beware of Eryluem, Melfshenkar, and her Xanesha. Read up on those battles, and carefully read the monster stat blocks before the encounters.