Tome of Secrets


Product Discussion

Grand Lodge

I can't find Adamantite Games' Tome of Secrets at the Paizo store. Am I missing something or can one not buy Tome of Secrets from Paizo?

Also, though I'm sure it's been posted before, could someone post a list of the classes, prestige classes and races (if any) -- and feats if you have time?

Thanks.
I haven't decided if I want to purchase it or not. I've heard it's weak but still, if it's got a lot of 3.5 stuff not in the Pathfinder Core Book ....


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
W E Ray wrote:

I can't find Adamantite Games' Tome of Secrets at the Paizo store. Am I missing something or can one not buy Tome of Secrets from Paizo?

Also, though I'm sure it's been posted before, could someone post a list of the classes, prestige classes and races (if any) -- and feats if you have time?

Thanks.
I haven't decided if I want to purchase it or not. I've heard it's weak but still, if it's got a lot of 3.5 stuff not in the Pathfinder Core Book ....

Here you go: Tome of Secrets


I don't mean to be snarky or anything, but do people seriously use this book? My friend bought it, and I'm looking at it, and it seems seriously ill-considered. It doesn't appear to have been playtested or in many cases even just proofread before being released. I found an errata thread that slightly clarifies a few things that weren't adequately explained in the book (like the Artificer's spell-table, which appeared to list number of inventions although it's been clarified to number of spell-effects - even though the table is clearly marked inventions), but there's still so much that is fairly broken.

Just an example off the top of my head - I seem to recall the Warlock getting three 1st level school abilities by second level. The issue is that my friend's copy only had one 1st level school ability in it. The other two picks are wasted.

So Warlock sucks from 1st to 3rd level... then they get access to unlimited-use day-length summon monster II. Level 4 Warlock can summon a new creature (or 1d3 weaker creatures) every round forever.

I just can't imagine talking my DM into letting me use the Warlock, ever.


I found the base classes to be a good starting point....but there execution left them all feeling "unfinished".

The Warlock & Spellsword in particular needed some polish to bring them up to playable classes.

Unfortunately the creators quickly cut off any further support, so your on your own as far as fleshing the classes out.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I got it and reviewed it. My feeling is there is a lot of interesting stuff in the book but that it needs a bit of work before it is usable. So really it depends on how much work your willing to do on how good the product is.


gatherer818 wrote:
Just an example off the top of my head - I seem to recall the Warlock getting three 1st level school abilities by second level. The issue is that my friend's copy only had one 1st level school ability in it. The other two picks are wasted.

Warlocks choose from the school abilities listed in the book, AND all Wizard school abilities in print.....so actually there are multiple options at each level (even more now that the APG has sub-schools).

Liberty's Edge

Dark_Mistress wrote:
I got it and reviewed it. My feeling is there is a lot of interesting stuff in the book but that it needs a bit of work before it is usable. So really it depends on how much work your willing to do on how good the product is.

I think there were some good ideas there, but the classes on the whole looked pretty weak. And the new races weren't all that imaginative.

Liberty's Edge

Has anyone re-tooled some of the new classes in here to make them more in line with the core classes? I loved the concept of the Artificer, but it seemed like it wasn't totally done or tested thoroughly.

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