[Feat] Divine Vengeance - does it need a conversion?


Conversions


Heya,

one of my Players want to take the "Divine Vengeance"-Feat from the "Faith and Pantheons" D&D book (page 214).

It adds sacred damage for attacks till end of the action for a turning attempt.

PF changed the turning to channel, which is a much better ability, and therefore the price of the channel loss is a heavier than the turning attempt was previously.

Do you think the feat needs a damage boost, or a longer active time (2 rounds maybe, instead of the current action), or would you leave it as it is?

thanks in advance!


I don't have the specifics of "Divine Vengeance" in mind since I'm at work and don't have access to my books. However does "Channel Smite" from PFRPG an equivalent?

"Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect." (source : PF SRD)

I can't remember if Divine Vengeance only applies to undead as well. If it does, it seems to be close enough to match your player's choice with no conversion needed.

Hope this helps.

Bran.


thanks for the reply :)

the "Channel Smite" is good enough to replace the Divine Vengeance :D

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / [Feat] Divine Vengeance - does it need a conversion? All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions