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As the label on the tin says, I'd like to discuss the possibility of player-run organizations, such as Mercenary Companies or specific orders of a religion. Obviously, you can't just make up an organization and get in-game benefits from it, so it would mostly act as a means to an end, such as explaining whom you are affiliated with, where you might receive some of your equipment, housing, et cetra. This might also allow for interesting interactions between players when time-restrictions aren't an issue.
Most of the time, it is indicated that most PCs are part of the Pathfinder Society, but I was curious about Mercenaries, Paladins, Priests, et cetra, whom might have other motives for what they do as well.
(Of course, if this has been explained/detailed in another thread, let me know!)
As such, I was curious if there were any rules on such player-run organizations

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Most of the time, it is indicated that most PCs are part of the Pathfinder Society, but I was curious about Mercenaries, Paladins, Priests, et cetra, whom might have other motives for what they do as well.
ALL PCs in Organized play are part of the Pathfinder Society. No exceptions. Everyone also has other motives, this is covered by the national factions as presented. You can pick the one that best meets your perceived notions for your character's motivations.
Three players I know have in their backstory that they are all part of a mercenary band, and they act as friends and training mates (as all 3 went to boot together, it wasn't hard) Their mercenary band is hired by the country they are loyal to.